using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Numerics; using Content.Shared.Body.Components; using Content.Shared.Destructible; using Content.Shared.Foldable; using Content.Shared.Hands.Components; using Content.Shared.Interaction; using Content.Shared.Item; using Content.Shared.Lock; using Content.Shared.Movement.Events; using Content.Shared.Placeable; using Content.Shared.Popups; using Content.Shared.Storage.Components; using Content.Shared.Tools.Systems; using Content.Shared.Verbs; using Content.Shared.Wall; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Systems; using Robust.Shared.Prototypes; using Robust.Shared.Timing; using Robust.Shared.Utility; namespace Content.Shared.Storage.EntitySystems; public abstract class SharedEntityStorageSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly INetManager _net = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedInteractionSystem _interaction = default!; [Dependency] private readonly SharedJointSystem _joints = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] protected readonly SharedPopupSystem Popup = default!; [Dependency] protected readonly SharedTransformSystem TransformSystem = default!; [Dependency] private readonly WeldableSystem _weldable = default!; public const string ContainerName = "entity_storage"; protected void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args) { args.State = new EntityStorageComponentState(component.Open, component.Capacity, component.IsCollidableWhenOpen, component.OpenOnMove, component.EnteringRange); } protected void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args) { if (args.Current is not EntityStorageComponentState state) return; component.Open = state.Open; component.Capacity = state.Capacity; component.IsCollidableWhenOpen = state.IsCollidableWhenOpen; component.OpenOnMove = state.OpenOnMove; component.EnteringRange = state.EnteringRange; } protected virtual void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args) { component.Contents = _container.EnsureContainer(uid, ContainerName); component.Contents.ShowContents = component.ShowContents; component.Contents.OccludesLight = component.OccludesLight; } protected virtual void OnComponentStartup(EntityUid uid, SharedEntityStorageComponent component, ComponentStartup args) { _appearance.SetData(uid, StorageVisuals.Open, component.Open); } protected void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args) { if (args.Handled) return; args.Handled = true; ToggleOpen(args.User, uid, component); } public abstract bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component); protected void OnLockToggleAttempt(EntityUid uid, SharedEntityStorageComponent target, ref LockToggleAttemptEvent args) { // Cannot (un)lock open lockers. if (target.Open) args.Cancelled = true; // Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers? if (target.Contents.Contains(args.User)) args.Cancelled = true; } protected void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args) { component.Open = true; Dirty(uid, component); if (!component.DeleteContentsOnDestruction) { EmptyContents(uid, component); return; } foreach (var ent in new List(component.Contents.ContainedEntities)) { Del(ent); } } protected void OnRelayMovement(EntityUid uid, SharedEntityStorageComponent component, ref ContainerRelayMovementEntityEvent args) { if (!HasComp(args.Entity)) return; if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay) return; component.LastInternalOpenAttempt = _timing.CurTime; if (component.OpenOnMove) { TryOpenStorage(args.Entity, uid); } } protected void OnFoldAttempt(EntityUid uid, SharedEntityStorageComponent component, ref FoldAttemptEvent args) { if (args.Cancelled) return; args.Cancelled = component.Open || component.Contents.ContainedEntities.Count != 0; } protected void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract) return; if (!CanOpen(args.User, args.Target, silent: true, component)) return; InteractionVerb verb = new(); if (component.Open) { verb.Text = Loc.GetString("verb-common-close"); verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png")); } else { verb.Text = Loc.GetString("verb-common-open"); verb.Icon = new SpriteSpecifier.Texture( new("/Textures/Interface/VerbIcons/open.svg.192dpi.png")); } verb.Act = () => ToggleOpen(args.User, args.Target, component); args.Verbs.Add(verb); } public void ToggleOpen(EntityUid user, EntityUid target, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(target, ref component)) return; if (component.Open) { TryCloseStorage(target); } else { TryOpenStorage(user, target); } } public void EmptyContents(EntityUid uid, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(uid, ref component)) return; var uidXform = Transform(uid); var containedArr = component.Contents.ContainedEntities.ToArray(); foreach (var contained in containedArr) { Remove(contained, uid, component, uidXform); } } public void OpenStorage(EntityUid uid, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(uid, ref component)) return; var beforeev = new StorageBeforeOpenEvent(); RaiseLocalEvent(uid, ref beforeev); component.Open = true; Dirty(uid, component); EmptyContents(uid, component); ModifyComponents(uid, component); if (_net.IsClient && _timing.IsFirstTimePredicted) _audio.PlayPvs(component.OpenSound, uid); ReleaseGas(uid, component); var afterev = new StorageAfterOpenEvent(); RaiseLocalEvent(uid, ref afterev); } public void CloseStorage(EntityUid uid, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(uid, ref component)) return; component.Open = false; Dirty(uid, component); var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset); var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries); var ev = new StorageBeforeCloseEvent(entities, new()); RaiseLocalEvent(uid, ref ev); var count = 0; foreach (var entity in ev.Contents) { if (!ev.BypassChecks.Contains(entity)) { if (!CanInsert(entity, uid, component)) continue; } if (!AddToContents(entity, uid, component)) continue; count++; if (count >= component.Capacity) break; } TakeGas(uid, component); ModifyComponents(uid, component); if (_net.IsClient && _timing.IsFirstTimePredicted) _audio.PlayPvs(component.CloseSound, uid); component.LastInternalOpenAttempt = default; var afterev = new StorageAfterCloseEvent(); RaiseLocalEvent(uid, ref afterev); } public bool Insert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(container, ref component)) return false; if (component.Open) { TransformSystem.SetWorldPosition(toInsert, TransformSystem.GetWorldPosition(container)); return true; } _joints.RecursiveClearJoints(toInsert); if (!component.Contents.Insert(toInsert, EntityManager)) return false; var inside = EnsureComp(toInsert); inside.Storage = container; return true; } public bool Remove(EntityUid toRemove, EntityUid container, SharedEntityStorageComponent? component = null, TransformComponent? xform = null) { if (!Resolve(container, ref xform, false)) return false; if (!ResolveStorage(container, ref component)) return false; RemComp(toRemove); component.Contents.Remove(toRemove, EntityManager); var pos = TransformSystem.GetWorldPosition(xform) + TransformSystem.GetWorldRotation(xform).RotateVec(component.EnteringOffset); TransformSystem.SetWorldPosition(toRemove, pos); return true; } public bool CanInsert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(container, ref component)) return false; if (component.Open) return true; if (component.Contents.ContainedEntities.Count >= component.Capacity) return false; return CanFit(toInsert, container, component); } public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false) { if (!CanOpen(user, target, silent)) return false; OpenStorage(target); return true; } public bool TryCloseStorage(EntityUid target) { if (!CanClose(target)) { return false; } CloseStorage(target); return true; } public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(target, ref component)) return false; if (!HasComp(user)) return false; if (_weldable.IsWelded(target)) { if (!silent && !component.Contents.Contains(user)) Popup.PopupClient(Loc.GetString("entity-storage-component-welded-shut-message"), target, user); return false; } //Checks to see if the opening position, if offset, is inside of a wall. if (component.EnteringOffset != new Vector2(0, 0) && !HasComp(target)) //if the entering position is offset { var newCoords = new EntityCoordinates(target, component.EnteringOffset); if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags)) { if (!silent && _net.IsServer) Popup.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target); return false; } } var ev = new StorageOpenAttemptEvent(user, silent); RaiseLocalEvent(target, ref ev, true); return !ev.Cancelled; } public bool CanClose(EntityUid target, bool silent = false) { var ev = new StorageCloseAttemptEvent(); RaiseLocalEvent(target, ref ev, silent); return !ev.Cancelled; } public bool AddToContents(EntityUid toAdd, EntityUid container, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(container, ref component)) return false; if (toAdd == container) return false; if (TryComp(toAdd, out var phys)) { var aabb = _physics.GetWorldAABB(toAdd, body: phys); if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y) return false; } return Insert(toAdd, container, component); } private bool CanFit(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null) { if (!Resolve(container, ref component)) return false; // conditions are complicated because of pizzabox-related issues, so follow this guide // 0. Accomplish your goals at all costs. // 1. AddToContents can block anything // 2. maximum item count can block anything // 3. ghosts can NEVER be eaten // 4. items can always be eaten unless a previous law prevents it // 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous // law prevents it // 6. if this is an item, then mobs must only be eaten if some other component prevents // pick-up interactions while a mob is inside (e.g. foldable) var attemptEvent = new InsertIntoEntityStorageAttemptEvent(); RaiseLocalEvent(toInsert, ref attemptEvent); if (attemptEvent.Cancelled) return false; var targetIsMob = HasComp(toInsert); var storageIsItem = HasComp(container); var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp(toInsert); // BEFORE REPLACING THIS WITH, I.E. A PROPERTY: // Make absolutely 100% sure you have worked out how to stop people ending up in backpacks. // Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there. // And to be clear, they should NOT be in there. // For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack) if (targetIsMob) { if (!storageIsItem) allowedToEat = true; else { var storeEv = new StoreMobInItemContainerAttemptEvent(); RaiseLocalEvent(container, ref storeEv); allowedToEat = storeEv is { Handled: true, Cancelled: false }; } } return allowedToEat; } private void ModifyComponents(EntityUid uid, SharedEntityStorageComponent? component = null) { if (!ResolveStorage(uid, ref component)) return; if (!component.IsCollidableWhenOpen && TryComp(uid, out var fixtures) && fixtures.Fixtures.Count > 0) { // currently only works for single-fixture entities. If they have more than one fixture, then // RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the // fixture IDs probably cant be automatically generated without causing issues, unless there is some // guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map. var fixture = fixtures.Fixtures.First(); if (component.Open) { component.RemovedMasks = fixture.Value.CollisionLayer & component.MasksToRemove; _physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer & ~component.MasksToRemove, manager: fixtures); } else { _physics.SetCollisionLayer(uid, fixture.Key, fixture.Value, fixture.Value.CollisionLayer | component.RemovedMasks, manager: fixtures); component.RemovedMasks = 0; } } if (TryComp(uid, out var surface)) _placeableSurface.SetPlaceable(uid, component.Open, surface); _appearance.SetData(uid, StorageVisuals.Open, component.Open); _appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0); } protected virtual void TakeGas(EntityUid uid, SharedEntityStorageComponent component) { } public virtual void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component) { } }