using Content.Shared.Throwing; using Content.Shared.Trigger.Components.Triggers; namespace Content.Shared.Trigger.Systems; public sealed partial class TriggerOnLandSystem : TriggerOnXSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnLand); } private void OnLand(Entity ent, ref LandEvent args) { Trigger.Trigger(ent.Owner, args.User, ent.Comp.KeyOut); } }