using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.ChangeNameInContainer;
///
/// An entity with this component will get its name and verb chaned to the container it's inside of. E.g, if your a
/// pAI that has this component and are inside a lizard plushie, your name when talking will be "lizard plushie".
///
[RegisterComponent, NetworkedComponent, Access(typeof(ChangeNameInContainerSystem))]
public sealed partial class ChangeVoiceInContainerComponent : Component
{
///
/// A whitelist of containers that will change the name.
///
[DataField]
public EntityWhitelist? Whitelist;
}