#nullable enable using Content.Server.GameObjects.Components.Buckle; using Content.Server.GameObjects.Components.Strap; using Content.Server.GameObjects.EntitySystems.Click; using JetBrains.Annotations; using Robust.Server.GameObjects.EntitySystemMessages; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Containers; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class BuckleSystem : EntitySystem { public override void Initialize() { base.Initialize(); UpdatesAfter.Add(typeof(InteractionSystem)); UpdatesAfter.Add(typeof(InputSystem)); SubscribeLocalEvent(MoveEvent); SubscribeLocalEvent(ContainerModified); SubscribeLocalEvent(ContainerModified); } public override void Shutdown() { base.Shutdown(); UnsubscribeLocalEvent(); } private void MoveEvent(MoveEvent ev) { if (!ev.Sender.TryGetComponent(out BuckleComponent? buckle)) { return; } var strap = buckle.BuckledTo; if (strap == null) { return; } var strapPosition = strap.Owner.Transform.Coordinates.Offset(buckle.BuckleOffset); if (ev.NewPosition.InRange(EntityManager, strapPosition, 0.2f)) { return; } buckle.TryUnbuckle(buckle.Owner, true); } private void ContainerModified(ContainerModifiedMessage message) { // Not returning is necessary in case an entity has both a buckle and strap component if (message.Entity.TryGetComponent(out BuckleComponent? buckle)) { ContainerModifiedReAttach(buckle, buckle.BuckledTo); } if (message.Entity.TryGetComponent(out StrapComponent? strap)) { foreach (var buckledEntity in strap.BuckledEntities) { if (!buckledEntity.TryGetComponent(out BuckleComponent? buckled)) { continue; } ContainerModifiedReAttach(buckled, strap); } } } private void ContainerModifiedReAttach(BuckleComponent buckle, StrapComponent? strap) { if (strap == null) { return; } var contained = ContainerHelpers.TryGetContainer(buckle.Owner, out var ownContainer); var strapContained = ContainerHelpers.TryGetContainer(strap.Owner, out var strapContainer); if (contained != strapContained || ownContainer != strapContainer) { buckle.TryUnbuckle(buckle.Owner, true); return; } if (!contained) { buckle.ReAttach(strap); } } } }