using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Containers;
namespace Content.Shared.Trigger.Systems;
///
/// Empty containers trigger system.
///
public sealed class EmptyContainersOnTriggerSystem : XOnTriggerSystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
protected override void OnTrigger(Entity ent, EntityUid target, ref TriggerEvent args)
{
if (!TryComp(target, out var containerComp))
return;
// Empty everything. Make sure a player isn't the target because they will get removed from their body along with their organs
if (ent.Comp.Container is null)
{
foreach (var container in _container.GetAllContainers(target, containerComp))
{
_container.EmptyContainer(container);
}
args.Handled = true;
}
// Empty containers in a sane way
else
{
foreach (var containerId in ent.Comp.Container)
{
if (!_container.TryGetContainer(target, containerId, out var container, containerComp))
continue;
_container.EmptyContainer(container);
args.Handled = true;
}
}
}
}
///
/// Empty containers and delete items trigger system.
///
public sealed class CleanContainersOnTriggerSystem : XOnTriggerSystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
protected override void OnTrigger(Entity ent, EntityUid target, ref TriggerEvent args)
{
if (!TryComp(target, out var containerComp))
return;
// Empty everything. Make sure a player isn't the target because they will get DELETED
if (ent.Comp.Container is null)
{
foreach (var container in _container.GetAllContainers(target, containerComp))
{
_container.CleanContainer(container);
}
args.Handled = true;
}
// Empty containers in a sane way
else
{
foreach (var containerId in ent.Comp.Container)
{
if (!_container.TryGetContainer(target, containerId, out var container, containerComp))
continue;
_container.CleanContainer(container);
args.Handled = true;
}
}
}
}