using Content.Shared.Hands.Components;
using Robust.Shared.Utility;
namespace Content.Shared.Chemistry.Components
{
[RegisterComponent]
public sealed partial class SolutionContainerVisualsComponent : Component
{
[DataField]
public int MaxFillLevels = 0;
[DataField]
public string? FillBaseName = null;
[DataField]
public SolutionContainerLayers Layer = SolutionContainerLayers.Fill;
[DataField]
public SolutionContainerLayers BaseLayer = SolutionContainerLayers.Base;
[DataField]
public SolutionContainerLayers OverlayLayer = SolutionContainerLayers.Overlay;
[DataField]
public bool ChangeColor = true;
[DataField]
public string? EmptySpriteName = null;
[DataField]
public Color EmptySpriteColor = Color.White;
[DataField]
public bool Metamorphic = false;
[DataField]
public SpriteSpecifier? MetamorphicDefaultSprite;
[DataField]
public LocId MetamorphicNameFull = "transformable-container-component-glass";
///
/// Which solution of the SolutionContainerManagerComponent to represent.
/// If not set, will work as default.
///
[DataField]
public string? SolutionName;
[DataField]
public string InitialDescription = string.Empty;
///
/// Optional in-hand visuals to to show someone is holding a filled beaker/jug/etc.
///
[DataField]
public string? InHandsFillBaseName = null;
///
/// A separate max fill levels for in-hands (to reduce number of sprites needed)
///
[DataField]
public int InHandsMaxFillLevels = 0;
///
/// Optional equipped visuals to show someone is wearing a something with a filled container.
///
[DataField]
public string? EquippedFillBaseName = null;
///
/// A separate max fill levels for equipped items (to reduce number of sprites needed)
///
[DataField]
public int EquippedMaxFillLevels = 0;
}
}