using Robust.Shared.GameStates;
namespace Content.Shared.IconSmoothing;
///
/// Allow randomize StateBase of IconSmoothComponent for random visual variation
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RandomIconSmoothComponent : Component
{
///
/// StateBase will be randomly selected from this list. Allows to randomize the visual.
///
[DataField(required: true)]
public List RandomStates = new();
}