using Content.Shared.APC;
namespace Content.Client.Power.APC;
[RegisterComponent]
[Access(typeof(ApcVisualizerSystem))]
public sealed partial class ApcVisualsComponent : Component
{
#region Indicators
#region Locks
///
/// The number of lock indicators on the APC.
///
[DataField("numLockIndicators")]
[ViewVariables(VVAccess.ReadWrite)]
public byte LockIndicators = 2;
///
/// The prefix used for the sprite state suffix of the lock indicator lights.
/// Valid states are of the form \\\\-\
///
[DataField("lockIndicatorPrefix")]
[ViewVariables(VVAccess.ReadWrite)]
public string LockPrefix = "lock";
///
/// The suffixes used for the sprite state suffix of the lock indicator lights.
/// Valid states are of the form \\-\
///
[DataField("lockIndicatorSuffixes")]
[ViewVariables(VVAccess.ReadWrite)]
public string[] LockSuffixes = new string[(byte)(2 << (sbyte)ApcLockState.LogWidth)]{"unlocked", "locked"};
#endregion Locks
#region Channels
///
/// The number of output channel indicator lights on the APC.
///
[DataField("numChannelIndicators")]
[ViewVariables(VVAccess.ReadWrite)]
public byte ChannelIndicators = 3;
///
/// The prefix used for the sprite state suffix of the channel indicator lights.
/// Valid states are of the form \\\-\
///
[DataField("channelIndicatorPrefix")]
[ViewVariables(VVAccess.ReadWrite)]
public string ChannelPrefix = "channel";
///
/// The suffixes used for the sprite state suffix of the channel indicator lights.
/// Valid states are of the form \\-\
///
[DataField("channelIndicatorSuffixes")]
[ViewVariables(VVAccess.ReadWrite)]
public string[] ChannelSuffixes = new string[(byte)(2 << (sbyte)ApcChannelState.LogWidth)]{"auto_off", "manual_off", "auto_on", "manual_on"};
#endregion Channels
#endregion Indicators
#region Screen
///
/// The prefix used to construct the sprite state suffix used for the screen overlay.
/// Valid sprite states are of the form \-\.
///
[DataField("screenStatePrefix")]
[ViewVariables(VVAccess.ReadWrite)]
public string ScreenPrefix = "display";
///
/// The suffix used to construct the sprite state suffix used for the screen overlay.
/// Valid sprite states are of the form \-\.
///
[DataField("screenStateSuffixes")]
[ViewVariables(VVAccess.ReadWrite)]
public string[] ScreenSuffixes = new string[(byte)ApcChargeState.NumStates]{"lack", "charging", "full", "remote"};
///
/// The colors of the light emitted by the APC given a particular display state.
///
[DataField("screenColors")]
[ViewVariables(VVAccess.ReadWrite)]
public Color[] ScreenColors = new Color[(byte)ApcChargeState.NumStates]{Color.FromHex("#d1332e"), Color.FromHex("#dcdc28"), Color.FromHex("#82ff4c"), Color.FromHex("#ffac1c")};
///
/// The sprite state of the unlit overlay used for the APC screen when the APC has been emagged.
///
[DataField("emaggedScreenState")]
[ViewVariables(VVAccess.ReadWrite)]
public string EmaggedScreenState = "emag-unlit";
///
/// The color of the light emitted when the APC has been emagged.
///
[DataField("emaggedScreenColor")]
[ViewVariables(VVAccess.ReadWrite)]
public Color EmaggedScreenColor = Color.FromHex("#1f48d6");
#endregion Screen
}