using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
///
/// This interface gives components behavior on whether entities solution (implying SolutionComponent is in place) is changed
///
public interface ISolutionChange
{
///
/// Called when solution is mixed with some other solution, or when some part of the solution is removed
///
void SolutionChanged(SolutionChangeEventArgs eventArgs);
}
public class SolutionChangeEventArgs : EventArgs
{
public IEntity Owner { get; set; }
}
[UsedImplicitly]
public class ChemistrySystem : EntitySystem
{
public void HandleSolutionChange(IEntity owner)
{
var eventArgs = new SolutionChangeEventArgs
{
Owner = owner,
};
var solutionChangeArgs = owner.GetAllComponents().ToList();
foreach (var solutionChangeArg in solutionChangeArgs)
{
solutionChangeArg.SolutionChanged(eventArgs);
}
}
}
}