using Robust.Shared.GameStates;
namespace Content.Shared.Item.ItemToggle.Components;
///
/// Handles the changes to ItemComponent.HeldPrefix when toggled.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemTogglePrefixComponent : Component
{
///
/// Item's HeldPrefix when activated.
///
[DataField]
public string? PrefixOn = "on";
///
/// Item's HeldPrefix when deactivated.
///
[DataField]
public string? PrefixOff;
}