using Robust.Shared.GameStates; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared.CartridgeLoader; /// /// This is used for defining values used for displaying in the program ui in yaml /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CartridgeComponent : Component { [DataField] public EntityUid? LoaderUid; [DataField(required: true)] public LocId ProgramName = "default-program-name"; [DataField] public SpriteSpecifier? Icon; [AutoNetworkedField] public InstallationStatus InstallationStatus = InstallationStatus.Cartridge; } [Serializable, NetSerializable] public enum InstallationStatus { Cartridge, Installed, Readonly }