using Content.Shared.Containers.ItemSlots;
using Content.Shared.Trigger.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Payload.Components;
///
/// Chemical payload that mixes the solutions of two drain-able solution containers when triggered.
///
[RegisterComponent]
public sealed partial class ChemicalPayloadComponent : Component
{
[DataField("beakerSlotA", required: true)]
public ItemSlot BeakerSlotA = new();
[DataField("beakerSlotB", required: true)]
public ItemSlot BeakerSlotB = new();
///
/// The keys that will activate the chemical payload.
///
[DataField]
public List KeysIn = new() { TriggerSystem.DefaultTriggerKey };
}
[Serializable, NetSerializable]
public enum ChemicalPayloadVisuals : byte
{
Slots
}
[Flags]
[Serializable, NetSerializable]
public enum ChemicalPayloadFilledSlots : byte
{
None = 0,
Left = 1 << 0,
Right = 1 << 1,
Both = Left | Right,
}