#nullable enable
using Content.Shared.GameObjects.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.EntitySystems
{
///
/// Entity system backing .
///
[UsedImplicitly]
public class SubFloorHideSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private bool _showAll;
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowAll
{
get => _showAll;
set
{
if (_showAll == value) return;
_showAll = value;
UpdateAll();
}
}
private void UpdateAll()
{
foreach (var comp in ComponentManager.EntityQuery(true))
{
var transform = comp.Owner.Transform;
if (!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
UpdateTile(grid, grid.TileIndicesFor(transform.Coordinates));
}
}
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
// TODO: Make this sane when EntityStarted becomes a directed event.
EntityManager.EntityStarted += OnEntityStarted;
SubscribeLocalEvent(OnSubFloorTerminating);
SubscribeLocalEvent(OnSnapGridPositionChanged);
}
public override void Shutdown()
{
base.Shutdown();
_mapManager.GridChanged -= MapManagerOnGridChanged;
_mapManager.TileChanged -= MapManagerOnTileChanged;
EntityManager.EntityStarted -= OnEntityStarted;
UnsubscribeLocalEvent(OnSubFloorTerminating);
UnsubscribeLocalEvent(OnSnapGridPositionChanged);
}
private void OnEntityStarted(object? sender, EntityUid uid)
{
if (ComponentManager.HasComponent(uid))
{
UpdateEntity(uid);
}
}
private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, EntityTerminatingEvent args)
{
UpdateEntity(uid);
}
private void OnSnapGridPositionChanged(EntityUid uid, SubFloorHideComponent component, SnapGridPositionChangedEvent ev)
{
// We do this directly instead of calling UpdateEntity.
if(_mapManager.TryGetGrid(ev.NewGrid, out var grid))
UpdateTile(grid, ev.Position);
}
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
private void UpdateEntity(EntityUid uid)
{
if (!ComponentManager.TryGetComponent(uid, out ITransformComponent? transform) ||
!_mapManager.TryGetGrid(transform.GridID, out var grid)) return;
UpdateTile(grid, grid.WorldToTile(transform.WorldPosition));
}
private void UpdateTile(IMapGrid grid, Vector2i position)
{
var tile = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var anchored in grid.GetAnchoredEntities(position))
{
if (!ComponentManager.TryGetComponent(anchored, out SubFloorHideComponent? subFloorComponent))
{
continue;
}
// Show sprite
if (ComponentManager.TryGetComponent(anchored, out SharedSpriteComponent ? spriteComponent))
{
spriteComponent.Visible = ShowAll || !subFloorComponent.Running || tileDef.IsSubFloor;
}
// So for collision all we care about is that the component is running.
if (ComponentManager.TryGetComponent(anchored, out PhysicsComponent ? physicsComponent))
{
physicsComponent.CanCollide = !subFloorComponent.Running;
}
}
}
}
}