using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.SprayPainter.Components;
namespace Content.Shared.SprayPainter;
///
/// The system handles interactions with spray painter ammo.
///
public sealed class SprayPainterAmmoSystem : EntitySystem
{
[Dependency] private readonly SharedChargesSystem _charges = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnExamine);
SubscribeLocalEvent(OnAfterInteract);
}
private void OnAfterInteract(Entity ent, ref AfterInteractEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (args.Target is not { Valid: true } target ||
!HasComp(target) ||
!TryComp(target, out var charges))
return;
var user = args.User;
args.Handled = true;
var count = Math.Min(charges.MaxCharges - charges.LastCharges, ent.Comp.Charges);
if (count <= 0)
{
_popup.PopupClient(Loc.GetString("spray-painter-ammo-after-interact-full"), target, user);
return;
}
_popup.PopupClient(Loc.GetString("spray-painter-ammo-after-interact-refilled"), target, user);
_charges.AddCharges(target, count);
ent.Comp.Charges -= count;
Dirty(ent, ent.Comp);
if (ent.Comp.Charges <= 0)
PredictedQueueDel(ent.Owner);
}
private void OnExamine(Entity ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var examineMessage = Loc.GetString("rcd-ammo-component-on-examine", ("charges", ent.Comp.Charges));
args.PushText(examineMessage);
}
}