using Robust.Shared.GameObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Content.Server.Mobs; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Mobs { /// /// Mobs will only make footstep sounds if they have this component. /// [RegisterComponent] public class FootstepSoundComponent : Component { public override string Name => "FootstepSound"; } }