using System.Globalization;
using Content.Server.Chat.Managers;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Player;
namespace Content.Server.Roles.Jobs;
///
/// Handles the job data on mind entities.
///
public sealed class JobSystem : SharedJobSystem
{
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly RoleSystem _roles = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnRoleAddedEvent);
SubscribeLocalEvent(OnRoleRemovedEvent);
}
private void OnRoleAddedEvent(RoleAddedEvent args)
{
MindOnDoGreeting(args.MindId, args.Mind, args);
if (args.RoleTypeUpdate)
_roles.RoleUpdateMessage(args.Mind);
}
private void OnRoleRemovedEvent(RoleRemovedEvent args)
{
if (args.RoleTypeUpdate)
_roles.RoleUpdateMessage(args.Mind);
}
private void MindOnDoGreeting(EntityUid mindId, MindComponent component, RoleAddedEvent args)
{
if (args.Silent)
return;
if (!_player.TryGetSessionById(component.UserId, out var session))
return;
if (!MindTryGetJob(mindId, out var prototype))
return;
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(prototype.LocalizedName))));
if (prototype.RequireAdminNotify)
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
_chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", prototype.LocalizedName), ("supervisors", Loc.GetString(prototype.Supervisors))));
}
public void MindAddJob(EntityUid mindId, string jobPrototypeId)
{
if (MindHasJobWithId(mindId, jobPrototypeId))
return;
_roles.MindAddJobRole(mindId, null, false, jobPrototypeId);
}
}