using Robust.Shared.GameStates; namespace Content.Shared.Item.ItemToggle.Components; /// /// Handles the changes to ItemComponent.HeldPrefix when toggled. /// [RegisterComponent, NetworkedComponent] public sealed partial class ItemTogglePrefixComponent : Component { /// /// Item's HeldPrefix when activated. /// [DataField] public string? PrefixOn = "on"; /// /// Item's HeldPrefix when deactivated. /// [DataField] public string? PrefixOff; }