using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Popups;
using Robust.Shared.Timing;
namespace Content.Shared.Item;
public sealed class MultiHandedItemSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnAttemptPickup);
SubscribeLocalEvent(OnVirtualItemDeleted);
SubscribeLocalEvent(OnEquipped);
SubscribeLocalEvent(OnUnequipped);
}
private void OnEquipped(Entity ent, ref GotEquippedHandEvent args)
{
for (var i = 0; i < ent.Comp.HandsNeeded - 1; i++)
{
_virtualItem.TrySpawnVirtualItemInHand(ent.Owner, args.User);
}
}
private void OnUnequipped(Entity ent, ref GotUnequippedHandEvent args)
{
_virtualItem.DeleteInHandsMatching(args.User, ent.Owner);
}
private void OnAttemptPickup(Entity ent, ref GettingPickedUpAttemptEvent args)
{
if (args.Cancelled || _hands.CountFreeHands(args.User) >= ent.Comp.HandsNeeded)
return;
args.Cancel();
if (args.ShowPopup)
_popup.PopupPredictedCursor(
Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1),
("item", ent.Owner)),
args.User);
}
private void OnVirtualItemDeleted(Entity ent, ref VirtualItemDeletedEvent args)
{
if (args.BlockingEntity != ent.Owner || _timing.ApplyingState)
return;
_hands.TryDrop(args.User, ent.Owner);
}
}