using Content.Shared.Construction.Prototypes; using Content.Shared.Preferences; using Robust.Shared.Prototypes; namespace Content.Client.Lobby { public interface IClientPreferencesManager { event Action OnServerDataLoaded; bool ServerDataLoaded => Settings != null; GameSettings? Settings { get; } PlayerPreferences? Preferences { get; } void Initialize(); void SelectCharacter(ICharacterProfile profile); void SelectCharacter(int slot); void UpdateCharacter(ICharacterProfile profile, int slot); void CreateCharacter(ICharacterProfile profile); void DeleteCharacter(ICharacterProfile profile); void DeleteCharacter(int slot); void UpdateConstructionFavorites(List> favorites); } }