using Content.Server.GameObjects.Components.Power.PowerNetComponents; using Robust.Shared.GameObjects.Systems; using Robust.Shared.IoC; namespace Content.Server.GameObjects.EntitySystems { public class PowerNetSystem : EntitySystem { [Dependency] private readonly IPowerNetManager _powerNetManager = default!; public override void Update(float frameTime) { base.Update(frameTime); _powerNetManager.Update(frameTime); } } }