namespace Content.Shared.Atmos;
///
/// Event raised on an entity when it is standing on a tile that's on fire.
///
/// Current temperature of the hotspot this entity is exposed to.
/// Current volume of the hotspot this entity is exposed to.
/// This is not the volume of the tile this entity is on.
[ByRefEvent]
public readonly record struct TileFireEvent(float Temperature, float Volume);