using Content.Shared.EntityTable; using Content.Shared.Storage; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Adds entities randomly to the corridors. /// public sealed partial class CorridorClutterDunGen : IDunGenLayer { [DataField] public float Chance = 0.05f; /// /// The default starting bulbs /// [DataField(required: true)] public ProtoId Contents; }