using Content.Shared.Research.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Research.Components;
///
/// Component for stealing technologies from a R&D server, when gloves are enabled.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedResearchStealerSystem))]
public sealed partial class ResearchStealerComponent : Component
{
///
/// Time taken to steal research from a server
///
[DataField("delay"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Delay = TimeSpan.FromSeconds(20);
///
/// The minimum number of technologies that will be stolen
///
[DataField]
public int MinToSteal = 4;
///
/// The maximum number of technologies that will be stolen
///
[DataField]
public int MaxToSteal = 8;
}