using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.StatusEffectNew.Components;
///
/// Used in conjunction with to display an alert when the status effect is present.
///
[RegisterComponent, NetworkedComponent]
[EntityCategory("StatusEffects")]
public sealed partial class StatusEffectAlertComponent : Component
{
///
/// Status effect indication for the player.
///
[DataField]
public ProtoId Alert;
///
/// If the status effect has a set end time and this is true, a duration
/// indicator will be displayed with the alert.
///
[DataField]
public bool ShowDuration = true;
}