using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; [RegisterComponent, NetworkedComponent] public sealed partial class MovementBodyPartComponent : Component { [DataField("walkSpeed")] public float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed; [DataField("sprintSpeed")] public float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed; [DataField("acceleration")] public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration; }