using Content.Shared.DeviceLinking; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Trigger.Components.Effects; /// /// Sends a device link signal when triggered. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class SignalOnTriggerComponent : BaseXOnTriggerComponent { /// /// The port that gets signaled when the switch turns on. /// [DataField] public ProtoId Port = "Trigger"; }