using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.ResourceManagement; using Robust.Shared.GameObjects.Components.Renderable; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Utility; using System; using Content.Shared.GameObjects.Components.Atmos; using YamlDotNet.RepresentationModel; using Robust.Shared.Interfaces.GameObjects; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class VentVisualizer : AppearanceVisualizer { private RSI _ventRSI; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var rsiString = node.GetNode("ventRSI").ToString(); var rsiPath = SharedSpriteComponent.TextureRoot / rsiString; try { var resourceCache = IoCManager.Resolve(); var resource = resourceCache.GetResource(rsiPath); _ventRSI = resource.RSI; } catch (Exception e) { Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e); } } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite)) return; sprite.LayerMapReserveBlank(Layer.VentBase); var pipeBaseLayer = sprite.LayerMapGet(Layer.VentBase); sprite.LayerSetRSI(pipeBaseLayer, _ventRSI); sprite.LayerSetVisible(pipeBaseLayer, true); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return; if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return; var ventBaseState = "vent"; ventBaseState += ventVisualState.VentEnabled ? "On" : "Off"; var baseVentLayer = sprite.LayerMapGet(Layer.VentBase); sprite.LayerSetRSI(baseVentLayer, _ventRSI); sprite.LayerSetState(baseVentLayer, ventBaseState); sprite.LayerSetVisible(baseVentLayer, true); } private enum Layer { VentBase, } } }