using Content.Shared.Cloning;
using Robust.Shared.Prototypes;
namespace Content.Server.Cloning.Components;
///
/// This is added to a marker entity in order to spawn a clone of a random player.
///
[RegisterComponent, EntityCategory("Spawner")]
public sealed partial class RandomCloneSpawnerComponent : Component
{
///
/// Cloning settings to be used.
///
[DataField]
public ProtoId Settings = "BaseClone";
}