using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components;
///
/// This is used for randomizing a on MapInit.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomTimerTriggerComponent : Component
{
///
/// The minimum random trigger time.
///
[DataField, AutoNetworkedField]
public float Min;
///
/// The maximum random trigger time.
///
[DataField, AutoNetworkedField]
public float Max;
}