using Content.Shared.Dataset;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Traits.Assorted;
[RegisterComponent, NetworkedComponent]
public sealed partial class PainNumbnessComponent : Component
{
///
/// The fluent string prefix to use when picking a random suffix
/// This is only active for those who have the pain numbness component
///
[DataField]
public ProtoId ForceSayNumbDataset = "ForceSayNumbDataset";
}