using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers an entity when it is dropped from a users hands, or directly removed from a users inventory, but not when moved between hands & inventory. /// The user is the player that was holding or wearing the item. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnDroppedComponent : BaseTriggerOnXComponent;