using Content.Shared.Trigger.Components.Effects; using Robust.Shared.Network; namespace Content.Shared.Trigger.Systems; public sealed class SwapLocationOnTriggerSystem : EntitySystem { [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly INetManager _net = default!; public override void Initialize() { SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; if (args.User == null) return; // SwapPositions mispredicts at the moment. // TODO: Fix this and remove the IsServer check. if (_net.IsServer) _transform.SwapPositions(ent.Owner, args.User.Value); args.Handled = true; } }