using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.ItemRecall; /// /// Component used as a marker for an item marked by the ItemRecall ability. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedItemRecallSystem))] public sealed partial class RecallMarkerComponent : Component { /// /// The action that marked this item. /// [DataField, AutoNetworkedField] public EntityUid? MarkedByAction; }