using Content.Shared.DeviceLinking;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Sends a device link signal when triggered.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SignalOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// The port that gets signaled when the switch turns on.
///
[DataField]
public ProtoId Port = "Trigger";
}