using Content.Shared.Damage.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Serialization;
namespace Content.Shared.Destructible.Thresholds.Triggers;
///
/// A trigger that will activate when the total amount of damage received
/// is above the specified threshold.
///
[Serializable, NetSerializable]
[DataDefinition]
public sealed partial class DamageTrigger : IThresholdTrigger
{
///
/// The amount of damage at which this threshold will trigger.
///
[DataField(required: true)]
public FixedPoint2 Damage = default!;
public bool Reached(Entity damageable, SharedDestructibleSystem system)
{
return damageable.Comp.TotalDamage >= Damage;
}
}