12 Commits

Author SHA1 Message Date
tommy
8d66d0bc7c wall and windowening (paradise walls and windows) 2025-11-26 21:17:23 -05:00
hereelabs
bd8bbdcbe7 part 2 of materials fixes that stuff 2025-11-26 19:15:53 -05:00
tommy
86cf6ef2c4 part 1 of materials stacks 2025-11-26 16:51:21 -05:00
=
2eb6888fac stack sprites 2025-11-26 16:32:19 -05:00
=
cef0e84bff basic 2025-11-26 15:50:57 -05:00
=
a6f8c868fd Basic RSI fixes 2025-11-26 15:43:08 -05:00
=
9e53d064f2 yes 2025-11-26 15:35:17 -05:00
=
1a7dca3aac dirty steel floor fix 2025-11-26 15:27:56 -05:00
=
e91df813d2 parallax update 2025-11-26 15:21:59 -05:00
=
d1661c1bf7 unpiss the lights and fix apc offset 2025-11-26 15:19:12 -05:00
=
4ff374660a APC and Toolbox update 2025-11-26 15:06:42 -05:00
9d2d51cdad Merge pull request '/TG/ Sprites 1: Tiles, ID Cards, Carpets, and Closets' (#1) from tile-ening into master
Reviewed-on: #1
2025-11-26 03:49:12 +01:00
321 changed files with 1438 additions and 189 deletions

View File

@@ -6,9 +6,9 @@
description: A sheet of glass, used often on the station in various applications.
components:
- type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi
sprite: _TBD/Objects/stack_objects.rsi
- type: Item
sprite: Objects/Materials/Sheets/glass.rsi
sprite: _TBD/Objects/stack_objects.rsi
size: Normal
- type: StaticPrice
price: 0
@@ -62,16 +62,16 @@
stackType: Glass
baseLayer: base
layerStates:
- glass
- glass_2
- glass_3
- sheet-glass_1
- sheet-glass_2
- sheet-glass_3
- type: Sprite
state: glass_3
state: sheet-glass_3
layers:
- state: glass_3
- state: sheet-glass_3
map: ["base"]
- type: Item
heldPrefix: glass
heldPrefix: sheet-glass_1
- type: FloorTile
outputs:
- FloorGlass
@@ -93,7 +93,7 @@
suffix: 10
components:
- type: Sprite
state: glass
state: sheet-glass_1
- type: Stack
stackType: Glass
count: 10
@@ -104,7 +104,7 @@
suffix: Single
components:
- type: Sprite
state: glass
state: sheet-glass_1
- type: Stack
stackType: Glass
count: 1
@@ -123,16 +123,16 @@
stackType: ReinforcedGlass
baseLayer: base
layerStates:
- rglass
- rglass_2
- rglass_3
- sheet-rglass_1
- sheet-rglass_2
- sheet-rglass_3
- type: Sprite
state: rglass_3
state: sheet-rglass_3
layers:
- state: rglass_3
- state: sheet-rglass_3
map: ["base"]
- type: Item
heldPrefix: rglass
heldPrefix: sheet-rglass_1
- type: FloorTile
outputs:
- FloorRGlass
@@ -171,12 +171,12 @@
suffix: Single
components:
- type: Sprite
state: rglass
state: sheet-rglass_1
- type: Stack
stackType: ReinforcedGlass
count: 1
- type: Extractable
grindableSolutionName: rglass
grindableSolutionName: sheet-rglass_1
- type: SolutionContainerManager
solutions:
rglass:
@@ -203,16 +203,16 @@
stackType: PlasmaGlass
baseLayer: base
layerStates:
- pglass
- pglass_2
- pglass_3
- sheet-pglass_1
- sheet-pglass_2
- sheet-pglass_3
- type: Sprite
state: pglass_3
state: sheet-pglass_3
layers:
- state: pglass_3
- state: sheet-pglass_3
map: ["base"]
- type: Item
heldPrefix: pglass
heldPrefix: sheet-pglass_1
- type: Construction
graph: Glass
node: SheetPGlass
@@ -248,7 +248,7 @@
suffix: Single
components:
- type: Sprite
state: pglass
state: sheet-pglass_1
- type: Stack
stackType: PlasmaGlass
count: 1
@@ -278,16 +278,16 @@
stackType: ReinforcedPlasmaGlass
baseLayer: base
layerStates:
- rpglass
- rpglass_2
- rpglass_3
- sheet-prglass_1
- sheet-prglass_2
- sheet-prglass_3
- type: Sprite
state: rpglass_3
state: sheet-prglass_3
layers:
- state: rpglass_3
- state: sheet-prglass_3
map: ["base"]
- type: Item
heldPrefix: rpglass
heldPrefix: sheet-prglass_1
- type: Construction
graph: Glass
node: SheetRPGlass
@@ -314,7 +314,7 @@
suffix: Single
components:
- type: Sprite
state: rpglass
state: sheet-prglass_1
- type: Stack
stackType: ReinforcedPlasmaGlass
count: 1
@@ -333,16 +333,16 @@
stackType: UraniumGlass
baseLayer: base
layerStates:
- uglass
- uglass_2
- uglass_3
- sheet-uglass_1
- sheet-uglass_2
- sheet-uglass_3
- type: Sprite
state: uglass_3
state: sheet-uglass_3
layers:
- state: uglass_3
- state: sheet-uglass_3
map: ["base"]
- type: Item
heldPrefix: uglass
heldPrefix: sheet-uglass_1
- type: Construction
graph: Glass
node: SheetUGlass
@@ -389,7 +389,7 @@
suffix: Single
components:
- type: Sprite
state: uglass
state: sheet-uglass_1
- type: Stack
stackType: UraniumGlass
count: 1
@@ -407,16 +407,16 @@
stackType: ReinforcedUraniumGlass
baseLayer: base
layerStates:
- ruglass
- ruglass_2
- ruglass_3
- sheet-urglass_1
- sheet-urglass_2
- sheet-urglass_3
- type: Sprite
state: ruglass_3
state: sheet-urglass_3
layers:
- state: ruglass_3
- state: sheet-urglass_3
map: ["base"]
- type: Item
heldPrefix: ruglass
heldPrefix: sheet-urglass
- type: Construction
graph: Glass
node: SheetRUGlass
@@ -443,7 +443,7 @@
suffix: Single
components:
- type: Sprite
state: ruglass
state: sheet-urglass_1
- type: Stack
stackType: ReinforcedUraniumGlass
count: 1
@@ -466,6 +466,7 @@
- cglass_2
- cglass_3
- type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi
state: cglass_3
layers:
- state: cglass_3
@@ -520,6 +521,7 @@
suffix: Single
components:
- type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi
state: cglass
- type: Stack
stackType: ClockworkGlass

View File

@@ -5,9 +5,9 @@
description: A sheet of metal, used often on the station in various applications.
components:
- type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
sprite: _TBD/Objects/stack_objects.rsi
- type: Item
sprite: Objects/Materials/Sheets/metal.rsi
sprite: _TBD/Objects/stack_objects.rsi
size: Normal
- type: StaticPrice
price: 0
@@ -49,16 +49,16 @@
stackType: Steel
baseLayer: base
layerStates:
- steel
- steel_2
- steel_3
- sheet-metal_1
- sheet-metal_2
- sheet-metal_3
- type: Sprite
state: steel_3
state: sheet-metal_3
layers:
- state: steel_3
- state: sheet-metal_3
map: ["base"]
- type: Item
heldPrefix: steel
heldPrefix: sheet-metal_1
- type: Appearance
- type: Extractable
grindableSolutionName: steel
@@ -78,7 +78,7 @@
suffix: 10
components:
- type: Sprite
state: steel
state: sheet-metal_1
- type: Stack
stackType: Steel
count: 10
@@ -90,7 +90,7 @@
suffix: Single
components:
- type: Sprite
state: steel
state: sheet-metal_1
- type: Stack
stackType: Steel
count: 1
@@ -114,6 +114,7 @@
- brass_2
- brass_3
- type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass_3
layers:
- state: brass_3
@@ -142,6 +143,7 @@
suffix: 10
components:
- type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass
- type: Stack
stackType: Brass
@@ -154,6 +156,7 @@
suffix: Single
components:
- type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass
- type: Stack
stackType: Brass
@@ -173,13 +176,13 @@
stackType: Plasteel
baseLayer: base
layerStates:
- plasteel
- plasteel_2
- plasteel_3
- sheet-plasteel_1
- sheet-plasteel_2
- sheet-plasteel_3
- type: Sprite
state: plasteel_3
state: sheet-plasteel_3
layers:
- state: plasteel_3
- state: sheet-plasteel_3
map: ["base"]
- type: Item
heldPrefix: plasteel
@@ -205,7 +208,7 @@
suffix: 10
components:
- type: Sprite
state: plasteel
state: sheet-plasteel_1
- type: Stack
stackType: Plasteel
count: 10
@@ -217,7 +220,7 @@
suffix: Single
components:
- type: Sprite
state: plasteel
state: sheet-plasteel_1
- type: Stack
stackType: Plasteel
count: 1

View File

@@ -5,9 +5,9 @@
description: A sheet of material, used often on the station in various applications.
components:
- type: Sprite
sprite: Objects/Materials/Sheets/other.rsi
sprite: _TBD/Objects/stack_objects.rsi
- type: Item
sprite: Objects/Materials/Sheets/other.rsi
sprite: _TBD/Objects/stack_objects.rsi
size: Normal
- type: Tag
tags:
@@ -38,20 +38,20 @@
stackType: Paper
baseLayer: base
layerStates:
- paper
- paper_2
- paper_3
- sheet-paper_1
- sheet-paper_2
- sheet-paper_3
- type: Material
- type: PhysicalComposition
materialComposition:
Paper: 100
- type: Sprite
state: paper_3
state: sheet-paper_3
layers:
- state: paper_3
- state: sheet-paper_3
map: ["base"]
- type: Item
heldPrefix: paper
heldPrefix: sheet-paper_1
- type: Appearance
- type: Extractable
grindableSolutionName: paper
@@ -70,7 +70,7 @@
suffix: Single
components:
- type: Sprite
state: paper
state: sheet-paper_1
- type: Stack
count: 1
@@ -88,16 +88,16 @@
stackType: Plasma
baseLayer: base
layerStates:
- plasma
- plasma_2
- plasma_3
- sheet-plasma_1
- sheet-plasma_2
- sheet-plasma_3
- type: Sprite
state: plasma_3
state: sheet-plasma_3
layers:
- state: plasma_3
- state: sheet-plasma_3
map: ["base"]
- type: Item
heldPrefix: plasma
heldPrefix: sheet-plasma_1
- type: Appearance
- type: Extractable
grindableSolutionName: plasma
@@ -115,7 +115,7 @@
suffix: 10
components:
- type: Sprite
state: plasma
state: sheet-plasma_1
- type: Stack
count: 10
@@ -126,7 +126,7 @@
suffix: Single
components:
- type: Sprite
state: plasma
state: sheet-plasma_1
- type: Stack
count: 1
@@ -149,16 +149,16 @@
stackType: Plastic
baseLayer: base
layerStates:
- plastic
- plastic_2
- plastic_3
- sheet-plastic_1
- sheet-plastic_2
- sheet-plastic_3
- type: Sprite
state: plastic_3
state: sheet-plastic_3
layers:
- state: plastic_3
- state: sheet-plastic_3
map: ["base"]
- type: Item
heldPrefix: plastic
heldPrefix: sheet-plastic_1
- type: Appearance
- type: Extractable
grindableSolutionName: plastic
@@ -179,7 +179,7 @@
suffix: 10
components:
- type: Sprite
state: plastic
state: sheet-plastic_1
- type: Stack
count: 10
@@ -190,7 +190,7 @@
suffix: Single
components:
- type: Sprite
state: plastic
state: sheet-plastic_1
- type: Stack
count: 1
@@ -211,17 +211,17 @@
stackType: Uranium
baseLayer: base
layerStates:
- uranium
- uranium_2
- uranium_3
- sheet-uranium_1
- sheet-uranium_2
- sheet-uranium_3
- type: Sprite
state: uranium_3
state: sheet-uranium_3
layers:
- state: uranium_3
- state: sheet-uranium_3
map: ["base"]
- type: Appearance
- type: Item
heldPrefix: uranium
heldPrefix: sheet-uranium_1
- type: Extractable
grindableSolutionName: food
- type: SolutionContainerManager

View File

@@ -5,9 +5,9 @@
description: A heavy metal ingot stamped with the Nanotrasen logo.
components:
- type: Sprite
sprite: Objects/Materials/ingots.rsi
sprite: _TBD/Objects/stack_objects.rsi
- type: Item
sprite: Objects/Materials/ingots.rsi
sprite: _TBD/Objects/stack_objects.rsi
size: Normal
- type: StaticPrice
price: 0
@@ -41,16 +41,16 @@
stackType: Gold
baseLayer: base
layerStates:
- gold
- gold_2
- gold_3
- sheet-gold_1
- sheet-gold_2
- sheet-gold_3
- type: Sprite
state: gold_3
state: sheet-gold_3
layers:
- state: gold_3
- state: sheet-gold_3
map: ["base"]
- type: Item
heldPrefix: gold
heldPrefix: sheet-gold_1
- type: Appearance
- type: Extractable
grindableSolutionName: gold
@@ -68,7 +68,7 @@
suffix: Single
components:
- type: Sprite
state: gold
state: sheet-gold_1
- type: Stack
count: 1
@@ -86,16 +86,16 @@
stackType: Silver
baseLayer: base
layerStates:
- silver
- silver_2
- silver_3
- sheet-silver_1
- sheet-silver_2
- sheet-silver_3
- type: Sprite
state: silver_3
layers:
- state: silver_3
map: ["base"]
- type: Item
heldPrefix: silver
heldPrefix: sheet-silver_1
- type: Appearance
- type: Extractable
grindableSolutionName: gold
@@ -113,6 +113,6 @@
suffix: Single
components:
- type: Sprite
state: silver
state: sheet-silver_1
- type: Stack
count: 1

View File

@@ -232,7 +232,7 @@
description: A light fixture.
components:
- type: LightBulb
color: "#FFE4CE" # 5000K color temp
color: "#FFFFFF" # 5000K color temp
lightEnergy: 0.8
lightRadius: 10
lightSoftness: 1

View File

@@ -44,10 +44,10 @@
description: A bright red toolbox, stocked with emergency tools.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_red.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_red.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_red.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_red.rsi
- type: entity
name: mechanical toolbox
@@ -56,10 +56,10 @@
description: A blue box, stocked with mechanical tools.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_blue.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_blue.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_blue.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_blue.rsi
- type: entity
name: electrical toolbox
@@ -68,10 +68,10 @@
description: A toolbox typically stocked with electrical gear.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_yellow.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_yellow.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_yellow.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_yellow.rsi
- type: entity
name: electrical toolbox
@@ -111,10 +111,10 @@
description: A toolbox typically stocked with artistic supplies.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_green.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_green.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_green.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_green.rsi
- type: entity
name: suspicious toolbox
@@ -123,10 +123,10 @@
description: A sinister looking toolbox filled with elite syndicate tools.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_syn.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_syn.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_syn.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_syn.rsi
- type: Storage
maxItemSize: Huge
grid:
@@ -143,7 +143,7 @@
description: A solid gold toolbox. A rapper would kill for this.
components:
- type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_gold.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_gold.rsi
state: icon
- type: Item
sprite: Objects/Tools/Toolboxes/toolbox_gold.rsi
sprite: _TBD/Objects/Tools/Toolboxes/toolbox_gold.rsi

View File

@@ -32,7 +32,7 @@
shader: unshaded
state: base
- type: PointLight
color: "#FFE4CE" # 5000K color temp
color: "#FFFFFF" # 5000K color temp
energy: 0.8
radius: 10
softness: 1

View File

@@ -24,7 +24,8 @@
access: [["Engineering"]]
- type: Sprite
drawdepth: WallMountedItems
sprite: Structures/Power/apc.rsi
sprite: _TBD/Structures/Power/apc.rsi
offset: 0, -0.15
layers:
- state: base
- state: panel
@@ -73,7 +74,7 @@
sourceNode: input
loadNode: output
collectionName: apc
sprite: Structures/Power/apc.rsi
sprite: _TBD/Structures/Power/apc.rsi
state: static
- type: BatteryCharger
voltage: Medium
@@ -162,8 +163,9 @@
mode: SnapgridCenter
components:
- type: Sprite
sprite: Structures/Power/apc.rsi
sprite: _TBD/Structures/Power/apc.rsi
state: frame
offset: 0, -0.15
- type: Construction
graph: APC
node: apcFrame

View File

@@ -589,9 +589,9 @@
name: reinforced wall
components:
- type: Sprite
sprite: Structures/Walls/solid.rsi
sprite: _TBD/Structures/Walls/solid.rsi
- type: Icon
sprite: Structures/Walls/solid.rsi
sprite: _TBD/Structures/Walls/solid.rsi
state: rgeneric
- type: Construction
graph: Girder
@@ -659,9 +659,9 @@
suffix: rusted
components:
- type: Sprite
sprite: Structures/Walls/solid_rust.rsi
sprite: _TBD/Structures/Walls/solid_rust.rsi
- type: Icon
sprite: Structures/Walls/solid_rust.rsi
sprite: _TBD/Structures/Walls/solid_rust.rsi
state: rgeneric
- type: Construction
graph: Girder
@@ -699,10 +699,10 @@
components:
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/reinforced_diagonal.rsi
sprite: _TBD/Structures/Walls/reinforced_diagonal.rsi
state: state0
- type: Icon
sprite: Structures/Walls/reinforced_diagonal.rsi
sprite: _TBD/Structures/Walls/reinforced_diagonal.rsi
state: state0
- type: Damageable
damageContainer: StructuralInorganic
@@ -981,13 +981,13 @@
name: solid wall
components:
- type: Sprite
sprite: Structures/Walls/solid.rsi
sprite: _TBD/Structures/Walls/solid.rsi
- type: WallReplacementMarker
- type: Construction
graph: Girder
node: wall
- type: Icon
sprite: Structures/Walls/solid.rsi
sprite: _TBD/Structures/Walls/solid.rsi
- type: RCDDeconstructable
cost: 6
delay: 8
@@ -1025,10 +1025,10 @@
components:
- type: Sprite
drawdepth: Walls
sprite: Structures/Walls/solid_diagonal.rsi
sprite: _TBD/Structures/Walls/solid_diagonal.rsi
state: state0
- type: Icon
sprite: Structures/Walls/solid_diagonal.rsi
sprite: _TBD/Structures/Walls/solid_diagonal.rsi
state: state0
- type: Destructible
thresholds:
@@ -1059,9 +1059,9 @@
suffix: rusted
components:
- type: Sprite
sprite: Structures/Walls/solid_rust.rsi
sprite: _TBD/Structures/Walls/solid_rust.rsi
- type: Icon
sprite: Structures/Walls/solid_rust.rsi
sprite: _TBD/Structures/Walls/solid_rust.rsi
state: full
- type: Construction
graph: Girder

View File

@@ -5,9 +5,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/plasma_window.rsi
sprite: _TBD/Structures/Windows/plasma_window.rsi
- type: Icon
sprite: Structures/Windows/plasma_window.rsi
sprite: _TBD/Structures/Windows/plasma_window.rsi
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Glass
@@ -120,7 +120,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/plasma_diagonal.rsi
sprite: _TBD/Structures/Windows/plasma_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -128,10 +128,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/plasma_diagonal.rsi
sprite: _TBD/Structures/Windows/plasma_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -5,9 +5,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_window.rsi
sprite: _TBD/Structures/Windows/reinforced_window.rsi
- type: Icon
sprite: Structures/Windows/reinforced_window.rsi
sprite: _TBD/Structures/Windows/reinforced_window.rsi
- type: Repairable
fuelCost: 10
doAfterDelay: 2
@@ -127,7 +127,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_window_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_window_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -135,10 +135,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/reinforced_window_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_window_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -5,9 +5,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_plasma_window.rsi
sprite: _TBD/Structures/Windows/reinforced_plasma_window.rsi
- type: Icon
sprite: Structures/Windows/reinforced_plasma_window.rsi
sprite: _TBD/Structures/Windows/reinforced_plasma_window.rsi
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: RGlass
@@ -125,7 +125,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_plasma_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_plasma_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -133,10 +133,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/reinforced_plasma_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_plasma_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -5,9 +5,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_uranium_window.rsi
sprite: _TBD/Structures/Windows/reinforced_uranium_window.rsi
- type: Icon
sprite: Structures/Windows/reinforced_uranium_window.rsi
sprite: _TBD/Structures/Windows/reinforced_uranium_window.rsi
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: RGlass
@@ -122,7 +122,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/reinforced_uranium_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_uranium_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -130,10 +130,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/reinforced_uranium_diagonal.rsi
sprite: _TBD/Structures/Windows/reinforced_uranium_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -5,9 +5,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/uranium_window.rsi
sprite: _TBD/Structures/Windows/uranium_window.rsi
- type: Icon
sprite: Structures/Windows/uranium_window.rsi
sprite: _TBD/Structures/Windows/uranium_window.rsi
state: full
- type: Damageable
damageContainer: StructuralInorganic
@@ -115,7 +115,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/uranium_window_diagonal.rsi
sprite: _TBD/Structures/Windows/uranium_window_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -123,10 +123,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/uranium_window_diagonal.rsi
sprite: _TBD/Structures/Windows/uranium_window_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -24,9 +24,9 @@
- Window
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/window.rsi
sprite: _TBD/Structures/Windows/window.rsi
- type: Icon
sprite: Structures/Windows/window.rsi
sprite: _TBD/Structures/Windows/window.rsi
state: full
- type: Physics
bodyType: Static
@@ -76,7 +76,7 @@
acts: [ "Destruction" ]
- type: Airtight
- type: IconSmooth
key: windows
key: walls
base: window
- type: InteractionPopup
interactSuccessString: comp-window-knock
@@ -104,9 +104,9 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/tinted_window.rsi
sprite: _TBD/Structures/Windows/tinted_window.rsi
- type: Icon
sprite: Structures/Windows/tinted_window.rsi
sprite: _TBD/Structures/Windows/tinted_window.rsi
- type: IconSmooth
base: twindow
- type: Construction
@@ -256,7 +256,7 @@
components:
- type: Sprite
drawdepth: WallTops
sprite: Structures/Windows/window_diagonal.rsi
sprite: _TBD/Structures/Windows/window_diagonal.rsi
state: state0
- type: Tag
tags:
@@ -264,10 +264,10 @@
- Window
- type: IconSmooth
mode: Diagonal
key: windows
key: walls
base: state
- type: Icon
sprite: Structures/Windows/window_diagonal.rsi
sprite: _TBD/Structures/Windows/window_diagonal.rsi
state: state0
- type: Fixtures
fixtures:

View File

@@ -38,7 +38,7 @@
- texture:
!type:ImageParallaxTextureSource
path: "/Textures/Parallaxes/Asteroids.png"
slowness: 0.998046875
slowness: 0.974352
scale: "1, 1"
layersLQ:
- texture:

View File

@@ -2,42 +2,42 @@
parent: BaseSheetStack
id: Glass
name: stack-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: glass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-glass }
spawn: SheetGlass1
- type: stack
parent: BaseSheetStack
id: ReinforcedGlass
name: stack-reinforced-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rglass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-rglass }
spawn: SheetRGlass1
- type: stack
parent: BaseSheetStack
id: PlasmaGlass
name: stack-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: pglass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-pglass }
spawn: SheetPGlass1
- type: stack
parent: BaseSheetStack
id: ReinforcedPlasmaGlass
name: stack-reinforced-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rpglass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-prglass }
spawn: SheetRPGlass1
- type: stack
parent: BaseSheetStack
id: UraniumGlass
name: stack-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: uglass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-uglass }
spawn: SheetUGlass1
- type: stack
parent: BaseSheetStack
id: ReinforcedUraniumGlass
name: stack-reinforced-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: ruglass }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-urglass }
spawn: SheetRUGlass1
- type: stack

View File

@@ -2,14 +2,14 @@
parent: BaseSheetStack
id: Steel
name: stack-steel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: steel }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-metal }
spawn: SheetSteel1
- type: stack
parent: BaseSheetStack
id: Plasteel
name: stack-plasteel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: plasteel }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plasteel }
spawn: SheetPlasteel1
- type: stack

View File

@@ -2,19 +2,19 @@
parent: BaseSheetStack
id: Plasma
name: stack-plasma
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plasma }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plasma }
spawn: SheetPlasma1
- type: stack
parent: BaseSheetStack
id: Plastic
name: stack-plastic
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plastic }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plastic }
spawn: SheetPlastic1
- type: stack
parent: BaseSheetStack
id: Uranium
name: stack-uranium
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: uranium }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-uranium }
spawn: SheetUranium1

View File

@@ -1,7 +1,7 @@
- type: stack
id: Telecrystal
name: stack-telecrystal
icon: { sprite: /Textures/Objects/Specific/Syndicate/telecrystal.rsi, state: telecrystal }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: telecrystal }
spawn: Telecrystal1
- type: stack

View File

@@ -4,14 +4,14 @@
parent: BaseMediumStack
id: Diamond
name: stack-diamond
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-diamond }
spawn: MaterialDiamond1
- type: stack
parent: BaseSmallStack
id: Bananium
name: stack-bananium
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-bananium }
spawn: MaterialBananium1
# Ingots
@@ -19,12 +19,12 @@
parent: BaseMediumStack
id: Gold
name: stack-gold
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold }
icon: { sprite: "/Textures/_TBD/Objects/stack_objects.rsi", state: sheet-gold }
spawn: IngotGold1
- type: stack
parent: BaseMediumStack
id: Silver
name: stack-silver
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver }
icon: { sprite: "/Textures/_TBD/Objects/stack_objects.rsi", state: sheet-silver }
spawn: IngotSilver1

View File

@@ -11,7 +11,7 @@
parent: BaseMediumStack
id: WoodPlank
name: stack-wood-plank
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-wood }
spawn: MaterialWoodPlank1
- type: stack

View File

@@ -663,7 +663,7 @@
- type: tile
id: FloorSteelDirty
name: tiles-dirty-steel-floor
sprite: /Textures/Tiles/steel_dirty.png
sprite: /Textures/_TBD/Tiles/steel_dirty.png
variants: 4
placementVariants:
- 1.0

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,61 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon",
"delays": [
[
1,
0.1,
0.2,
0.1,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1
]
]
},
{
"name": "icon-open",
"delays": [
[
1,
0.1,
0.2,
0.1,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1
]
]
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Created by TheShuEd(github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,242 @@
{
"version": 1,
"license": null,
"copyright": null,
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "sheet-metal_1"
},
{
"name": "sheet-metal_2"
},
{
"name": "sheet-metal_3"
},
{
"name": "sheet-plasteel_1"
},
{
"name": "sheet-plasteel_2"
},
{
"name": "sheet-plasteel_3"
},
{
"name": "sheet-gold_1"
},
{
"name": "sheet-gold_2"
},
{
"name": "sheet-gold_3"
},
{
"name": "sheet-uranium_1"
},
{
"name": "sheet-uranium_2"
},
{
"name": "sheet-uranium_3"
},
{
"name": "sheet-silver_1"
},
{
"name": "sheet-silver_2"
},
{
"name": "sheet-silver_3"
},
{
"name": "sheet-bananium_1"
},
{
"name": "sheet-bananium_2"
},
{
"name": "sheet-bananium_3"
},
{
"name": "sheet-glass_1"
},
{
"name": "sheet-glass_2"
},
{
"name": "sheet-glass_3"
},
{
"name": "sheet-rglass_1"
},
{
"name": "sheet-rglass_2"
},
{
"name": "sheet-rglass_3"
},
{
"name": "sheet-pglass_1"
},
{
"name": "sheet-pglass_2"
},
{
"name": "sheet-pglass_3"
},
{
"name": "sheet-prglass_1"
},
{
"name": "sheet-prglass_2"
},
{
"name": "sheet-prglass_3"
},
{
"name": "sheet-plastic_1"
},
{
"name": "sheet-plastic_2"
},
{
"name": "sheet-plastic_3"
},
{
"name": "sheet-paper_1"
},
{
"name": "sheet-paper_2"
},
{
"name": "sheet-paper_3"
},
{
"name": "sheet-diamond_1"
},
{
"name": "sheet-diamond_2"
},
{
"name": "sheet-diamond_3"
},
{
"name": "bluespace_crystal_1"
},
{
"name": "polycrystal"
},
{
"name": "telecrystal_1"
},
{
"name": "telecrystal_2"
},
{
"name": "telecrystal_3"
},
{
"name": "sheet-plasma_1"
},
{
"name": "sheet-plasma_2"
},
{
"name": "sheet-plasma_3"
},
{
"name": "rods"
},
{
"name": "rods_1"
},
{
"name": "rods_2"
},
{
"name": "rods_3"
},
{
"name": "rods_4"
},
{
"name": "rods_5"
},
{
"name": "sheet-wood_1"
},
{
"name": "sheet-wood_2"
},
{
"name": "sheet-wood_3"
},
{
"name": "sheet-card_1"
},
{
"name": "sheet-card_2"
},
{
"name": "sheet-card_3"
},
{
"name": "sheet-cloth_1"
},
{
"name": "sheet-cloth_2"
},
{
"name": "sheet-cloth_3"
},
{
"name": "bone_1"
},
{
"name": "bone_2"
},
{
"name": "bone_3"
},
{
"name": "sheet-cotton_1"
},
{
"name": "sheet-cotton_2"
},
{
"name": "sheet-cotton_3"
},
{
"name": "sheet-durathread_1"
},
{
"name": "sheet-durathread_2"
},
{
"name": "sheet-durathread_3"
},
{
"name": "sheet-uglass_1"
},
{
"name": "sheet-uglass_2"
},
{
"name": "sheet-uglass_3"
},
{
"name": "sheet-urglass_1"
},
{
"name": "sheet-urglass_2"
},
{
"name": "sheet-urglass_3"
}
]
}

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