using Content.Shared.Audio; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Player; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.GameObjects.Components.Sound { /// /// Simple sound emitter that emits sound on use in hand /// [RegisterComponent] public class EmitSoundOnThrowComponent : Component, ILand { /// /// public override string Name => "EmitSoundOnThrow"; [DataField("sound")] public string? _soundName; [DataField("variation")] public float _pitchVariation; public void PlaySoundEffect() { if (!string.IsNullOrWhiteSpace(_soundName)) { if (_pitchVariation > 0.0) { SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f)); } SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f)); } } void ILand.Land(LandEventArgs eventArgs) { PlaySoundEffect(); } } }