namespace Content.Shared.Procedural.PostGeneration;
///
/// Places the specified entities at junction areas.
///
///
/// Dungeon data keys are:
/// - Entrance
/// - FallbackTile
///
public sealed partial class JunctionDunGen : IDunGenLayer
{
///
/// Width to check for junctions.
///
[DataField]
public int Width = 3;
}