12 Commits

Author SHA1 Message Date
tommy
8d66d0bc7c wall and windowening (paradise walls and windows) 2025-11-26 21:17:23 -05:00
hereelabs
bd8bbdcbe7 part 2 of materials fixes that stuff 2025-11-26 19:15:53 -05:00
tommy
86cf6ef2c4 part 1 of materials stacks 2025-11-26 16:51:21 -05:00
=
2eb6888fac stack sprites 2025-11-26 16:32:19 -05:00
=
cef0e84bff basic 2025-11-26 15:50:57 -05:00
=
a6f8c868fd Basic RSI fixes 2025-11-26 15:43:08 -05:00
=
9e53d064f2 yes 2025-11-26 15:35:17 -05:00
=
1a7dca3aac dirty steel floor fix 2025-11-26 15:27:56 -05:00
=
e91df813d2 parallax update 2025-11-26 15:21:59 -05:00
=
d1661c1bf7 unpiss the lights and fix apc offset 2025-11-26 15:19:12 -05:00
=
4ff374660a APC and Toolbox update 2025-11-26 15:06:42 -05:00
9d2d51cdad Merge pull request '/TG/ Sprites 1: Tiles, ID Cards, Carpets, and Closets' (#1) from tile-ening into master
Reviewed-on: #1
2025-11-26 03:49:12 +01:00
321 changed files with 1438 additions and 189 deletions

View File

@@ -6,9 +6,9 @@
description: A sheet of glass, used often on the station in various applications. description: A sheet of glass, used often on the station in various applications.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi sprite: _TBD/Objects/stack_objects.rsi
- type: Item - type: Item
sprite: Objects/Materials/Sheets/glass.rsi sprite: _TBD/Objects/stack_objects.rsi
size: Normal size: Normal
- type: StaticPrice - type: StaticPrice
price: 0 price: 0
@@ -62,16 +62,16 @@
stackType: Glass stackType: Glass
baseLayer: base baseLayer: base
layerStates: layerStates:
- glass - sheet-glass_1
- glass_2 - sheet-glass_2
- glass_3 - sheet-glass_3
- type: Sprite - type: Sprite
state: glass_3 state: sheet-glass_3
layers: layers:
- state: glass_3 - state: sheet-glass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: glass heldPrefix: sheet-glass_1
- type: FloorTile - type: FloorTile
outputs: outputs:
- FloorGlass - FloorGlass
@@ -93,7 +93,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
state: glass state: sheet-glass_1
- type: Stack - type: Stack
stackType: Glass stackType: Glass
count: 10 count: 10
@@ -104,7 +104,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: glass state: sheet-glass_1
- type: Stack - type: Stack
stackType: Glass stackType: Glass
count: 1 count: 1
@@ -123,16 +123,16 @@
stackType: ReinforcedGlass stackType: ReinforcedGlass
baseLayer: base baseLayer: base
layerStates: layerStates:
- rglass - sheet-rglass_1
- rglass_2 - sheet-rglass_2
- rglass_3 - sheet-rglass_3
- type: Sprite - type: Sprite
state: rglass_3 state: sheet-rglass_3
layers: layers:
- state: rglass_3 - state: sheet-rglass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: rglass heldPrefix: sheet-rglass_1
- type: FloorTile - type: FloorTile
outputs: outputs:
- FloorRGlass - FloorRGlass
@@ -171,12 +171,12 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: rglass state: sheet-rglass_1
- type: Stack - type: Stack
stackType: ReinforcedGlass stackType: ReinforcedGlass
count: 1 count: 1
- type: Extractable - type: Extractable
grindableSolutionName: rglass grindableSolutionName: sheet-rglass_1
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
rglass: rglass:
@@ -203,16 +203,16 @@
stackType: PlasmaGlass stackType: PlasmaGlass
baseLayer: base baseLayer: base
layerStates: layerStates:
- pglass - sheet-pglass_1
- pglass_2 - sheet-pglass_2
- pglass_3 - sheet-pglass_3
- type: Sprite - type: Sprite
state: pglass_3 state: sheet-pglass_3
layers: layers:
- state: pglass_3 - state: sheet-pglass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: pglass heldPrefix: sheet-pglass_1
- type: Construction - type: Construction
graph: Glass graph: Glass
node: SheetPGlass node: SheetPGlass
@@ -248,7 +248,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: pglass state: sheet-pglass_1
- type: Stack - type: Stack
stackType: PlasmaGlass stackType: PlasmaGlass
count: 1 count: 1
@@ -278,16 +278,16 @@
stackType: ReinforcedPlasmaGlass stackType: ReinforcedPlasmaGlass
baseLayer: base baseLayer: base
layerStates: layerStates:
- rpglass - sheet-prglass_1
- rpglass_2 - sheet-prglass_2
- rpglass_3 - sheet-prglass_3
- type: Sprite - type: Sprite
state: rpglass_3 state: sheet-prglass_3
layers: layers:
- state: rpglass_3 - state: sheet-prglass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: rpglass heldPrefix: sheet-prglass_1
- type: Construction - type: Construction
graph: Glass graph: Glass
node: SheetRPGlass node: SheetRPGlass
@@ -314,7 +314,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: rpglass state: sheet-prglass_1
- type: Stack - type: Stack
stackType: ReinforcedPlasmaGlass stackType: ReinforcedPlasmaGlass
count: 1 count: 1
@@ -333,16 +333,16 @@
stackType: UraniumGlass stackType: UraniumGlass
baseLayer: base baseLayer: base
layerStates: layerStates:
- uglass - sheet-uglass_1
- uglass_2 - sheet-uglass_2
- uglass_3 - sheet-uglass_3
- type: Sprite - type: Sprite
state: uglass_3 state: sheet-uglass_3
layers: layers:
- state: uglass_3 - state: sheet-uglass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: uglass heldPrefix: sheet-uglass_1
- type: Construction - type: Construction
graph: Glass graph: Glass
node: SheetUGlass node: SheetUGlass
@@ -389,7 +389,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: uglass state: sheet-uglass_1
- type: Stack - type: Stack
stackType: UraniumGlass stackType: UraniumGlass
count: 1 count: 1
@@ -407,16 +407,16 @@
stackType: ReinforcedUraniumGlass stackType: ReinforcedUraniumGlass
baseLayer: base baseLayer: base
layerStates: layerStates:
- ruglass - sheet-urglass_1
- ruglass_2 - sheet-urglass_2
- ruglass_3 - sheet-urglass_3
- type: Sprite - type: Sprite
state: ruglass_3 state: sheet-urglass_3
layers: layers:
- state: ruglass_3 - state: sheet-urglass_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: ruglass heldPrefix: sheet-urglass
- type: Construction - type: Construction
graph: Glass graph: Glass
node: SheetRUGlass node: SheetRUGlass
@@ -443,7 +443,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: ruglass state: sheet-urglass_1
- type: Stack - type: Stack
stackType: ReinforcedUraniumGlass stackType: ReinforcedUraniumGlass
count: 1 count: 1
@@ -466,6 +466,7 @@
- cglass_2 - cglass_2
- cglass_3 - cglass_3
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi
state: cglass_3 state: cglass_3
layers: layers:
- state: cglass_3 - state: cglass_3
@@ -520,6 +521,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/glass.rsi
state: cglass state: cglass
- type: Stack - type: Stack
stackType: ClockworkGlass stackType: ClockworkGlass

View File

@@ -5,9 +5,9 @@
description: A sheet of metal, used often on the station in various applications. description: A sheet of metal, used often on the station in various applications.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi sprite: _TBD/Objects/stack_objects.rsi
- type: Item - type: Item
sprite: Objects/Materials/Sheets/metal.rsi sprite: _TBD/Objects/stack_objects.rsi
size: Normal size: Normal
- type: StaticPrice - type: StaticPrice
price: 0 price: 0
@@ -49,16 +49,16 @@
stackType: Steel stackType: Steel
baseLayer: base baseLayer: base
layerStates: layerStates:
- steel - sheet-metal_1
- steel_2 - sheet-metal_2
- steel_3 - sheet-metal_3
- type: Sprite - type: Sprite
state: steel_3 state: sheet-metal_3
layers: layers:
- state: steel_3 - state: sheet-metal_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: steel heldPrefix: sheet-metal_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: steel grindableSolutionName: steel
@@ -78,7 +78,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
state: steel state: sheet-metal_1
- type: Stack - type: Stack
stackType: Steel stackType: Steel
count: 10 count: 10
@@ -90,7 +90,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: steel state: sheet-metal_1
- type: Stack - type: Stack
stackType: Steel stackType: Steel
count: 1 count: 1
@@ -114,6 +114,7 @@
- brass_2 - brass_2
- brass_3 - brass_3
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass_3 state: brass_3
layers: layers:
- state: brass_3 - state: brass_3
@@ -142,6 +143,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass state: brass
- type: Stack - type: Stack
stackType: Brass stackType: Brass
@@ -154,6 +156,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/metal.rsi
state: brass state: brass
- type: Stack - type: Stack
stackType: Brass stackType: Brass
@@ -173,13 +176,13 @@
stackType: Plasteel stackType: Plasteel
baseLayer: base baseLayer: base
layerStates: layerStates:
- plasteel - sheet-plasteel_1
- plasteel_2 - sheet-plasteel_2
- plasteel_3 - sheet-plasteel_3
- type: Sprite - type: Sprite
state: plasteel_3 state: sheet-plasteel_3
layers: layers:
- state: plasteel_3 - state: sheet-plasteel_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: plasteel heldPrefix: plasteel
@@ -205,7 +208,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
state: plasteel state: sheet-plasteel_1
- type: Stack - type: Stack
stackType: Plasteel stackType: Plasteel
count: 10 count: 10
@@ -217,7 +220,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: plasteel state: sheet-plasteel_1
- type: Stack - type: Stack
stackType: Plasteel stackType: Plasteel
count: 1 count: 1

View File

@@ -5,9 +5,9 @@
description: A sheet of material, used often on the station in various applications. description: A sheet of material, used often on the station in various applications.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/Sheets/other.rsi sprite: _TBD/Objects/stack_objects.rsi
- type: Item - type: Item
sprite: Objects/Materials/Sheets/other.rsi sprite: _TBD/Objects/stack_objects.rsi
size: Normal size: Normal
- type: Tag - type: Tag
tags: tags:
@@ -38,20 +38,20 @@
stackType: Paper stackType: Paper
baseLayer: base baseLayer: base
layerStates: layerStates:
- paper - sheet-paper_1
- paper_2 - sheet-paper_2
- paper_3 - sheet-paper_3
- type: Material - type: Material
- type: PhysicalComposition - type: PhysicalComposition
materialComposition: materialComposition:
Paper: 100 Paper: 100
- type: Sprite - type: Sprite
state: paper_3 state: sheet-paper_3
layers: layers:
- state: paper_3 - state: sheet-paper_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: paper heldPrefix: sheet-paper_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: paper grindableSolutionName: paper
@@ -70,7 +70,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: paper state: sheet-paper_1
- type: Stack - type: Stack
count: 1 count: 1
@@ -88,16 +88,16 @@
stackType: Plasma stackType: Plasma
baseLayer: base baseLayer: base
layerStates: layerStates:
- plasma - sheet-plasma_1
- plasma_2 - sheet-plasma_2
- plasma_3 - sheet-plasma_3
- type: Sprite - type: Sprite
state: plasma_3 state: sheet-plasma_3
layers: layers:
- state: plasma_3 - state: sheet-plasma_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: plasma heldPrefix: sheet-plasma_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: plasma grindableSolutionName: plasma
@@ -115,7 +115,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
state: plasma state: sheet-plasma_1
- type: Stack - type: Stack
count: 10 count: 10
@@ -126,7 +126,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: plasma state: sheet-plasma_1
- type: Stack - type: Stack
count: 1 count: 1
@@ -149,16 +149,16 @@
stackType: Plastic stackType: Plastic
baseLayer: base baseLayer: base
layerStates: layerStates:
- plastic - sheet-plastic_1
- plastic_2 - sheet-plastic_2
- plastic_3 - sheet-plastic_3
- type: Sprite - type: Sprite
state: plastic_3 state: sheet-plastic_3
layers: layers:
- state: plastic_3 - state: sheet-plastic_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: plastic heldPrefix: sheet-plastic_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: plastic grindableSolutionName: plastic
@@ -179,7 +179,7 @@
suffix: 10 suffix: 10
components: components:
- type: Sprite - type: Sprite
state: plastic state: sheet-plastic_1
- type: Stack - type: Stack
count: 10 count: 10
@@ -190,7 +190,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: plastic state: sheet-plastic_1
- type: Stack - type: Stack
count: 1 count: 1
@@ -211,17 +211,17 @@
stackType: Uranium stackType: Uranium
baseLayer: base baseLayer: base
layerStates: layerStates:
- uranium - sheet-uranium_1
- uranium_2 - sheet-uranium_2
- uranium_3 - sheet-uranium_3
- type: Sprite - type: Sprite
state: uranium_3 state: sheet-uranium_3
layers: layers:
- state: uranium_3 - state: sheet-uranium_3
map: ["base"] map: ["base"]
- type: Appearance - type: Appearance
- type: Item - type: Item
heldPrefix: uranium heldPrefix: sheet-uranium_1
- type: Extractable - type: Extractable
grindableSolutionName: food grindableSolutionName: food
- type: SolutionContainerManager - type: SolutionContainerManager

View File

@@ -5,9 +5,9 @@
description: A heavy metal ingot stamped with the Nanotrasen logo. description: A heavy metal ingot stamped with the Nanotrasen logo.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Materials/ingots.rsi sprite: _TBD/Objects/stack_objects.rsi
- type: Item - type: Item
sprite: Objects/Materials/ingots.rsi sprite: _TBD/Objects/stack_objects.rsi
size: Normal size: Normal
- type: StaticPrice - type: StaticPrice
price: 0 price: 0
@@ -41,16 +41,16 @@
stackType: Gold stackType: Gold
baseLayer: base baseLayer: base
layerStates: layerStates:
- gold - sheet-gold_1
- gold_2 - sheet-gold_2
- gold_3 - sheet-gold_3
- type: Sprite - type: Sprite
state: gold_3 state: sheet-gold_3
layers: layers:
- state: gold_3 - state: sheet-gold_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: gold heldPrefix: sheet-gold_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: gold grindableSolutionName: gold
@@ -68,7 +68,7 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: gold state: sheet-gold_1
- type: Stack - type: Stack
count: 1 count: 1
@@ -86,16 +86,16 @@
stackType: Silver stackType: Silver
baseLayer: base baseLayer: base
layerStates: layerStates:
- silver - sheet-silver_1
- silver_2 - sheet-silver_2
- silver_3 - sheet-silver_3
- type: Sprite - type: Sprite
state: silver_3 state: silver_3
layers: layers:
- state: silver_3 - state: silver_3
map: ["base"] map: ["base"]
- type: Item - type: Item
heldPrefix: silver heldPrefix: sheet-silver_1
- type: Appearance - type: Appearance
- type: Extractable - type: Extractable
grindableSolutionName: gold grindableSolutionName: gold
@@ -113,6 +113,6 @@
suffix: Single suffix: Single
components: components:
- type: Sprite - type: Sprite
state: silver state: sheet-silver_1
- type: Stack - type: Stack
count: 1 count: 1

View File

@@ -232,7 +232,7 @@
description: A light fixture. description: A light fixture.
components: components:
- type: LightBulb - type: LightBulb
color: "#FFE4CE" # 5000K color temp color: "#FFFFFF" # 5000K color temp
lightEnergy: 0.8 lightEnergy: 0.8
lightRadius: 10 lightRadius: 10
lightSoftness: 1 lightSoftness: 1

View File

@@ -44,10 +44,10 @@
description: A bright red toolbox, stocked with emergency tools. description: A bright red toolbox, stocked with emergency tools.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_red.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_red.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_red.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_red.rsi
- type: entity - type: entity
name: mechanical toolbox name: mechanical toolbox
@@ -56,10 +56,10 @@
description: A blue box, stocked with mechanical tools. description: A blue box, stocked with mechanical tools.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_blue.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_blue.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_blue.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_blue.rsi
- type: entity - type: entity
name: electrical toolbox name: electrical toolbox
@@ -68,10 +68,10 @@
description: A toolbox typically stocked with electrical gear. description: A toolbox typically stocked with electrical gear.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_yellow.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_yellow.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_yellow.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_yellow.rsi
- type: entity - type: entity
name: electrical toolbox name: electrical toolbox
@@ -111,10 +111,10 @@
description: A toolbox typically stocked with artistic supplies. description: A toolbox typically stocked with artistic supplies.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_green.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_green.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_green.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_green.rsi
- type: entity - type: entity
name: suspicious toolbox name: suspicious toolbox
@@ -123,10 +123,10 @@
description: A sinister looking toolbox filled with elite syndicate tools. description: A sinister looking toolbox filled with elite syndicate tools.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_syn.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_syn.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_syn.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_syn.rsi
- type: Storage - type: Storage
maxItemSize: Huge maxItemSize: Huge
grid: grid:
@@ -143,7 +143,7 @@
description: A solid gold toolbox. A rapper would kill for this. description: A solid gold toolbox. A rapper would kill for this.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Tools/Toolboxes/toolbox_gold.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_gold.rsi
state: icon state: icon
- type: Item - type: Item
sprite: Objects/Tools/Toolboxes/toolbox_gold.rsi sprite: _TBD/Objects/Tools/Toolboxes/toolbox_gold.rsi

View File

@@ -32,7 +32,7 @@
shader: unshaded shader: unshaded
state: base state: base
- type: PointLight - type: PointLight
color: "#FFE4CE" # 5000K color temp color: "#FFFFFF" # 5000K color temp
energy: 0.8 energy: 0.8
radius: 10 radius: 10
softness: 1 softness: 1

View File

@@ -24,7 +24,8 @@
access: [["Engineering"]] access: [["Engineering"]]
- type: Sprite - type: Sprite
drawdepth: WallMountedItems drawdepth: WallMountedItems
sprite: Structures/Power/apc.rsi sprite: _TBD/Structures/Power/apc.rsi
offset: 0, -0.15
layers: layers:
- state: base - state: base
- state: panel - state: panel
@@ -73,7 +74,7 @@
sourceNode: input sourceNode: input
loadNode: output loadNode: output
collectionName: apc collectionName: apc
sprite: Structures/Power/apc.rsi sprite: _TBD/Structures/Power/apc.rsi
state: static state: static
- type: BatteryCharger - type: BatteryCharger
voltage: Medium voltage: Medium
@@ -162,8 +163,9 @@
mode: SnapgridCenter mode: SnapgridCenter
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Power/apc.rsi sprite: _TBD/Structures/Power/apc.rsi
state: frame state: frame
offset: 0, -0.15
- type: Construction - type: Construction
graph: APC graph: APC
node: apcFrame node: apcFrame

View File

@@ -589,9 +589,9 @@
name: reinforced wall name: reinforced wall
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Walls/solid.rsi sprite: _TBD/Structures/Walls/solid.rsi
- type: Icon - type: Icon
sprite: Structures/Walls/solid.rsi sprite: _TBD/Structures/Walls/solid.rsi
state: rgeneric state: rgeneric
- type: Construction - type: Construction
graph: Girder graph: Girder
@@ -659,9 +659,9 @@
suffix: rusted suffix: rusted
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Walls/solid_rust.rsi sprite: _TBD/Structures/Walls/solid_rust.rsi
- type: Icon - type: Icon
sprite: Structures/Walls/solid_rust.rsi sprite: _TBD/Structures/Walls/solid_rust.rsi
state: rgeneric state: rgeneric
- type: Construction - type: Construction
graph: Girder graph: Girder
@@ -699,10 +699,10 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: Walls drawdepth: Walls
sprite: Structures/Walls/reinforced_diagonal.rsi sprite: _TBD/Structures/Walls/reinforced_diagonal.rsi
state: state0 state: state0
- type: Icon - type: Icon
sprite: Structures/Walls/reinforced_diagonal.rsi sprite: _TBD/Structures/Walls/reinforced_diagonal.rsi
state: state0 state: state0
- type: Damageable - type: Damageable
damageContainer: StructuralInorganic damageContainer: StructuralInorganic
@@ -981,13 +981,13 @@
name: solid wall name: solid wall
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Walls/solid.rsi sprite: _TBD/Structures/Walls/solid.rsi
- type: WallReplacementMarker - type: WallReplacementMarker
- type: Construction - type: Construction
graph: Girder graph: Girder
node: wall node: wall
- type: Icon - type: Icon
sprite: Structures/Walls/solid.rsi sprite: _TBD/Structures/Walls/solid.rsi
- type: RCDDeconstructable - type: RCDDeconstructable
cost: 6 cost: 6
delay: 8 delay: 8
@@ -1025,10 +1025,10 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: Walls drawdepth: Walls
sprite: Structures/Walls/solid_diagonal.rsi sprite: _TBD/Structures/Walls/solid_diagonal.rsi
state: state0 state: state0
- type: Icon - type: Icon
sprite: Structures/Walls/solid_diagonal.rsi sprite: _TBD/Structures/Walls/solid_diagonal.rsi
state: state0 state: state0
- type: Destructible - type: Destructible
thresholds: thresholds:
@@ -1059,9 +1059,9 @@
suffix: rusted suffix: rusted
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Walls/solid_rust.rsi sprite: _TBD/Structures/Walls/solid_rust.rsi
- type: Icon - type: Icon
sprite: Structures/Walls/solid_rust.rsi sprite: _TBD/Structures/Walls/solid_rust.rsi
state: full state: full
- type: Construction - type: Construction
graph: Girder graph: Girder

View File

@@ -5,9 +5,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/plasma_window.rsi sprite: _TBD/Structures/Windows/plasma_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/plasma_window.rsi sprite: _TBD/Structures/Windows/plasma_window.rsi
- type: Damageable - type: Damageable
damageContainer: StructuralInorganic damageContainer: StructuralInorganic
damageModifierSet: Glass damageModifierSet: Glass
@@ -120,7 +120,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/plasma_diagonal.rsi sprite: _TBD/Structures/Windows/plasma_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -128,10 +128,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/plasma_diagonal.rsi sprite: _TBD/Structures/Windows/plasma_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -5,9 +5,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_window.rsi sprite: _TBD/Structures/Windows/reinforced_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_window.rsi sprite: _TBD/Structures/Windows/reinforced_window.rsi
- type: Repairable - type: Repairable
fuelCost: 10 fuelCost: 10
doAfterDelay: 2 doAfterDelay: 2
@@ -127,7 +127,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_window_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_window_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -135,10 +135,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_window_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_window_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -5,9 +5,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_plasma_window.rsi sprite: _TBD/Structures/Windows/reinforced_plasma_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_plasma_window.rsi sprite: _TBD/Structures/Windows/reinforced_plasma_window.rsi
- type: Damageable - type: Damageable
damageContainer: StructuralInorganic damageContainer: StructuralInorganic
damageModifierSet: RGlass damageModifierSet: RGlass
@@ -125,7 +125,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_plasma_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_plasma_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -133,10 +133,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_plasma_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_plasma_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -5,9 +5,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_uranium_window.rsi sprite: _TBD/Structures/Windows/reinforced_uranium_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_uranium_window.rsi sprite: _TBD/Structures/Windows/reinforced_uranium_window.rsi
- type: Damageable - type: Damageable
damageContainer: StructuralInorganic damageContainer: StructuralInorganic
damageModifierSet: RGlass damageModifierSet: RGlass
@@ -122,7 +122,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/reinforced_uranium_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_uranium_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -130,10 +130,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/reinforced_uranium_diagonal.rsi sprite: _TBD/Structures/Windows/reinforced_uranium_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -5,9 +5,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/uranium_window.rsi sprite: _TBD/Structures/Windows/uranium_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/uranium_window.rsi sprite: _TBD/Structures/Windows/uranium_window.rsi
state: full state: full
- type: Damageable - type: Damageable
damageContainer: StructuralInorganic damageContainer: StructuralInorganic
@@ -115,7 +115,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/uranium_window_diagonal.rsi sprite: _TBD/Structures/Windows/uranium_window_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -123,10 +123,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/uranium_window_diagonal.rsi sprite: _TBD/Structures/Windows/uranium_window_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -24,9 +24,9 @@
- Window - Window
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/window.rsi sprite: _TBD/Structures/Windows/window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/window.rsi sprite: _TBD/Structures/Windows/window.rsi
state: full state: full
- type: Physics - type: Physics
bodyType: Static bodyType: Static
@@ -76,7 +76,7 @@
acts: [ "Destruction" ] acts: [ "Destruction" ]
- type: Airtight - type: Airtight
- type: IconSmooth - type: IconSmooth
key: windows key: walls
base: window base: window
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: comp-window-knock interactSuccessString: comp-window-knock
@@ -104,9 +104,9 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/tinted_window.rsi sprite: _TBD/Structures/Windows/tinted_window.rsi
- type: Icon - type: Icon
sprite: Structures/Windows/tinted_window.rsi sprite: _TBD/Structures/Windows/tinted_window.rsi
- type: IconSmooth - type: IconSmooth
base: twindow base: twindow
- type: Construction - type: Construction
@@ -256,7 +256,7 @@
components: components:
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Structures/Windows/window_diagonal.rsi sprite: _TBD/Structures/Windows/window_diagonal.rsi
state: state0 state: state0
- type: Tag - type: Tag
tags: tags:
@@ -264,10 +264,10 @@
- Window - Window
- type: IconSmooth - type: IconSmooth
mode: Diagonal mode: Diagonal
key: windows key: walls
base: state base: state
- type: Icon - type: Icon
sprite: Structures/Windows/window_diagonal.rsi sprite: _TBD/Structures/Windows/window_diagonal.rsi
state: state0 state: state0
- type: Fixtures - type: Fixtures
fixtures: fixtures:

View File

@@ -38,7 +38,7 @@
- texture: - texture:
!type:ImageParallaxTextureSource !type:ImageParallaxTextureSource
path: "/Textures/Parallaxes/Asteroids.png" path: "/Textures/Parallaxes/Asteroids.png"
slowness: 0.998046875 slowness: 0.974352
scale: "1, 1" scale: "1, 1"
layersLQ: layersLQ:
- texture: - texture:

View File

@@ -2,42 +2,42 @@
parent: BaseSheetStack parent: BaseSheetStack
id: Glass id: Glass
name: stack-glass name: stack-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: glass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-glass }
spawn: SheetGlass1 spawn: SheetGlass1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: ReinforcedGlass id: ReinforcedGlass
name: stack-reinforced-glass name: stack-reinforced-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rglass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-rglass }
spawn: SheetRGlass1 spawn: SheetRGlass1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: PlasmaGlass id: PlasmaGlass
name: stack-plasma-glass name: stack-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: pglass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-pglass }
spawn: SheetPGlass1 spawn: SheetPGlass1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: ReinforcedPlasmaGlass id: ReinforcedPlasmaGlass
name: stack-reinforced-plasma-glass name: stack-reinforced-plasma-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rpglass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-prglass }
spawn: SheetRPGlass1 spawn: SheetRPGlass1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: UraniumGlass id: UraniumGlass
name: stack-uranium-glass name: stack-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: uglass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-uglass }
spawn: SheetUGlass1 spawn: SheetUGlass1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: ReinforcedUraniumGlass id: ReinforcedUraniumGlass
name: stack-reinforced-uranium-glass name: stack-reinforced-uranium-glass
icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: ruglass } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-urglass }
spawn: SheetRUGlass1 spawn: SheetRUGlass1
- type: stack - type: stack

View File

@@ -2,14 +2,14 @@
parent: BaseSheetStack parent: BaseSheetStack
id: Steel id: Steel
name: stack-steel name: stack-steel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: steel } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-metal }
spawn: SheetSteel1 spawn: SheetSteel1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: Plasteel id: Plasteel
name: stack-plasteel name: stack-plasteel
icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: plasteel } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plasteel }
spawn: SheetPlasteel1 spawn: SheetPlasteel1
- type: stack - type: stack

View File

@@ -2,19 +2,19 @@
parent: BaseSheetStack parent: BaseSheetStack
id: Plasma id: Plasma
name: stack-plasma name: stack-plasma
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plasma } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plasma }
spawn: SheetPlasma1 spawn: SheetPlasma1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: Plastic id: Plastic
name: stack-plastic name: stack-plastic
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plastic } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-plastic }
spawn: SheetPlastic1 spawn: SheetPlastic1
- type: stack - type: stack
parent: BaseSheetStack parent: BaseSheetStack
id: Uranium id: Uranium
name: stack-uranium name: stack-uranium
icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: uranium } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-uranium }
spawn: SheetUranium1 spawn: SheetUranium1

View File

@@ -1,7 +1,7 @@
- type: stack - type: stack
id: Telecrystal id: Telecrystal
name: stack-telecrystal name: stack-telecrystal
icon: { sprite: /Textures/Objects/Specific/Syndicate/telecrystal.rsi, state: telecrystal } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: telecrystal }
spawn: Telecrystal1 spawn: Telecrystal1
- type: stack - type: stack

View File

@@ -4,14 +4,14 @@
parent: BaseMediumStack parent: BaseMediumStack
id: Diamond id: Diamond
name: stack-diamond name: stack-diamond
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-diamond }
spawn: MaterialDiamond1 spawn: MaterialDiamond1
- type: stack - type: stack
parent: BaseSmallStack parent: BaseSmallStack
id: Bananium id: Bananium
name: stack-bananium name: stack-bananium
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-bananium }
spawn: MaterialBananium1 spawn: MaterialBananium1
# Ingots # Ingots
@@ -19,12 +19,12 @@
parent: BaseMediumStack parent: BaseMediumStack
id: Gold id: Gold
name: stack-gold name: stack-gold
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold } icon: { sprite: "/Textures/_TBD/Objects/stack_objects.rsi", state: sheet-gold }
spawn: IngotGold1 spawn: IngotGold1
- type: stack - type: stack
parent: BaseMediumStack parent: BaseMediumStack
id: Silver id: Silver
name: stack-silver name: stack-silver
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver } icon: { sprite: "/Textures/_TBD/Objects/stack_objects.rsi", state: sheet-silver }
spawn: IngotSilver1 spawn: IngotSilver1

View File

@@ -11,7 +11,7 @@
parent: BaseMediumStack parent: BaseMediumStack
id: WoodPlank id: WoodPlank
name: stack-wood-plank name: stack-wood-plank
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood } icon: { sprite: /Textures/_TBD/Objects/stack_objects.rsi, state: sheet-wood }
spawn: MaterialWoodPlank1 spawn: MaterialWoodPlank1
- type: stack - type: stack

View File

@@ -663,7 +663,7 @@
- type: tile - type: tile
id: FloorSteelDirty id: FloorSteelDirty
name: tiles-dirty-steel-floor name: tiles-dirty-steel-floor
sprite: /Textures/Tiles/steel_dirty.png sprite: /Textures/_TBD/Tiles/steel_dirty.png
variants: 4 variants: 4
placementVariants: placementVariants:
- 1.0 - 1.0

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,61 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon",
"delays": [
[
1,
0.1,
0.2,
0.1,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1
]
]
},
{
"name": "icon-open",
"delays": [
[
1,
0.1,
0.2,
0.1,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1,
0.1,
0.2,
0.1
]
]
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC0-1.0",
"copyright": "Created by TheShuEd(github) for ss14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
}
]
}

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@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from baystation at commit https://github.com/Baystation12/Baystation12/commit/a929584d9db319eb7484113221be25cfa1d5dc09 , held sprites redone by Alekshhh",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-open"
}
]
}

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@@ -0,0 +1,242 @@
{
"version": 1,
"license": null,
"copyright": null,
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "sheet-metal_1"
},
{
"name": "sheet-metal_2"
},
{
"name": "sheet-metal_3"
},
{
"name": "sheet-plasteel_1"
},
{
"name": "sheet-plasteel_2"
},
{
"name": "sheet-plasteel_3"
},
{
"name": "sheet-gold_1"
},
{
"name": "sheet-gold_2"
},
{
"name": "sheet-gold_3"
},
{
"name": "sheet-uranium_1"
},
{
"name": "sheet-uranium_2"
},
{
"name": "sheet-uranium_3"
},
{
"name": "sheet-silver_1"
},
{
"name": "sheet-silver_2"
},
{
"name": "sheet-silver_3"
},
{
"name": "sheet-bananium_1"
},
{
"name": "sheet-bananium_2"
},
{
"name": "sheet-bananium_3"
},
{
"name": "sheet-glass_1"
},
{
"name": "sheet-glass_2"
},
{
"name": "sheet-glass_3"
},
{
"name": "sheet-rglass_1"
},
{
"name": "sheet-rglass_2"
},
{
"name": "sheet-rglass_3"
},
{
"name": "sheet-pglass_1"
},
{
"name": "sheet-pglass_2"
},
{
"name": "sheet-pglass_3"
},
{
"name": "sheet-prglass_1"
},
{
"name": "sheet-prglass_2"
},
{
"name": "sheet-prglass_3"
},
{
"name": "sheet-plastic_1"
},
{
"name": "sheet-plastic_2"
},
{
"name": "sheet-plastic_3"
},
{
"name": "sheet-paper_1"
},
{
"name": "sheet-paper_2"
},
{
"name": "sheet-paper_3"
},
{
"name": "sheet-diamond_1"
},
{
"name": "sheet-diamond_2"
},
{
"name": "sheet-diamond_3"
},
{
"name": "bluespace_crystal_1"
},
{
"name": "polycrystal"
},
{
"name": "telecrystal_1"
},
{
"name": "telecrystal_2"
},
{
"name": "telecrystal_3"
},
{
"name": "sheet-plasma_1"
},
{
"name": "sheet-plasma_2"
},
{
"name": "sheet-plasma_3"
},
{
"name": "rods"
},
{
"name": "rods_1"
},
{
"name": "rods_2"
},
{
"name": "rods_3"
},
{
"name": "rods_4"
},
{
"name": "rods_5"
},
{
"name": "sheet-wood_1"
},
{
"name": "sheet-wood_2"
},
{
"name": "sheet-wood_3"
},
{
"name": "sheet-card_1"
},
{
"name": "sheet-card_2"
},
{
"name": "sheet-card_3"
},
{
"name": "sheet-cloth_1"
},
{
"name": "sheet-cloth_2"
},
{
"name": "sheet-cloth_3"
},
{
"name": "bone_1"
},
{
"name": "bone_2"
},
{
"name": "bone_3"
},
{
"name": "sheet-cotton_1"
},
{
"name": "sheet-cotton_2"
},
{
"name": "sheet-cotton_3"
},
{
"name": "sheet-durathread_1"
},
{
"name": "sheet-durathread_2"
},
{
"name": "sheet-durathread_3"
},
{
"name": "sheet-uglass_1"
},
{
"name": "sheet-uglass_2"
},
{
"name": "sheet-uglass_3"
},
{
"name": "sheet-urglass_1"
},
{
"name": "sheet-urglass_2"
},
{
"name": "sheet-urglass_3"
}
]
}

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