using Content.Shared.Dataset; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Traits.Assorted; [RegisterComponent, NetworkedComponent] public sealed partial class PainNumbnessComponent : Component { /// /// The fluent string prefix to use when picking a random suffix /// This is only active for those who have the pain numbness component /// [DataField] public ProtoId ForceSayNumbDataset = "ForceSayNumbDataset"; }