using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers an entity when something is removed from it.
/// The user is the entity being removed from the container.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnRemovedFromContainerComponent : BaseTriggerOnXComponent
{
///
/// The container to the entity has to be removed from.
/// Null will allow all containers.
///
[DataField, AutoNetworkedField]
public string? ContainerId;
}