6 Commits

Author SHA1 Message Date
hivehum
9f39c112ad PORT: Allows Markings to Set Custom Layers for Specific Sprites (#2516)
* multilayer markings

* vestigial reptilian tail sprites added

* i fix :)

---------

Co-authored-by: mq <113324899+mqole@users.noreply.github.com>
2025-11-25 13:39:03 -05:00
mousesweater
b2ffe70f8f Moth Shrink-wrapping No More (#3396)
* oh my god

* minor typo

* alright man what's up

* cleaning

* sweep sweep sweep

* upstream attack

* moffra fix, functional

* fuck you said the fuck you guy

* fuck you said the fuck you moth

* for till cock

* bingo!

* i can see exactly how i typo'd each of these and i can tell you

---------

Co-authored-by: mousesweater <moondogg228@gmail.com>
2025-11-25 13:15:15 -05:00
hereelabs
a1d96346e6 whoops. It all kinda sucked so i'm doing it the manual way 2025-11-25 13:14:41 -05:00
Dark
4f2f9eced9 Merge pull request #1204 from hivehum/markings
markings bugfixes
2025-11-25 12:39:54 -05:00
hereelabs
2f977a0670 misc 2025-11-25 12:25:55 -05:00
V
e0adc2fce8 Merge pull request #1181 from hivehum/markings
The Markings Update
2025-11-25 12:24:20 -05:00
1026 changed files with 14250 additions and 148 deletions

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@@ -146,7 +146,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
var customBaseLayers = new Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>();
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
var speciesPrototype = _prototypeManager.Index(profile.Species); // Floof
var markings = new MarkingSet(speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
// Add markings that doesn't need coloring. We store them until we add all other markings that doesn't need it.
@@ -343,32 +343,116 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
bool visible,
Entity<HumanoidAppearanceComponent, SpriteComponent> entity)
{
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
// hi! mq here.
// if youre dealing with upstream merge conflicts, and you see a bunch of stuff up here, chances are its been moved in between some other shit.
// i love the documentation on this file but i can only look at layer maps for so long before i feel myself becoming ben affleck.
// sorry for any confusion.
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), markingPrototype.BodyPart, out var targetLayer, false))
return;
visible &= !IsHidden(humanoid, markingPrototype.BodyPart);
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
&& setting.AllowsMarkings;
// FLOOF ADD START
// make a handy dict of filename -> colors
// cus we might need to access it by filename to link
// one sprite's colors to another
var colorDict = new Dictionary<string, Color>();
for (var i = 0; i < markingPrototype.Sprites.Count; i++)
{
var spriteName = markingPrototype.Sprites[i] switch
{
SpriteSpecifier.Rsi rsi => rsi.RsiState,
SpriteSpecifier.Texture texture => texture.TexturePath.Filename,
_ => null
};
if (spriteName != null)
{
if (colors != null && i < colors.Count)
colorDict.Add(spriteName, colors[i]);
else
colorDict.Add(spriteName, Color.White);
}
}
// now, rearrange them, copying any parented colors to children set to
// inherit them
if (markingPrototype.ColorLinks != null)
{
foreach (var (child, parent) in markingPrototype.ColorLinks)
{
if (colorDict.TryGetValue(parent, out var color))
{
colorDict[child] = color;
}
}
}
// and, since we can't rely on the iterator knowing where the heck to put
// each sprite when we have one marking setting multiple layers,
// lets just kinda sorta do that ourselves
var layerDict = new Dictionary<string, int>();
// FLOOF ADD END
for (var j = 0; j < markingPrototype.Sprites.Count; j++)
{
var markingSprite = markingPrototype.Sprites[j];
if (markingSprite is not SpriteSpecifier.Rsi rsi)
return;
{
continue;
}
// FLOOF CHANGE START
var layerSlot = markingPrototype.BodyPart;
// first, try to see if there are any custom layers for this marking
if (markingPrototype.Layering != null)
{
var name = rsi.RsiState;
if (markingPrototype.Layering.TryGetValue(name, out var layerName))
{
layerSlot = Enum.Parse<HumanoidVisualLayers>(layerName);
}
}
// update the layerDict
// if it doesnt have this, add it at 0, otherwise increment it
if (layerDict.TryGetValue(layerSlot.ToString(), out var layerIndex))
{
layerDict[layerSlot.ToString()] = layerIndex + 1;
}
else
{
layerDict.Add(layerSlot.ToString(), 0);
}
// THIS IS THE UPSTREAM STUFF!!! RIGHT HERE!!!
var humanoid = entity.Comp1;
var sprite = entity.Comp2;
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), layerSlot, out var targetLayer, false))
{
continue;
}
visible &= !IsHidden(humanoid, markingPrototype.BodyPart);
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
&& setting.AllowsMarkings;
// FLOOF CHANGE END
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), layerId, out _, false))
if (!_sprite.LayerMapTryGet((entity.Owner, sprite), layerId, out layerIndex, false)) // imp layerindex
{
var layer = _sprite.AddLayer((entity.Owner, sprite), markingSprite, targetLayer + j + 1);
// for layers that are supposed to be behind everything,
// adding 1 to the layer index makes it not be behind
// everything. fun! FLOOF ADD =3
// var targLayerAdj = targetLayer == 0 ? 0 + j : targetLayer + j + 1;
var targLayerAdj = targetLayer + layerDict[layerSlot.ToString()] + 1;
var layer = _sprite.AddLayer((entity.Owner, sprite), markingSprite, targLayerAdj);
_sprite.LayerMapSet((entity.Owner, sprite), layerId, layer);
_sprite.LayerSetSprite((entity.Owner, sprite), layerId, rsi);
}
// imp special via beck. check if there's a shader defined in the markingPrototype's shader datafield, and if there is...
if (markingPrototype.Shader != null)
{
// use spriteComponent's layersetshader function to set the layer's shader to that which is specified.
sprite.LayerSetShader(layerId, markingPrototype.Shader);
}
// end imp special
_sprite.LayerSetVisible((entity.Owner, sprite), layerId, visible);
if (!visible || setting == null) // this is kinda implied
@@ -377,10 +461,18 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
// Okay so if the marking prototype is modified but we load old marking data this may no longer be valid
// and we need to check the index is correct.
// So if that happens just default to white?
if (colors != null && j < colors.Count)
_sprite.LayerSetColor((entity.Owner, sprite), layerId, colors[j]);
else
_sprite.LayerSetColor((entity.Owner, sprite), layerId, Color.White);
// FLOOF ADD =3
_sprite.LayerSetColor((entity.Owner, sprite), layerId, colorDict.TryGetValue(rsi.RsiState, out var color) ? color : Color.White);
// FLOOF REMOVE
// if (colors != null && j < colors.Count)
// {
// _sprite.LayerSetColor((entity.Owner, sprite), layerId, colors[j]);
// }
// else
// {
// _sprite.LayerSetColor((entity.Owner, sprite), layerId, Color.White);
// }
if (humanoid.MarkingsDisplacement.TryGetValue(markingPrototype.BodyPart, out var displacementData) && markingPrototype.CanBeDisplaced)
_displacement.TryAddDisplacement(displacementData, (entity.Owner, sprite), targetLayer + j + 1, layerId, out _);

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@@ -408,12 +408,37 @@ public sealed partial class MarkingPicker : Control
List<ColorSelectorSliders> colorSliders = new();
for (int i = 0; i < prototype.Sprites.Count; i++)
{
// first, check if the coloration is parented to another marking
// and if so, just kinda sorta dont display it
var skipdraw = false;
if (prototype.ColorLinks?.Count > 0)
{
var name = prototype.Sprites[i] switch
{
SpriteSpecifier.Rsi rsi => rsi.RsiState,
SpriteSpecifier.Texture texture => texture.TexturePath.Filename,
_ => null
};
if (name != null && prototype.ColorLinks.ContainsKey(name))
{
// dont show it, cus its parented to another marking
skipdraw = true;
}
}
var colorContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
};
CMarkingColors.AddChild(colorContainer);
// so.
// the color selector sliders decide which destination color to modify
// based on its index in the list of color selectors.
// this is a problem if we, say, want to *not* show a certain slider
// cus then it'll modify the wrong color, unless the color happened to
// be in index 0.
if(!skipdraw)
CMarkingColors.AddChild(colorContainer);
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
colorSelector.SelectorType = ColorSelectorSliders.ColorSelectorType.Hsv; // defaults color selector to HSV

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@@ -28,7 +28,11 @@ public sealed class PrototypeSaveTest
{
// The only prototypes that should get ignored are those that REQUIRE setup to get a sprite. At that point it is
// the responsibility of the spawner to ensure that a valid sprite is set.
"VirtualItem"
"VirtualItem",
"MobGoblin", // imp edits - these four prototypes are species and do not receive their sprite data from ItemComponent, causing a false positive
"MobGoblinStowaway",
"MobGoblinKnight",
"MobGoblinCastaway",
};
[Test]

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@@ -3,6 +3,10 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{
/// <summary>
/// These are the layer defines for the humanoid sprite system.
/// If you want to add a new layer slot to species? Scroll down~
/// </summary>
[Serializable, NetSerializable]
public enum HumanoidVisualLayers : byte
{
@@ -18,6 +22,9 @@ namespace Content.Shared.Humanoid
SnoutCover, // things layered over snouts (i.e. noses)
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
TailBehind, // FLOOF - add tails that dont have to go through a brutal cookiecutter to work
TailBehindBackpack, // imp - to layer behind backpacks, treat this like an oversuit
TailOversuit, // FLOOF - add tails that dont have to go through a brutal cookiecutter to work
Eyes,
RArm,
LArm,
@@ -34,3 +41,39 @@ namespace Content.Shared.Humanoid
}
}
/* * * * * * * * * * * * * * * * * * * * * * * * *
* HOW 2 ADD A NEW LAYER FOR MOB NON-EQUIPMENT APPEARANCE STUFF
* by Dank Elly
* Lets say you want to add something like socks to be selectable through markings
* Since people tend to have two feet, you'll actually need two new layers! one for each foot.
* First, add in the enum above a new layer slot, like so:
* LSock,
* RSock,
* Easy huh? Note that this enum does *not* define which layer in relation to other layers it will be layered!
* Next, since these'll be a whole new marking type, we'll need to add in a new marking category.
* in Content.Shared/Humanoid/Markings/MarkingCategories.cs, add in a new category for the socks
* lets assume we'll let the player pick two different socks, which means two different categories
* Its done the same way as this enum here
* Next, go to Content.Shared/Humanoid/HumanoidVisualLayersExtension.cs
* In here, find Sublayers() and add in the new layers to the switch statement
* case HumanoidVisualLayers.LFoot:
* yield return HumanoidVisualLayers.LSock;
* and so on. This will make it so if your leg/foot stops being visible, the sock will vanish as well! i think
* Next, we'll have to go through a lot of species files, to change a few things:
* speciesBaseSprites
* I'm not sure what this does, but you'll want to add in an entry under sprites for the new layer
* LSock: MobHumanoidAnyMarking <- I think this makes it selectable in the editor, and blank by default?
* RSock: MobHumanoidAnyMarking
* layers
* This is part of the species entity prototype, and this is where the sprite layering is defined.
* Note that this includes equipment layers, which means you can totally, say, have a tail sit between your suit and your backpack!
* - map: [ "enum.HumanoidVisualLayers.LFoot" ]
* - map: [ "enum.HumanoidVisualLayers.LSock" ]
* - map: [ "enum.HumanoidVisualLayers.RFoot" ]
* - map: [ "enum.HumanoidVisualLayers.RSock" ]
* This will make it so the socks are drawn on top of the feet, and not behind them.
* I'd list which files these are in, but there are a million different species files, all with the same name, in different folders
* So just search for "speciesBaseSprites" and "enum.HumanoidVisualLayers.Chest" and you'll find them all
* If you miss some, dont sweat it, someone'll point it out and then you can fix it! Hotties like you make the hottest hotfixes~
*/

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@@ -67,6 +67,9 @@ namespace Content.Shared.Humanoid
case HumanoidVisualLayers.Chest:
yield return HumanoidVisualLayers.Chest;
yield return HumanoidVisualLayers.Tail;
yield return HumanoidVisualLayers.TailBehind;
yield return HumanoidVisualLayers.TailBehindBackpack;
yield return HumanoidVisualLayers.TailOversuit;
break;
default:
yield break;

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@@ -8,6 +8,7 @@ namespace Content.Shared.Humanoid.Markings
Special,
Hair,
FacialHair,
Eyes, // imp
Head,
HeadTop,
HeadSide,
@@ -31,6 +32,7 @@ namespace Content.Shared.Humanoid.Markings
HumanoidVisualLayers.Special => MarkingCategories.Special,
HumanoidVisualLayers.Hair => MarkingCategories.Hair,
HumanoidVisualLayers.FacialHair => MarkingCategories.FacialHair,
HumanoidVisualLayers.Eyes => MarkingCategories.Eyes,
HumanoidVisualLayers.Head => MarkingCategories.Head,
HumanoidVisualLayers.HeadTop => MarkingCategories.HeadTop,
HumanoidVisualLayers.HeadSide => MarkingCategories.HeadSide,

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@@ -26,12 +26,12 @@ public static class MarkingColoring
/// <summary>
/// Returns list of colors for marking layers
/// </summary>
public static List<Color> GetMarkingLayerColors
(
public static List<Color> GetMarkingLayerColors(
MarkingPrototype prototype,
Color? skinColor,
Color? eyeColor,
MarkingSet markingSet
MarkingSet markingSet,
List<string>? ignores = null // Floof
)
{
var colors = new List<Color>();

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@@ -3,7 +3,7 @@ using Robust.Shared.Utility;
namespace Content.Shared.Humanoid.Markings
{
[Prototype]
[Prototype("marking")] // Floof
public sealed partial class MarkingPrototype : IPrototype
{
[IdDataField]
@@ -42,9 +42,111 @@ namespace Content.Shared.Humanoid.Markings
[DataField("sprites", required: true)]
public List<SpriteSpecifier> Sprites { get; private set; } = default!;
[DataField("shader")]
public string? Shader { get; private set; } = null;
/// <summary>
/// Allows specific images to be put into any arbitrary layer on the mob.
/// Whole point of this is to have things like tails be able to be
/// behind the mob when facing south-east-west, but in front of the mob
/// when facing north. This requires two+ sprites, each in a different
/// layer.
/// Is a dictionary: sprite name -> layer name,
/// e.g. "tail-cute-vulp" -> "tail-back", "tail-cute-vulp-oversuit" -> "tail-oversuit"
/// also, FLOOF ADD =3
/// </summary>
[DataField("layering")]
public Dictionary<string, string>? Layering { get; private set; }
/// <summary>
/// Allows you to link a specific sprite's coloring to another sprite's coloring.
/// This is useful for things like tails, which while they have two sets of sprites,
/// the two sets of sprites should be treated as one sprite for the purposes of
/// coloring. Just more intuitive that way~
/// Format: spritename getting colored -> spritename which colors it
/// so if we have a Tail Behind with 'cooltail' as the sprite name, and a Tail Oversuit
/// with 'cooltail-oversuit' as the sprite name, and we want to have the Tail Behind
/// inherit the color of the Tail Oversuit, we would do:
/// cooltail -> cooltail-oversuit
/// cooltail will be hidden from the color picker, and just use whatevers set for
/// cooltail-oversuit. Easy huh?
/// also, FLOOF ADD =3
/// </summary>
[DataField("colorLinks")]
public Dictionary<string, string>? ColorLinks { get; private set; }
public Marking AsMarking()
{
return new Marking(ID, Sprites.Count);
}
}
}
/* * * * * * * * * * * * * * * * * * * * * * * * *
* HOW 2 MAKE MARKINGS WITH MULTIPLE LAYERS
* by Dank Elly
*
* So, since the dawn of SS14, markings have been a single layer.
* This is fine, since most markings are simple in terms of how they appear on a mob.
* Just a cool skin color, or a pattern, or something.
*
* Then, tails were added.
* Tails are different, if you think about it!
* They tend to hang from the body, and appear behind the mob from some angles, and
* in front of the mob from others. No real way around it, otherwise it'll look wierd!
*
* But, markings are still a single layer, which means that all the images sit in the
* stacked deck of cards that is our sprite layers. If a marking is set to be in the
* Underwear layer, that marking will only ever be in the Underwear layer, no matter
* which way you turn! Fine and all for most markings, but not for tails.
*
* The previous solution was to just cookie-cut out a human shape from some directions
* of the tail sprites, then layer then on top of the mob, over clothes and such.
* This worked! Sort of! It wouldnt support missing legs, it only worked if you were
* wearing skin-tight jumpsuits, and it made it so that you can't have any fancy leg
* shapes (digilegs my beloved~)
*
* However, SS13 had solved this years ago, which I am totally taking credit for cus
* I made roughly this system for Goonstation! The solution here was to just use
* two layers lmao! A layer for the tail from most angles, and a layer for the tail
* when youre facing away. This is known as the Behind and Oversuit layers, cus one
* goes behind the mob, the other goes over your suit (and ideally under the backpack).
*
* LOREDUMP OVER HOW TO MAKE IT DO THIS
*
* First, make your marking prototype as normal.
* Note, you'll need extra sprites for every layer you want to add.
* This includes things like colorable accessories, which will need to be
* added to the new layers as well.
* Next, add in a 'layering' entry to the marking prototype.
* Then, add in a new entry to the 'layering' dictionary, like so:
* layering:
* name_of_image: LayerToPutItIn
* name_of_another_image: LayerToPutItIn
* I'll have a complete example later, but this is the basic idea.
* The first part of the entry is what you put for the state of that sprite
* Its how the game knows which sprite to mess with!
* The second part is the layer you want to put it in.
* This points to an entry in the enum stored in this file:
* Content.Shared/Humanoid/HumanoidVisualLayers.cs
* Capitalization matters!
* todo: a way to link the colorations between layers
*
* Heres an example from Resources/Prototypes/Floof/Entities/Mobs/Customization/Markings/debug.yml
*
- type: marking
id: TailDebugPro
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian, SlimePerson, IPC, Rodentia, Vulpkanin, Felinid, Human, Oni]
layering:
tail_oversuit: TailOversuit <--------------\
tail_behind: TailBehind <----------------+--------\
sprites: | |
- sprite: _Floof/Mobs/Customization/debug.rsi | |
state: tail_oversuit >-------------------/ |
- sprite: _Floof/Mobs/Customization/debug.rsi |
state: tail_behind >------------------------------/
*
* (dont include the arrows lol)
*/

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@@ -0,0 +1,159 @@
# Chest
marking-ArachnidOverlayFluffy = Fluffy
marking-ArachnidOverlayFluffy-fluffy = Fluff
marking-ArachnidTorsoSegments = Segmented Chest
marking-ArachnidTorsoSegments-segments1 = Chest
marking-ArachnidTorsoSegments-segments2 = Stomach
marking-SpiderMirror = Mirror
marking-SpiderMirror-mirror = Mirror
# Head
marking-ArachnidHeadSegments = Segmented Head
marking-ArachnidHeadSegments-segments1 = Head
marking-ArachnidHeadSegments-segments2 = Stripe
# Snout
marking-WhipSpiderMouth = Chelicerae (Whip)
marking-WhipSpiderMouth-whipspidermouth = Chelicerae
# Eyes
marking-ArachnidEyesDefault = Eyes
marking-ArachnidEyesDefault-eyes = Eyes (Default)
marking-ArachnidEyesJumper = Jumper Eyes
marking-ArachnidEyesJumper-jumper1 = Outer Right
marking-ArachnidEyesJumper-jumper2 = Inner Right
marking-ArachnidEyesJumper-jumper3 = Inner Left
marking-ArachnidEyesJumper-jumper4 = Outer Left
marking-ArachnidEyesJumperGlowing = Jumper Glowing Eyes
marking-ArachnidEyesJumperGlowing-jumper1 = Outer Right
marking-ArachnidEyesJumperGlowing-jumper2 = Inner Right
marking-ArachnidEyesJumperGlowing-jumper3 = Inner Left
marking-ArachnidEyesJumperGlowing-jumper4 = Outer Left
marking-ArachnidEyesRound = Round Eyes
marking-ArachnidEyesRound-round1 = Inner
marking-ArachnidEyesRound-round2 = Upper
marking-ArachnidEyesRound-round3 = Outer
marking-ArachnidEyesRound-round4 = Sides
marking-ArachnidEyesRoundGlowing = Round Glowing Eyes
marking-ArachnidEyesRoundGlowing-round1 = Inner
marking-ArachnidEyesRoundGlowing-round2 = Upper
marking-ArachnidEyesRoundGlowing-round3 = Outer
marking-ArachnidEyesRoundGlowing-round4 = Sides
marking-SpiderEyesMulti = Multicolor Eyes
marking-SpiderEyesMulti-multi1 = Top
marking-SpiderEyesMulti-multi2 = Middle Top
marking-SpiderEyesMulti-multi3 = Middle Bottom
marking-SpiderEyesMulti-multi4 = Bottom
marking-SpiderGlowEyes = Glowing Eyes
marking-SpiderGlowEyes-glow = Glowing Eyes
# RArm
marking-ArachnidRArmSegments = Segmented Arm (Right)
marking-ArachnidRArmSegments-segments1 = Upper Arm
marking-ArachnidRArmSegments-segments2 = Forearm
# LArm
marking-ArachnidLArmSegments = Segmented Arm (Left)
marking-ArachnidLArmSegments-segments1 = Upper Arm
marking-ArachnidLArmSegments-segments2 = Forearm
# RLeg
marking-ArachnidRLegSegments = Segmented Leg (Right)
marking-ArachnidRLegSegments-segments1 = Thigh
marking-ArachnidRLegSegments-segments2 = Shin
# LLeg
marking-ArachnidLLegSegments = Segmented Leg (Left)
marking-ArachnidLLegSegments-segments1 = Thigh
marking-ArachnidLLegSegments-segments2 = Shin
# UndergarmentBottom
# UndergarmentTop
marking-UndergarmentTopBinderA = Binder
marking-UndergarmentTopBinderA-binder = Binder
marking-UndergarmentTopTanktopA = Tanktop
marking-UndergarmentTopTanktopA-tanktop = Tanktop
marking-UndershirtBraSportsA = Bra (Sports)
marking-UndershirtBraSportsA-sports = Bra
marking-UndershirtBraStraplessA = Bra (Strapless)
marking-UndershirtBraStraplessA-strapless = Bra
marking-UndershirtDefaultA = Undershirt
marking-UndershirtDefaultA-undershirt = Undershirt
marking-UndershirtGrossSleevelessA = Tanktop (Gross)
marking-UndershirtGrossSleevelessA-grosssleeveless = Tanktop
marking-UndershirtNanotrasenA = Undershirt (Nanotrasen)
marking-UndershirtNanotrasenA-nanotrasen = Undershirt
marking-UndershirtRolledA = Undershirt (Cropped)
marking-UndershirtRolledA-rolledundershirt = Undershirt
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
marking-SpiderHair1 = Fluffy
marking-SpiderHair2 = Long Horned
marking-SpiderHair3 = Wisps
# HeadSide
marking-ArachnidCheliceraeSmall = Chelicerae (Small)
marking-ArachnidCheliceraeSmall-small = Chelicerae
marking-ArachnidCheliceraeBig = Chelicerae (Big)
marking-ArachnidCheliceraeBig-big = Chelicerae
marking-ArachnidCheliceraeSolifugid = Chelicerae (Solifugid)
marking-ArachnidCheliceraeSolifugid-solifugid = Chelicerae
marking-ArachnidCheliceraeLongjaw = Chelicerae (Longjaw)
marking-ArachnidCheliceraeLongjaw-longjaw = Chelicerae
# HeadTop
# Tail
marking-AbdomenBasic = Abdomen (Basic)
marking-AbdomenBasic-abdomenbasic1 = Legs
marking-AbdomenBasic-abdomenbasic2 = Abdomen
marking-AbdomenWidow = Abdomen (Widow)
marking-AbdomenWidow-widow1 = Abdomen and Arms
marking-AbdomenWidow-widow2 = Marking
marking-CreepyArms = Creepy Arms
marking-CreepyArms-creepy = Creepy Arms
marking-AppendagesScorpion = Appendages (Scorpion)
marking-AppendagesScorpion-scorpion = Legs and Pincers
# RArmExtension

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@@ -0,0 +1,151 @@
# Chest
marking-DionaFirefly = Fireflies
marking-DionaFirefly-firefly = Fireflies
marking-DionaFlowersBody-flowers1 = Vine
marking-DionaFlowersBody-flowers2 = Flowers
marking-DionaLivingNymph = Living Nymphs
marking-DionaLivingNymph-livingnymph = Living Nymphs
marking-DionaMossChest = Moss Drape
marking-DionaMossChest-moss = Moss Drape
marking-MycenaChest = Diona Fungal (Mycena)
marking-MycenaChest-mycena = Mycena
marking-MycenaChestGlow = Diona Fungal (Glowing Mycena)
marking-MycenaChestGlow-mycena = Mycena
marking-ShelfChest = Diona Fungal (Shelf)
marking-ShelfChest-shelf = Shelf
# Head
marking-Amanita = Diona Fungal (Amanita)
marking-Amanita-amanita1 = Cap
marking-Amanita-amanita2 = Spots and Gills
marking-DionaBigFirefly = Big Fireflies
marking-DionaBigFirefly-bigfirefly = Big Fireflies
marking-DionaPollenDust = Pollen Cloud
marking-DionaPollenDust-pollendust = Pollen Cloud
marking-DionaSunflower = Sunflower
marking-DionaSunflower-sunflower_base = Sunflower Center
marking-DionaSunflower-sunflower_eyes = Sunflower Eyes
marking-DionaSunflower-sunflower_petals1 = Sunflower Petals 1
marking-DionaSunflower-sunflower_petals2 = Sunflower Petals 2
marking-DionaSunflowerEyesUnshaded = Sunflower Eyes (Unshaded)
marking-DionaSunflowerEyesUnshaded-sunflower_eyes = Sunflower Eyes
marking-DionaFlowersHead-flowers1 = Stems
marking-DionaFlowersHead-flowers2 = Flowers
marking-DionaBloomHead-bloom1 = Stem
marking-DionaBloomHead-bloom2 = Flower
marking-DionaCornflowerHead-cornflower1 = Leaves
marking-DionaCornflowerHead-cornflower2 = Flowers (Inner)
marking-DionaCornflowerHead-cornflower3 = Flowers
marking-DionaGarlandHead-garland1 = Leaves
marking-DionaGarlandHead-garland2 = Flowers (Inner)
marking-DionaGarlandHead-garland3 = Flowers 1
marking-DionaGarlandHead-garland4 = Flowers 2
marking-DionaGarlandHead-garland5 = Flowers 3
marking-DionaKingHead-king1 = Stem
marking-DionaKingHead-king2 = Flower
marking-DionaLotusHead-lotus1 = Stem
marking-DionaLotusHead-lotus2 = Flower
marking-DionaRoseHead-rose1 = Stem
marking-DionaRoseHead-rose2 = Flower
marking-DionaRoseyHead-rosey1 = Bush
marking-DionaRoseyHead-rosey2 = Flowers (Inner)
marking-DionaRoseyHead-rosey3= Flowers
marking-DionaSpinnerHeadSide-spinner1 = Roots
marking-DionaSpinnerHeadSide-spinner2 = Eyes
marking-DionaSproutHeadSide-sprout1= Primary
marking-DionaSproutHeadSide-sprout2 = Secondary
marking-DionaVineHeadTop-vine1 = Root
marking-DionaVineHeadTop-vine2 = Vines
marking-DionaVinelHead-vinel1 = Primary
marking-DionaVinelHead-vinel2 = Secondary
marking-DionaVinesHead-vines1 = Primary
marking-DionaVinesHead-vines2 = Secondary
marking-DionaWildflowerHead-wildflower1 = Leaves
marking-DionaWildflowerHead-wildflower2 = Flowers (Inner)
marking-DionaWildflowerHead-wildflower3= Flowers 1
marking-DionaWildflowerHead-wildflower4 = Flowers 2
marking-DionaWildflowerHead-wildflower5 = Flowers 3
marking-DionaWildflowerHead-wildflower6 = Flowers 4
marking-JackHead = Diona Fungal (Jack o' Lantern)
marking-JackHead-jack = Pumpkin
marking-MycenaHead = Diona Fungal (Mycena)
marking-MycenaHead-mycena = Mycena
marking-MycenaHeadGlow = Diona Fungal (Glowing Mycena)
marking-MycenaHeadGlow-mycena = Mycena
marking-ShelfHead = Diona Fungal (Shelf)
marking-ShelfHead-shelf = Shelf
# Snout
# Eyes
# RArm
# LArm
marking-MycenaArm = Diona Fungal (Mycena)
marking-MycenaArm-mycena = Mycena
marking-MycenaArmGlow = Diona Fungal (Glowing Mycena)
marking-MycenaArmGlow-mycena = Mycena
# RLeg
# LLeg
# UndergarmentBottom
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
# HeadTop
marking-DionaMoonBloom = Moon Bloom
marking-DionaMoonBloom-dionamoonbloom = Moon Bloom
# Tail
# RArmExtension

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# Chest
marking-DwarfChestHair = Chest Hair
marking-DwarfChestHair-chesthair = Chest Hair
marking-DwarfConstellationChest = Chest Constellation
marking-DwarfConstellationChest-constellation = Chest Constellation
marking-DwarfMarkBear = Mark of the Bear
marking-DwarfMarkBear-markbear = Mark of the Bear
marking-DwarfMarkCobra = Mark of the Cobra
marking-DwarfMarkCobra-markcobra = Mark of the Cobra
marking-DwarfMarkSpider = Mark of the Spider
marking-DwarfMarkSpider-markspider = Mark of the Spider
marking-DwarfTattooShootingStar = Shooting Star Tattoo
marking-DwarfTattooShootingStar-shootingstar = Shooting Star Tattoo
# Head
marking-DwarfBearCheeks = Glowing Cheeks
marking-DwarfBearCheeks-bearcheeks = Glowing Cheeks
marking-DwarfConstellationHead = Head Constellation
marking-DwarfConstellationHead-constellation = Head Constellation
marking-DwarfHeadGlow = Glowing Star
marking-DwarfHeadGlow-glow = Glowing Star
# Snout
# Eyes
# RArm
marking-DwarfConstellationRArm = Arm Constellation (Right)
marking-DwarfConstellationRArm-constellation = Arm Constellation (Right)
# LArm
marking-DwarfArmHair = Arm Hair
marking-DwarfArmHair-hair = Arm Hair
marking-DwarfConstellationLArm = Arm Constellation (Left)
marking-DwarfConstellationLArm-constellation = Arm Constellation (Left)
# RLeg
marking-DwarfConstellationRLeg = Leg Constellation (Right)
marking-DwarfConstellationRLeg-constellation = Leg Constellation (Right)
# LLeg
marking-DwarfConstellationLLeg = Leg Constellation (Left)
marking-DwarfConstellationLLeg-constellation = Leg Constellation (Left)
marking-DwarfLegHair = Leg Hair
marking-DwarfLegHair-hair = Leg Hair
# UndergarmentBottom
# UndergarmentTop
# LFoot
marking-DwarfConstellationLFoot = Foot Constellation (Left)
marking-DwarfConstellationLFoot-constellation = Foot Constellation (Left)
# RFoot
marking-DwarfConstellationRFoot = Foot Constellation (Right)
marking-DwarfConstellationRFoot-constellation = Foot Constellation (Right)
# LHand
marking-DwarfConstellationLHand = Hand Constellation (Left)
marking-DwarfConstellationLHand-constellation = Hand Constellation (Left)
marking-DwarfMarkKangarooLHand = Mark of the Kangaroo (Left)
marking-DwarfMarkKangarooLHand-markkangaroo = Mark of the Kangaroo (Left)
# RHand
marking-DwarfConstellationRHand = Hand Constellation (Right)
marking-DwarfConstellationRHand-constellation = Hand Constellation (Right)
marking-DwarfMarkKangarooRHand = Mark of the Kangaroo (Right)
marking-DwarfMarkKangarooRHand-markkangaroo = Mark of the Kangaroo (Right)
# FacialHair
# Hair
# HeadSide
# HeadTop
# Tail
# RArmExtension

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# Chest
# Head
# Snout
# Eyes
marking-HumanLEyeGlow = Glowing Eye (Left)
marking-HumanLEyeGlow-tattoo_eye_l = Glowing Eye (Left)
marking-HumanREyeGlow = Glowing Eye (Right)
marking-HumanREyeGlow-tattoo_eye_r = Glowing Eye (Right)
# RArm
# LArm
# RLeg
# LLeg
# UndergarmentBottom
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
# HeadTop
marking-PrettyFly = Stinky Agent
# Tail
# RArmExtension

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# Chest
marking-BodyhairHumanFemale = Body Hair
marking-BodyhairHumanFemale-bodyhairfemale = Body Hair
marking-BodyhairHumanMale = Body Hair
marking-BodyhairHumanMale-bodyhairmale = Body Hair
marking-BodyhairHumanUnsexed = Body Hair
marking-BodyhairHumanUnsexed-bodyhairmale = Body Hair
marking-ChestBackstabbed = Backstabbed
marking-ChestBackstabbed-backstabbed = Backstabbed
marking-ChestCutHere = 'Cut Here' Tattoo
marking-ChestCutHere-cuthere = 'Cut Here' Tattoo
marking-ChestHeavyTattoos = Heavy Chest Tattoos
marking-ChestHeavyTattoos-heavy1 = Heavy Chest Tattoos (Upper)
marking-ChestHeavyTattoos-heavy2 = Heavy Chest Tattoos (Middle)
marking-ChestHeavyTattoos-heavy3 = Heavy Chest Tattoos (Lower)
marking-ChestNecklace = Necklace
marking-ChestNecklace-necklace = Necklace
marking-ChestTwistingLeft = Twisted Scar (Left)
marking-ChestTwistingLeft-twistingleft = Twisted Scar (Left)
marking-ChestTwistingRight = Twisted Scar (Right)
marking-ChestTwistingRight-twistingright = Twisted Scar (Right)
marking-HumanoidAbs = Muscles
marking-HumanoidAbs-muscular = Muscles
marking-ProstheticShoulderL = Prosthetic (Left Shoulder)
marking-ProstheticShoulderL-prostheticshoulderleft = Prosthetic
marking-ProstheticShoulderR = Prosthetic (Right Shoulder)
marking-ProstheticShoulderR-prostheticshoulderright = Prosthetic (Right Shoulder)
marking-TattooAnchor = Tattoo (Anchor)
marking-TattooAnchor-anchor = Tattoo
marking-TattooCode1 = Tattoo (Code QR Back Small)
marking-TattooCode1-code1 = Tattoo
marking-TattooCode2 = Tattoo (Code Bar Back)
marking-TattooCode2-code2 = Tattoo
marking-TattooCode3 = Tattoo (Code QR Back Big)
marking-TattooCode3-code3 = Tattoo
marking-TattooDragon = Tattoo (Dragon)
marking-TattooDragon-dragontattoo1 = Body
marking-TattooDragon-dragontattoo2 = Highlights
marking-TattooNanotrasenChest-nanotrasen = Chest Tattoo (Nanotrasen)
marking-TattooNanotrasenChest = Chest Tattoo (Nanotrasen)
marking-ChestStar = Star Scar
marking-ChestStar-star = Star Scar
marking-TorsoIncision = Torso Incision
marking-TorsoIncision-torso_incision = Torso Incision
marking-TattooVinesHumanoid = Tattoo (Vines)
marking-TattooVinesHumanoid-vines = Tattoo (Vines)
marking-VitiligoChestF = Vitiligo Spread
marking-VitiligoChestSpots = Vitiligo Spots
# Head
marking-EyebrowsBig = Eyebrows (Big)
marking-EyebrowsBig-eyebrowsthick = Eyebrows (Big)
marking-EyebrowsBigger = Eyebrows (Bigger)
marking-EyebrowsBigger-eyebrowsultra = Eyebrows (Bigger)
marking-EyebrowsUnibrow = Eyebrows (Unibrow)
marking-EyebrowsUnibrow-eyebrowsunibrow = Eyebrows (Unibrow)
marking-HeadHeavyTattoos = Heavy Neck Tattoos
marking-HeadHeavyTattoos-heavy1 = Heavy Neck Tattoos (Lower)
marking-HeadHeavyTattoos-heavy2 = Heavy Neck Tattoos (Upper)
marking-HeadTwisting = Twisted Scar
marking-HeadTwisting-twisting = Twisted Scar
marking-HeadTwistingFlipped = Twisted Scar, Flipped
marking-HeadTwisting-twistingflipped = Twisted Scar, Flipped
marking-HumanoidEyebags = Eyebags
marking-HumanoidEyebags-eyebags = Eyebags
marking-SmileScars = The Jonker
marking-SmileScars-smile = The Jonker
marking-VitiligoHeadJaw = Vitiligo (Jawline)
marking-VitiligoHeadL = Vitiligo (Left Eye)
marking-VitiligoHeadR = Vitiligo (Right Eye)
marking-Shadow = Gloomy
# Snout
marking-HeadSeptum = Septum Ring
marking-HeadSeptum-septum = Septum Ring
# Eyes
# RArm
marking-ArmDollJointsTattooRight = Doll Joints Arm Tattoo (Right)
marking-ArmDollJointsTattooRight-doll = Doll Joints Arm Tattoo (Right)
marking-ArmHeavyTattoosRight = Heavy Arm Tattoos (Right)
marking-ArmHeavyTattoosRight-heavy1 = Heavy Arm Tattoos (Upper)
marking-ArmHeavyTattoosRight-heavy2 = Heavy Arm Tattoos (Lower)
marking-ArmProstheticRight = Prosthetic (Right Arm)
marking-ArmProstheticRight-prosthetic = Prosthetic (Right Arm)
marking-ArmTwistingRight = Twisted Scar (Right Arm)
marking-ArmTwistingRight-twisting = Twisted Scar (Right Arm)
marking-TattooCode4 = Tattoo (Code QR Right Arm)
marking-TattooCode4-code4 = Tattoo
marking-TattooCode5 = Tattoo (Code Bar Right Arm)
marking-TattooCode5-code5 = Tattoo
marking-TattooHeartR = Tattoo (Heart Right Arm)
marking-TattooHeartR-heart = Tattoo
marking-VitiligoArmR = Vitiligo (Right Arm)
# LArm
marking-ArmDollJointsTattooLeft = Doll Joints Arm Tattoo (Left)
marking-ArmDollJointsTattooLeft-doll = Doll Joints Arm Tattoo (Left)
marking-ArmHeavyTattoosLeft = Heavy Arm Tattoos (Left)
marking-ArmHeavyTattoosLeft-heavy1 = Heavy Arm Tattoos (Upper)
marking-ArmHeavyTattoosLeft-heavy2 = Heavy Arm Tattoos (Lower)
marking-ArmProstheticLeft = Prosthetic (Left Arm)
marking-ArmProstheticLeft-prosthetic = Prosthetic (Left Arm)
marking-ArmTwistingLeft = Twisted Scar (Left Arm)
marking-ArmTwistingLeft-twisting = Twisted Scar (Left Arm)
marking-TattooHeartL = Tattoo (Heart Left Arm)
marking-TattooHeartL-heart = Tattoo
marking-VitiligoArmL = Vitiligo (Left Arm)
# RLeg
marking-LegDollJointsTattooRight = Doll Joints Leg Tattoo (Right)
marking-LegDollJointsTattooRight-doll = Doll Joints Leg Tattoo (Right)
marking-LegHeavyTattoosRight = Heavy Leg Tattoos (Right)
marking-LegHeavyTattoosRight-heavy1 = Heavy Leg Tattoos (Upper)
marking-LegHeavyTattoosRight-heavy2 = Heavy Leg Tattoos (Lower)
marking-LegProstheticRight = Prosthetic (Right Leg)
marking-LegProstheticRight-prosthetic = Prosthetic (Right Leg)
marking-LegTwistingRight = Twisted Scar (Right Leg)
marking-LegTwistingRight-twisting = Twisted Scar (Right Leg)
marking-VitiligoLegR = Vitiligo (Right)
# LLeg
marking-LegDollJointsTattooLeft = Doll Joints Leg Tattoo (Left)
marking-LegDollJointsTattooLeft-doll = Doll Joints Leg Tattoo (Left)
marking-LegHeavyTattoosLeft = Heavy Leg Tattoos (Left)
marking-LegHeavyTattoosLeft-heavy1 = Heavy Leg Tattoos (Upper)
marking-LegHeavyTattoosLeft-heavy2 = Heavy Leg Tattoos (Lower)
marking-LegProstheticLeft = Prosthetic (Left Leg)
marking-LegProstheticLeft-prosthetic = Prosthetic (Left Leg)
marking-LegTwistingLeft = Twisted Scar (Left Leg)
marking-LegTwistingLeft-twisting = Twisted Scar (Left Leg)
marking-VitiligoLegL = Vitiligo (Left)
# UndergarmentBottom
marking-UnderwearLowriders = Lowriders
marking-UnderwearLowriders-lowriders = Underwear
marking-UnderwearTanga = Tanga
marking-UnderwearTanga-tanga = Underwear
# UndergarmentTop
marking-UndergarmentTopBinderF = Binder
marking-UndergarmentTopBinderF-binderf = Binder
marking-UndergarmentTopBinderU = Binder
marking-UndergarmentTopBinderU-binder = Binder
marking-UndergarmentTopTanktopF = Tanktop
marking-UndergarmentTopTanktopF-tanktopf = Tanktop
marking-UndergarmentTopTanktopU = Tanktop
marking-UndergarmentTopTanktopU-tanktop = Tanktop
marking-UndershirtBraClassic = Bra
marking-UndershirtBraClassic-classic = Bra
marking-UndershirtBraSports = Bra (Sports)
marking-UndershirtBraSports-sports = Bra
marking-UndershirtBraSportsF = Bra (Sports)
marking-UndershirtBraSportsF-sportsf = Bra
marking-UndershirtBraSportsU = Bra (Sports)
marking-UndershirtBraSportsU-sports = Bra
marking-UndershirtBraStrapless = Bra (Strapless)
marking-UndershirtBraStrapless-strapless = Bra
marking-UndershirtBraStraplessF = Bra (Strapless)
marking-UndershirtBraStraplessF-straplessf = Bra
marking-UndershirtBraStraplessU = Bra (Strapless)
marking-UndershirtBraStraplessU-strapless = Bra
marking-UndershirtDefault = Undershirt
marking-UndershirtDefault-undershirt = Undershirt
marking-UndershirtDefaultF = Undershirt
marking-UndershirtDefaultF-undershirtf = Undershirt
marking-UndershirtDefaultU = Undershirt
marking-UndershirtDefaultU-undershirt = Undershirt
marking-UndershirtGrossSleeveless = Tanktop (Gross)
marking-UndershirtGrossSleeveless-grosssleeveless = Tanktop
marking-UndershirtGrossSleevelessF = Tanktop (Gross)
marking-UndershirtGrossSleevelessF-grosssleevelessf = Tanktop
marking-UndershirtGrossSleevelessU = Tanktop (Gross)
marking-UndershirtGrossSleevelessU-grosssleeveless = Tanktop
marking-UndershirtNanotrasen = Undershirt (Nanotrasen)
marking-UndershirtNanotrasen-nanotrasen = Undershirt
marking-UndershirtNanotrasenF = Undershirt (Nanotrasen)
marking-UndershirtNanotrasenF-nanotrasenf = Undershirt
marking-UndershirtNanotrasenU = Undershirt (Nanotrasen)
marking-UndershirtNanotrasenU-nanotrasen = Undershirt
marking-UndershirtRolled = Undershirt (Cropped)
marking-UndershirtRolled-rolledundershirt = Undershirt
marking-UndershirtRolledF = Undershirt (Cropped)
marking-UndershirtRolledF-rolledundershirtf = Undershirt
marking-UndershirtRolledU = Undershirt (Cropped)
marking-UndershirtRolledU-rolledundershirt = Undershirt
# LFoot
marking-FootDollJointsTattooLeft = Doll Joints Foot Tattoo (Left)
marking-FootDollJointsTattooLeft-doll = Doll Joints Foot Tattoo (Left)
marking-FootHeavyTattoosLeft = Heavy Foot Tattoos (Left)
marking-FootHeavyTattoosLeft-heavy1 = Heavy Foot Tattoos (Inner)
marking-FootHeavyTattoosLeft-heavy2 = Heavy Foot Tattoos (Outer)
marking-FootProstheticLeft-prosthetic = Prosthetic (Left Foot)
marking-FootProstheticLeft = Prosthetic (Left Foot)
# RFoot
marking-FootDollJointsTattooRight = Doll Joints Foot Tattoo (Right)
marking-FootDollJointsTattooRight-doll = Doll Joints Foot Tattoo (Right)
marking-FootHeavyTattoosRight = Heavy Foot Tattoos (Right)
marking-FootHeavyTattoosRight-heavy1 = Heavy Foot Tattoos (Inner)
marking-FootHeavyTattoosRight-heavy2 = Heavy Foot Tattoos (Outer)
marking-FootProstheticRight = Prosthetic (Right Foot)
marking-FootProstheticRight-prosthetic = Prosthetic (Right Foot)
# LHand
marking-HandBraceletLeft = Bracelet (Left)
marking-HandBraceletLeft-bracelet = Bracelet (Left)
marking-HandDollJointsTattooLeft = Doll Joints Hand Tattoo (Left)
marking-HandDollJointsTattooLeft-doll = Doll Joints Hand Tattoo (Left)
marking-HandHeavyTattoosLeft = Heavy Hand Tattoos (Left)
marking-HandHeavyTattoosLeft-heavy1 = Heavy Hand Tattoos (Outer)
marking-HandHeavyTattoosLeft-heavy2 = Heavy Hand Tattoos (Inner)
marking-HandProstheticLeft = Prosthetic (Left Hand)
marking-HandProstheticLeft-prosthetic = Prosthetic (Left Hand)
marking-HandRingsLeft = Rings (Left)
marking-HandRingsLeft-rings1 = Left Index Finger
marking-HandRingsLeft-rings2 = Left Ring Finger
marking-HandTwistingLeft = Twisted Scar (Left Hand)
marking-HandTwistingLeft-twisting = Twisted Scar (Left Hand)
marking-VitiligoHandL = Vitiligo (Left Hand)
# RHand
marking-HandBraceletRight = Bracelet (Right)
marking-HandBraceletRight-bracelet = Bracelet (Right)
marking-HandDollJointsTattooRight = Doll Joints Hand Tattoo (Right)
marking-HandDollJointsTattooRight-doll = Doll Joints Hand Tattoo (Right)
marking-HandHeavyTattoosRight = Heavy Hand Tattoos (Right)
marking-HandHeavyTattoosRight-heavy1 = Heavy Hand Tattoos (Outer)
marking-HandHeavyTattoosRight-heavy2 = Heavy Hand Tattoos (Inner)
marking-HandProstheticRight = Prosthetic (Right Hand)
marking-HandProstheticRight-prosthetic = Prosthetic (Right Hand)
marking-HandRingsRight = Rings (Right)
marking-HandRingsRight-rings1 = Right Index Finger
marking-HandRingsRight-rings2 = Right Ring Finger
marking-HandTwistingRight = Twisted Scar (Right Hand)
marking-HandTwistingRight-twisting = Twisted Scar (Right Hand)
marking-VitiligoHandR = Vitiligo (Right Hand)
# FacialHair
marking-FloralBeard = Beard (Floral)
# Hair
marking-BurqaSolid = Burqa
marking-HairFloralLong = Floral hair (Long)
marking-HairFloralMid = Floral hair (Medium)
marking-HijabFashionable = Hijab (Fashionable)
marking-HijabSimple = Hijab (Simple)
marking-HumanHairFrenchBraid = French Braid
marking-HumanHairGatheredlow = Gathered Low
marking-HumanHairHalfUpShort = Half-Up (Short)
marking-HumanHairHalfUpLong = Half-Up (Long)
marking-HumanHairHalfUpUndercut = Half-Up (Undercut)
marking-HumanHairLowpigtails = Low Pigtails
marking-HumanHairMidPartLong = Middle Part (Long)
marking-HumanHairMidPartLonger = Middle Part (Longer)
marking-HumanHairMullet = Mullet
marking-HumanHairMulletSideshave = Mullet (Sideshave)
marking-HumanHairSpikyPonytailLong = Ponytail (Spiky Long)
marking-HumanHairUndercutCurly = Undercut (Curly)
marking-HumanHairSideshaveCurly = Sideshave (Curly)
marking-MessyPonytail = Messy Ponytail
marking-Niqab = Niqab
marking-TichelFashionable = Tichel (Fashionable)
marking-TichelSimple = Tichel (Simple)
marking-HumanHairShaggy = Shaggy
marking-HumanHairShaggyLonger = Shaggy (Longer)
marking-HumanHairShaggyMessy = Shaggy (Messy)
marking-HumanHairSusie = Mean Girl (Bangs)
marking-HumanHairSusieNoBangs = Mean Girl
marking-HumanHairEyeBangLong = Eye Bang (Long)
marking-HumanHairEyeBangSideTail = Eye Bang (Side Tail)
marking-HumanHairOverEyes = Over Eyes
marking-HumanHairOverEyesTail = Over Eyes (Messy Floor-length)
marking-HumanHairFringeTail = Fringe (Ponytail)
marking-HumanHairFringeRat = Fringe (Low Ponytail)
marking-HumanHairFringeBraid = Fringe (Braid)
marking-HumanHairAsymBun = Asymmetrical Bun
marking-HumanHairIntakeShort = Intake (Short)
marking-HumanHairIntakeLong = Intake (Long)
marking-HumanHairLiberatorTied = Liberator (Tied)
marking-HumanHairLiberatorShort = Liberator (Short)
marking-HumanHairLiberatorLong = Liberator (Long)
marking-HumanHairDrillTail = Drill Ponytail
marking-HumanHairBraidMed = Braided (Medium)
marking-HumanHairLocsTied = Tied Locs
marking-HumanHairCurlyPerm = Curly Perm
marking-HumanHairPosterPerson = Poster Person
marking-HumanHairSmiler = Happy Smiler
marking-HumanHairWavyLong = Wavy (Long)
marking-HumanHairMiddlePartShort = Middle part (Short)
marking-HumanHairFadeHighlight = Fade Highlights
marking-HumanHairChonmage = Chonmage
marking-HumanHairBaldingLong = Balding (Long)
marking-HumanHairBaldingCurls = Balding Curls
marking-HumanHairFriar = Friar
marking-HumanHairAdoringFan = Adoring Fan
marking-HumanHairBabyHair = Baby Hair
marking-HumanHairGuyMullet = Blue Collar
marking-HumanHairGuyTied = Blue Collar (Tied)
marking-HumanHairMidPartPonytail = Foppish
marking-HumanHairMidBangs = Shy Guy (Brave)
marking-HumanHairMidBangsCovered = Shy Guy
marking-HumanHairSideshaveBun = Topknot
marking-HumanHairJed = Pleasant
marking-HumanHairJedPonytail = Pleasant (Tied)
# HeadSide
# HeadTop
marking-HeadEarrings = Earrings (Small)
marking-HeadEarrings-earrings1 = Right Earring
marking-HeadEarrings-earrings2 = Left Earring
marking-HeadEarringsDrop = Earrings (Drop)
marking-HeadEarringsDrop-earringsdrop1 = Right Earring
marking-HeadEarringsDrop-earringsdrop2 = Left Earring
marking-HeadEarringsWeights = Earrings (Weights)
marking-HeadEarringsWeights-earringsweights1 = Right Earring
marking-HeadEarringsWeights-earringsweights2 = Left Earring
# Tail
# RArmExtension

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# Chest
marking-ChestChimeraFemaleMoth = Moth Chest (Chimera)
marking-ChestChimeraFemaleMoth-chimeraf = Chimera
marking-ChestChimeraMaleMoth = Moth Chest (Chimera)
marking-ChestChimeraMaleMoth-chimeram = Chimera
marking-ChestTwistingLeftFemaleMoth = Scar (Twisted Scar Left)
marking-ChestTwistingLeftFemaleMoth-twistingleftf = Twisted Scar (Left)
marking-ChestTwistingLeftMaleMoth = Scar (Twisted Scar Left)
marking-ChestTwistingLeftMaleMoth-twistingleftm = Twisted Scar (Left)
marking-ChestTwistingRightFemaleMoth = Scar (Twisted Scar Right)
marking-ChestTwistingRightFemaleMoth-twistingrightf = Twisted Scar (Right)
marking-ChestTwistingRightMaleMoth = Scar (Twisted Scar Right)
marking-ChestTwistingRightMaleMoth-twistingrightm = Twisted Scar (Right)
marking-ChestStarMoth = Scar (Star)
marking-ChestStarMoth-star = Star Scar
marking-MothBodyClaw = Scar (Claws)
marking-MothBodyClaw-claw = Claw Scars
marking-MothChestGlow = Moth Bioluminescence (Chest)
marking-MothChestGlow-glow = Glow
marking-TorsoIncisionMoth = Scar (Incision)
marking-TorsoIncisionMoth-incision = Torso Incision
# Head
marking-BadmoltMoth = Scar (Bad Molt)
marking-BadmoltMoth-badmolt = Bad Molt
marking-EyebagsMoth = Eye (Eyebags)
marking-EyebagsMoth-eyebags = Eyebags
marking-HeadChimeraMoth = Moth Head (Chimera)
marking-HeadChimeraMoth-chimera = Chimera
marking-HeadTwistingMoth = Scar (Twisted)
marking-HeadTwistingMoth-twisting = Twisted Scar
marking-MothBurnLeft = Burn Scar (Left)
marking-MothBurnLeft-burnleft = Burn Scar (Left)
marking-MothBurnRight = Burn Scar (Right)
marking-MothBurnRight-burnright = Burn Scar (Right)
marking-MothFaceClaw = Claw Scars (Face)
marking-MothFaceClaw-claw = Claw Scars (Face)
marking-MothHeadGlow = Moth Bioluminescence (Head)
marking-MothHeadGlow-glow = Glow
marking-MothSlashLeft = Scar (Claw Left)
marking-MothSlashLeft-slashleft = Claw Scars (Left)
marking-MothSlashRight = Scar (Claw Right)
marking-MothSlashRight-slashright = Claw Scars (Right)
# Snout
marking-MouthpartsFulgoridae = Mouthparts (Fulgoridae)
marking-MouthpartsFulgoridaeUpturned = Mouthparts (Fulgoridae Upturned)
marking-MouthpartsHymenoptera = Mouthparts (Hymenoptera)
marking-MouthpartsHymenopteraLarge = Mouthparts (Hymenoptera Large)
marking-MouthpartsProboscisDownturned = Mouthparts (Proboscis Downturned)
marking-MouthpartsProboscisDownturned-proboscisdownturned = Mouthparts (Proboscis Downturned)
marking-MouthpartsProboscisUpturned = Mouthparts (Proboscis Upturned)
marking-MouthpartsProboscisUpturned-proboscisupturned = Mouthparts (Proboscis Upturned)
marking-MouthpartsSchistocerca = Mouthparts (Schistocerca)
# Eyes
marking-HeterochromiaMoth = Eyes (Heterophobia)
marking-HeterochromiaMoth-heterochromia = Heterophobia
marking-MothBiggerEyes = Eyes (Large)
marking-MothBiggerEyes-bigger = Bigger Eyes
# RArm
marking-ProstheticArmRightMoth = Prosthetic (Right Arm)
marking-ProstheticArmRightMoth-prosthetic = Prosthetic (Right Arm)
marking-TwistingArmRightMoth = Scar (Twisted Right Arm)
marking-TwistingArmRightMoth-twisting = Twisted Scar (Right)
# LArm
marking-ChimeraArmLeftMoth = Moth Left Arm (Chimera)
marking-ChimeraArmLeftMoth-chimera = Chimera (Arm)
marking-ProstheticArmLeftMoth = Prosthetic (Left Arm)
marking-ProstheticArmLeftMoth-prosthetic = Prosthetic (Left Arm)
marking-TwistingArmLeftMoth = Scar (Twisted Left Arm)
marking-TwistingArmLeftMoth-twisting = Twisted Scar (Left Arm)
# RLeg
marking-LegProstheticRightMoth = Prosthetic (Right Leg)
marking-LegProstheticRightMoth-prosthetic = Prosthetic (Right Leg)
marking-LegTwistingRightMoth = Scar (Twisted Right Leg)
marking-LegTwistingRightMoth-twisting = Twisted Scar (Right)
# LLeg
marking-LegChimeraLeftMoth = Moth left Leg (Chimera)
marking-LegChimeraLeftMoth-chimera = Chimera (Leg)
marking-LegProstheticLeftMoth = Prosthetic (Left Leg)
marking-LegProstheticLeftMoth-prosthetic = Prosthetic (Left Leg)
marking-LegTwistingLeftMoth = Scar (Twisted Left Leg)
marking-LegTwistingLeftMoth-twisting = Twisted Scar (Left)
# UndergarmentBottom
# UndergarmentTop
# LFoot
marking-FootChimeraLeftMoth = Moth Left Foot (Chimera)
marking-FootChimeraLeftMoth-chimera = Chimera (Foot)
marking-FootProstheticLeftMoth = Prosthetic (Left Foot)
marking-FootProstheticLeftMoth-prosthetic = Prosthetic (Left Foot)
# RFoot
marking-FootProstheticRightMoth = Prosthetic (Right Foot)
marking-FootProstheticRightMoth-prosthetic = Prosthetic (Right Foot)
# LHand
marking-HandChimeraLeftMoth = Moth Left Hand (Chimera)
marking-HandChimeraLeftMoth-chimera = Chimera (Hand)
marking-HandProstheticLeftMoth = Prosthetic (Left Hand)
marking-HandProstheticLeftMoth-prosthetic = Prosthetic (Left Hand)
marking-HandTwistingLeftMoth = Scar (Twisted Left Hand)
marking-HandTwistingLeftMoth-twisting = Twisted Scar (Left Hand)
# RHand
marking-HandProstheticRightMoth = Prosthetic (Right Hand)
marking-HandProstheticRightMoth-prosthetic = Prosthetic Hand (Right)
marking-HandTwistingRightMoth = Scar (Twisted Right Hand)
marking-HandTwistingRightMoth-twisting = Twisted Scar (Right Hand)
# FacialHair
# Hair
# HeadSide
marking-PlateBlunt = Head (Blunt)
marking-PlateHeart = Head (Heart)
marking-PlateDaisy = Head (Daisy)
marking-PlateHorn = Head (Horned)
marking-PlateSmallSpike = Head (Spike)
# HeadTop
marking-MothBeetleHorn1 = Beetle Horn (Pronged)
marking-MothBeetleHorn1-beetlehorn1 = Beetle Horn (Pronged)
marking-MothBeetleHorn2 = Beetle Horn (Lance)
marking-MothBeetleHorn2-beetlehorn2 = Beetle Horn (Lance)
marking-MothGlowAntenna = Antennae (Firefly)
marking-MothGlowAntenna-glowantenna = Antennae
marking-AntennaCockroach = Antennae (Cockroach)
marking-AntennaCockroach-cockroach = Antennae
marking-AntennaHeart = Antennae (Heartbrush)
marking-AntennaHeart-heart1 = Antennae
marking-AntennaHeart-heart2 = Heart
marking-AntennaFly = Antennae (Fly)
marking-AntennaFly-fly = Antennae
marking-AntennaShort = Antennae (Locust)
marking-AntennaShort-nub = Antennae
# Tail
marking-LunaWings = Wings (Luna Moth)
marking-LunaWings-luna_neck = Neck
marking-LunaWings-luna_primary_front = Wings
marking-LunaWings-luna_secondary_front = Spots
marking-MothBee = Wings (Bumblebee)
marking-MothBee-bee_neck = Neck
marking-MothBee-bee_primary_front = Wings
marking-MothBee-bee_secondary_front = Outer stripes
marking-MothBee-bee_tertiary_front = Inner stripe
marking-MothBeetleTail = Wings (Junebug)
marking-MothBeetleTail-beetle_neck = Neck
marking-MothBeetleTail-beetle_primary_front = Outline
marking-MothBeetleTail-beetle_secondary_front = Wings
marking-MothBeetleTail-beetle_tertiary_behind = Inner wings
marking-MothFirefly = Wings (Firefly Underlay)
marking-MothFirefly-firefly_neck = Neck
marking-MothFirefly-firefly_primary_front = Firefly Wings
marking-MothFireflyOverlay = Firefly (Overlay)
marking-MothFireflyOverlay-firefly_secondary_front = Firefly (Overlay)
marking-MothGlasswing = Wings (Glasswing)
marking-MothGlasswing-glasswing_neck = Neck
marking-MothGlasswing-glasswing_primary_front = Inner
marking-MothGlasswing-glasswing_secondary_front = Outer
marking-MothGlasswing-glasswing_tertiary_front = Stripe
marking-MothRhinoBeetle = Whings (Rhino Beetle)
marking-MothRhinoBeetle-rhinobeetle_neck = Neck
marking-MothRhinoBeetle-rhinobeetle_primary_front = Outline
marking-MothRhinoBeetle-rhinobeetle_secondary_front = Wings
marking-MothSnoth = Wings (Snoth)
marking-MothSnoth-snoth_neck = Neck
marking-MothSnoth-snoth_primary_front = Wings
marking-MothSnoth-snoth_secondary_front = Shell
marking-MothTrueButterfly = Wings (Rainbow)
marking-MothTrueButterfly-truebutterfly_neck = Neck
marking-MothTrueButterfly-truebutterfly_primary_front = Wings
marking-MothTrueButterfly-truebutterfly_secondary_front = Stripes
marking-MothTrueButterfly-truebutterfly_tertiary_front = Dots
marking-WingsBackstabbed = Wings (Backstabbed)
marking-WingsBackstabbed-backstabbed_neck = Neck
marking-WingsBackstabbed-backstabbed_primary_front = Wings
marking-WingsFly = Wings (Fly)
marking-WingsFly-fly_neck = Neck
marking-WingsFly-fly_primary_front = Wings
marking-WingsFly-fly_secondary_front = Tail
marking-WingsDragonfly = Wings (Dragonfly)
marking-WingsDragonfly-dragonfly_neck = Neck
marking-WingsDragonfly-dragonfly_primary_front = Wings
marking-WingsDragonfly-dragonfly_secondary_front = Tail
marking-WingsLanternfly = Wings (Lanternfly)
marking-WingsLanternfly-lanternfly_neck = Neck
marking-WingsLanternfly-lanternfly_primary_front = Wings
marking-WingsPyrausta = Wings (Pyrausta)
marking-WingsPyrausta-pyr_neck = Neck
marking-WingsPyrausta-pyr_wing_front = Wings
marking-WingsPyrausta-pyr_inner_front = Inner wing
marking-WingsPyrausta-pyr_stripes_front = Stripes
# Tail, upstream variations
marking-MothWingsDefault-default_neck = Neck
marking-MothWingsDefault-default_primary_front = Wing
marking-MothWingsDefault-default_secondary_front = Spots
marking-MothWingsCharred-charred_neck = Neck
marking-MothWingsCharred-charred_primary_front = Wing
marking-MothWingsDbushy-dbushy_neck = Neck
marking-MothWingsDbushy-dbushy_primary_front = Primary
marking-MothWingsDbushy-dbushy_secondary_front = Secondary
marking-MothWingsDeathhead-deathhead_neck = Neck
marking-MothWingsDeathhead-deathhead_primary_front = Primary
marking-MothWingsDeathhead-deathhead_secondary_front = Secondary
marking-MothWingsFan-fan_neck = Neck
marking-MothWingsFan-fan_primary_front = Wing
marking-MothWingsFan-fan_secondary_front = Stripes
marking-MothWingsDfan-dfan_neck = Neck
marking-MothWingsDfan-dfan_primary_front = Wing
marking-MothWingsDfan-dfan_secondary_front = Stripes
marking-MothWingsFeathery-feathery_neck = Neck
marking-MothWingsFeathery-feathery_primary_front = Wing
marking-MothWingsFirewatch-firewatch_neck = Neck
marking-MothWingsFirewatch-firewatch_primary_front = Primary
marking-MothWingsFirewatch-firewatch_secondary_front = Secondary
marking-MothWingsGothic-gothic_neck = Neck
marking-MothWingsGothic-gothic_primary_front = Wing
marking-MothWingsGothic-gothic_secondary_front = Secondary
marking-MothWingsJungle-jungle_neck = Neck
marking-MothWingsJungle-jungle_primary_front = Wing
marking-MothWingsLadybug-ladybug_neck = Neck
marking-MothWingsLadybug-ladybug_primary_front = Wing
marking-MothWingsLadybug-ladybug_secondary_front = Spots
marking-MothWingsMaple-maple_neck = Neck
marking-MothWingsMaple-maple_primary_front = Primary
marking-MothWingsMaple-maple_secondary_front = Secondary
marking-MothWingsMoffra-moffra_neck = Neck
marking-MothWingsMoffra-moffra_primary_front = Primary
marking-MothWingsMoffra-moffra_secondary_front = Secondary
marking-MothWingsOakworm-oakworm_neck = Neck
marking-MothWingsOakworm-oakworm_primary_front = Wing
marking-MothWingsPlasmafire-plasmafire_neck = Neck
marking-MothWingsPlasmafire-plasmafire_primary_front = Primary
marking-MothWingsPlasmafire-plasmafire_secondary_front = Secondary
marking-MothWingsPointy-pointy_neck = Neck
marking-MothWingsPointy-pointy_primary_front = Wing
marking-MothWingsRoyal-royal_neck = Neck
marking-MothWingsRoyal-royal_primary_front = Primary
marking-MothWingsRoyal-royal_secondary_front = Secondary
marking-MothWingsStellar-stellar_neck = Neck
marking-MothWingsStellar-stellar_primary_front = Wing
marking-MothWingsStriped-striped_neck = Neck
marking-MothWingsStriped-striped_primary_front = Wing
marking-MothWingsSwirly-swirly_neck = Neck
marking-MothWingsSwirly-swirly_primary_front = Wing
marking-MothWingsWhitefly-whitefly_neck = Neck
marking-MothWingsWhitefly-whitefly_primary_front = Wing
marking-MothWingsWitchwing-witchwing_neck = Neck
marking-MothWingsWitchwing-witchwing_primary_front = Wing
marking-MothWingsUnderwing-underwing_neck = Neck
marking-MothWingsUnderwing-underwing_primary_front = Primary
marking-MothWingsUnderwing-underwing_secondary_front = Secondary
# RArmExtension

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# Chest
marking-BadMoltChest = Scar (Bad Molt)
marking-BadMoltChest-badmolt = Scar (Bad Molt)
# Head
marking-BadMoltHead = Scar (Bad Molt)
marking-BadMoltHead-badmolt = Scar (Bad Molt)
marking-ScarSlash = Scar (Slash)
marking-ScarSlash-snoutscar = Scar (Slash)
marking-ScarTalons = Scar (Talonmark)
marking-ScarTalons-talonscar = Scar (Talonmark)
# Snout
marking-Fangs = Lizard Fangs
marking-Fangs-Fangs = Fangs
marking-LizardBeard = Lizard Beard
marking-LizardBeard-beard = Beard
marking-LizardDroopySnout = Lizard Snout (Droopy)
marking-LizardDroopySnout-droopy = Snout
marking-LizardSnoutpiercings = Piercings
marking-LizardSnoutpiercings-piercings1 = Piercings
marking-LizardSnoutTall = Lizard Snout (Tall)
marking-LizardSnoutTall-tall = Snout
marking-LizardUpperSnout = Lizard Snout (High Nostrils)
marking-LizardUpperSnout-upper = Snout
# Eyes
# RArm
marking-BadMoltRArm = Scar (Bad Molt R)
marking-BadMoltRArm-badmolt = Scar (Bad Molt R)
# LArm
marking-BadMoltLArm = Scar (Bad Molt L)
marking-BadMoltLArm-badmolt = Scar (Bad Molt L)
# RLeg
# LLeg
# UndergarmentBottom
marking-UnderwearLowridersR = Lowriders
marking-UnderwearLowridersR-lowriders = Underwear
marking-UnderwearTangaR = Tanga
marking-UnderwearTangaR-tanga = Underwear
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
marking-BurqaSolidLizard = Burqa
marking-BurqaSolidLizard-burqasolidlizard = Burqa
marking-HijabFashionableLizard = Hijab (Fashionable)
marking-HijabFashionableLizard-hijabchiclizard = Hijab (Fashionable)
marking-HijabSimpleLizard = Hijab (Simple)
marking-HijabSimpleLizard-hijabsimplelizard = Hijab (Simple)
marking-LizardKoboldEarsMid = Lizard Ears (Kobold Soft)
marking-LizardKoboldEarsMid-koboldearsmid = Ears
marking-LizardKoboldEarsTall = Lizard Ears (Kobold Stiff)
marking-LizardKoboldEarsTall-koboldearstall = Ears
marking-NiqabLizard = Niqab
marking-NiqabLizard-niqablizard = Niqab
marking-TichelSimpleLizard = Tichel (Simple)
marking-TichelSimpleLizard-tichelsimplelizard = Tichel (Simple)
marking-TichelFashionableLizard = Tichel (Fashionable)
marking-TichelFashionableLizard-tichelfashionablelizard = Tichel (Fashionable)
# HeadTop
marking-LizardHeadFlat = Flat Head
marking-LizardHeadFlat-flat = Flat Head
marking-LizardFrill = Head Frill
marking-LizardFrill-frill = Head Frill
marking-LizardHornsKoboldEarspiercings = Lizard Ears (Kobold, Pierced)
marking-LizardHornsKoboldEarspiercings-koboldears = Ears
marking-LizardHornsKoboldEarspiercings-kobold_earspiercings = Piercings
marking-LizardHornsNubby-nubby = Lizard Horns (Nubby)
marking-LizardHornsNubby = Lizard Horns (Nubby)
marking-LizardLittleHorns = Lizard Horns (Small)
marking-LizardLittleHorns-small = Horns
# Tail
marking-TailDropped = Dropped Tail
marking-TailDropped-dropped = Dropped Tail
marking-TailGecko = Gecko Tail
marking-TailGecko-gecko1 = Gecko Tail
marking-TailGecko-gecko2 = Spots
marking-TailSnailLizard = Snail Shell
marking-TailSnailLizard-snizard1 = Shell
marking-TailSnailLizard-snizard2 = Tail
marking-TailSnailLizard-snizard3 = Undertail
# RArmExtension

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# Chest
marking-bubble = Bubbles
marking-bubble-bubble = Bubbles
marking-fishbowl = Fishbowl
marking-fishbowl-fishbowl1 = Fish
marking-fishbowl-fishbowl2 = Fish bubbles
marking-SlimeBonechest = Floating Ribcage
marking-SlimeBonechest-bone = Floating Ribcage
marking-SlimeCore = Core
marking-SlimeCore-core = Core
marking-SlimeCoreGlowing = Core (Glowing)
marking-SlimeCoreGlowing-core = Core (Glowing)
marking-SlimeLungs = Lungs
marking-SlimeLungs-lungs = Lungs
# Head
marking-FadingStars = Fading Starlight
marking-FadingStars-fadingstars1 = Brightest
marking-FadingStars-fadingstars2 = Middling
marking-FadingStars-fadingstars3 = Darkest
marking-fizz = Fizz
marking-fizz-fizz = Fizz
marking-SlimeBonehead = Floating Skull
marking-SlimeBonehead-bone = Floating Skull
marking-SlimeNose = Nose (Profile)
marking-SlimeNose-nose = Nose (Profile)
marking-SlimeMouth = Mouth
marking-SlimeMouth-mouth = Mouth
marking-SlimeBrain = Brain
marking-SlimeBrain-brain = Brain
# Snout
# Eyes
marking-SlimeEyesDefault = Eyes
marking-SlimeEyesDefault-eyes = Eyes (Default)
marking-SlimeEyeglow = Glowing Eyes
marking-SlimeEyeglow-glow = Glowing Eyes
marking-SlimeEyesDroopy = Droopy Eyes
marking-SlimeEyesDroopy-droopy = Droopy Eyes
marking-SlimeEyesDroopyGlowing = Droopy Glowing Eyes
marking-SlimeEyesDroopyGlowing-droopyglow = Droopy Glowing Eyes
marking-SlimeEyesCyclops = Cyclops Eye
marking-SlimeEyesCyclops-cyclops = Cyclops Eye
marking-SlimeEyesCyclopsGlowing = Cyclops Glowing Eye
marking-SlimeEyesCyclopsGlowing-cyclopsglow = Cyclops Glowing Eye
# RArm
marking-SlimeBonearmright = Floating Bones (Right Arm)
marking-SlimeBonearmright-bone = Floating Bones (Right Arm)
# LArm
marking-SlimeBonearmleft = Floating Bones (Left Arm)
marking-SlimeBonearmleft-bone = Floating Bones (Left Arm)
# RLeg
marking-SlimeBonelegright = Floating Bones (Right Leg)
marking-SlimeBonelegright-bone = Floating Bones (Right Leg)
# LLeg
marking-SlimeBonelegleft = Floating Bones (Left Leg)
marking-SlimeBonelegleft-bone = Floating Bones (Left Leg)
# UndergarmentBottom
# UndergarmentTop
# LFoot
marking-SlimeBonefootleft = Floating Bones (Left Foot)
marking-SlimeBonefootleft-bone = Floating Bones (Left Foot)
# RFoot
marking-SlimeBonefootright = Floating Bones (Right Foot)
marking-SlimeBonefootright-bone = Floating Bones (Right Foot)
# LHand
marking-SlimeBonehandleft = Floating Bones (Left Hand)
marking-SlimeBonehandleft-bone = Floating Bones (Left Hand)
# RHand
marking-SlimeBonehandright = Floating Bones (Right Hand)
marking-SlimeBonehandright-bone = Floating Bones (Right Hand)
# FacialHair
# Hair
# HeadSide
# HeadTop
# Tail
# RArmExtension

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# Chest
marking-ScarsVoxClawTorso = Claw Scar
marking-ScarsVoxClawTorso-claw = Claw Scar
marking-SpotsChest = Spotted Chest
marking-SpotsChest-spots1 = Spots
marking-SpotsChest-spots2 = Belly
marking-VChest = Vee
marking-VChest-v1 = Top
marking-VChest-v2 = Middle
marking-VChest-v3 = Bottom
marking-VoxBelly = Belly
marking-VoxBelly-belly = Belly
marking-VoxChestPlumage = Chest Plumage
marking-VoxChestPlumage-plumage = Chest Plumage
marking-VoxScarIncision = Scar (Incision)
marking-VoxScarIncision-scarincision = Scar (Incision)
marking-VoxScarMangled = Scar (Mangled)
marking-VoxScarMangled-scarmangled = Scar (Mangled)
marking-VoxScarSpinal = Scar (Spinal)
marking-VoxScarSpinal-scarspinal = Scar (Spinal)
marking-VoxTailSingleStripe = Single Tail Stripe
marking-VoxTailSingleStripe-tailsinglestripe = Single Tail Stripe
marking-VoxTailStripes = Tail Stripes
marking-VoxTailStripes-tailstripes = Tail Stripes
# Head
marking-ScarsVoxBigslashLeftHead = Big Slash (Left)
marking-ScarsVoxBigslashLeftHead-bigslashleft = Big Slash (Left)
marking-ScarsVoxBigslashRightHead = Big Slash (Right)
marking-ScarsVoxBigslashRightHead-roadrashright = Big Slash (Right)
marking-ScarsVoxRoadrashLeftHead = Road Rash (Left)
marking-ScarsVoxRoadrashLeftHead-roadrashleft = Road Rash (Left)
marking-ScarsVoxRoadrashRightHead = Road Rash (Right)
marking-ScarsVoxRoadrashRightHead-roadrashright = Road Rash (Right)
marking-ScarsVoxSlashLeftHead = Slash (Left)
marking-ScarsVoxSlashLeftHead-slashleft = Slash (Left)
marking-ScarsVoxSlashRightHead = Slash (Right)
marking-ScarsVoxSlashRightHead-slashright = Slash (Right)
marking-VoxCheeks = Cheeks
marking-VoxCheeks-cheeks = Cheeks
marking-VoxEarhole = Tympanic Membrane
marking-VoxEarhole-earhole = Tympanic Membrane
marking-VoxHeadGradient = Gradient
marking-VoxHeadGradient-gradient1 = Front
marking-VoxHeadGradient-gradient2 = Middle
marking-VoxHeadGradient-gradient3 = Back
marking-VoxNeckband = Neckband
marking-VoxNeckband-neckband = Neckband
marking-VoxScarBlasted = Scar (Blasted)
marking-VoxScarBlasted-scarheadblasted = Scar (Blasted)
# Snout
marking-VoxBeakColor = Colorable Beak
marking-VoxBeakColor-color = Colorable Beak
marking-VoxBeakSplit = Split Color Beak
marking-VoxBeakSplit-split1 = Top
marking-VoxBeakSplit-split2 = Bottom
marking-VoxBeakTipped = Tipped Beak
marking-VoxBeakTipped-tipped = Tipped Beak
# Eyes
# RArm
marking-SpotsArmR = Spotted Arm R
marking-SpotsArmR-spots = Spotted Arm R
marking-VoxArmsStripesRHand = Stripes (Right Arm)
marking-VoxArmsStripesRHand-stripes = Stripes (Right Arm)
marking-VoxRArmScales = Arm Scales R
# LArm
marking-SpotsArmL = Spotted Arm L
marking-SpotsArmL-spots = Spotted Arm L
marking-VoxArmsStripesLHand = Stripes (Left Arm)
marking-VoxArmsStripesLHand-stripes = Stripes (Left Arm)
marking-VoxLArmScales = Arm Scales L
# RLeg
marking-FeatheredLegR = Feathered Leg R
marking-FeatheredLegR-feathered = Feathered Leg R
marking-VoxLegGradientRLeg = Solid (Right Leg)
marking-VoxLegGradientRLeg-gradient = Solid (Right Leg)
marking-VoxLegsStripesRLeg = Stripes (Right)
marking-VoxLegsStripesRLeg-stripes = Stripes (Right)
marking-VoxRLegScales = Leg Scales R
# LLeg
marking-FeatheredLegL = Feathered Leg L
marking-FeatheredLegL-feathered = Feathered Leg L
marking-VoxLegGradientLLeg = Solid (Left Leg)
marking-VoxLegGradientLLeg-gradient = Solid (Left Leg)
marking-VoxLegsStripesLLeg = Stripes (Left)
marking-VoxLegsStripesLLeg-stripes = Stripes (Left)
marking-VoxLLegScales = Leg Scales L
# UndergarmentBottom
marking-UnderwearBriefsVox = Briefs (Soft)
marking-UnderwearBriefsVox-underwearbriefs = Briefs
marking-UnderwearHighWaisted = High Waisted
marking-UnderwearHighWaisted-highwaisted = High Waisted
marking-UnderwearIxixSpecial = Modest Underwear
marking-UnderwearIxixSpecial-ixixspecial1 = Band
marking-UnderwearIxixSpecial-ixixspecial2 = Cup
marking-UnderwearLowridersV = Lowriders
marking-UnderwearLowridersV-lowriders = Underwear
marking-UnderwearStrappy = Belted
marking-UnderwearStrappy-strappy1 = Belt
marking-UnderwearStrappy-strappy2 = Belt
marking-UnderwearStrappy-strappy3 = Underwear
marking-UnderwearTangaV = Tanga
marking-UnderwearTangaV-tanga_vox = Underwear
# UndergarmentTop
# LFoot
marking-VoxFootGradientLFoot = Solid (Left Foot)
marking-VoxFootGradientLFoot-gradient = Solid (Left Foot)
marking-VoxLFootScales = Foot Scales L
# RFoot
marking-VoxFootGradientRFoot = Solid (Right Foot)
marking-VoxFootGradientRFoot-gradient = Solid (Right Foot)
marking-VoxRFootScales = Foot Scales R
# LHand
marking-VoxHandGradientLHand = Gradient (Left Hand)
marking-VoxHandGradientLHand-gradient1 = Bottom
marking-VoxHandGradientLHand-gradient2 = Middle
marking-VoxHandGradientLHand-gradient3 = Top
marking-VoxLArmProsthetic = Prosthetic (Left)
marking-VoxLArmProsthetic-prosthetic = Prosthetic (Left)
marking-VoxLHandScales = Hand Scales L
# RHand
marking-VoxHandGradientRHand = Gradient (Right Hand)
marking-VoxHandGradientRHand-gradient1 = Bottom
marking-VoxHandGradientRHand-gradient2 = Middle
marking-VoxHandGradientRHand-gradient3 = Top
marking-VoxRArmProsthetic = Prosthetic (Right)
marking-VoxRArmProsthetic-prosthetic = Prosthetic (Right)
marking-VoxRHandScales = Hand Scales R
# FacialHair
marking-BeardPadovana = Padovana
marking-BeardPadovana-padovana = Padovana
marking-LargeWattle = Wattle (Large)
marking-LargeWattle-largewattle = Wattle (Large)
marking-SmallWattle = Wattle (Small)
marking-SmallWattle-smallwattle = Wattle (Small)
# Hair
marking-HairPadovana = Padovana
marking-HairPadovana-padovana = Padovana
marking-HijabSimpleVox = Hijab (Simple)
marking-HijabSimpleVox-hijabsimple = Hijab (Simple)
marking-HijabFashionableVox = Hijab (Fashionable)
marking-HijabFashionableVox-hijabchic = Hijab (Fashionable)
marking-LargeComb = Comb (Large)
marking-LargeComb-largecomb = Comb (Large)
marking-TichelSimpleVox = Tichel (Simple)
marking-TichelSimpleVox-tichelsimple = Tichel (Simple)
marking-TichelFashionableVox = Tichel (Fashionable)
marking-TichelFashionableVox-tichelfashionable = Tichel (Fashionable)
marking-VoxBald = Balding
marking-VoxBald-balding = Balding
marking-VoxEmover = Emover
marking-VoxEmover-hairemover = Emover
marking-VoxPolish = Polish
marking-VoxPolish-hairpolish = Polish
marking-VoxWindswept = Windswept
marking-VoxWindswept-hairwindswept = Windswept
# HeadSide
marking-SideQuills = Quills
marking-SideQuills-quills1 = Top and bottom
marking-SideQuills-quills2 = Middle top
marking-SideQuills-quills3 = Middle bottom
marking-VoxStreamers = Streamers
marking-VoxStreamers-streamers1 = Quill
marking-VoxStreamers-streamers2 = Flue
marking-VoxStreamers-streamers3 = Eye
# HeadTop
# Tail
marking-FriendsOfAFeather = Feather of a Friend
marking-FriendsOfAFeather-friendsfeather1 = Feather
marking-FriendsOfAFeather-friendsfeather2 = Feather
marking-SpotsTail = Spotted Tail
marking-SpotsTail-spots= Spotted Tail
marking-TailBloom = Bloom
marking-TailBloom-bloom1 = Flower
marking-TailBloom-bloom2 = Flower
marking-TailBloom-bloom3 = Bush
marking-VoxChains = Chains
marking-VoxChains-chains = Chains
marking-VoxCocktail = Cocktail
marking-VoxCocktail-cocktail1 = Feathers
marking-VoxCocktail-cocktail2 = Feathers
marking-VoxCocktail-cocktail3 = Feathers
marking-VoxCocktail-cocktail4 = Tail
marking-VoxFootSpines = Leg Spines
marking-VoxFootSpines-footspines = Leg Spines
marking-VoxTailBack = Back Tail
marking-VoxBackTail-colorable = Back Tail
marking-VoxTailBalled = Thrasher
marking-VoxTailBalled-balled = Thrasher
marking-VoxTailBell = Bell
marking-VoxTailBell-bell1 = Bell
marking-VoxTailBell-bell2 = Back Tail
marking-VoxTailLantern = Lantern
marking-VoxTailLantern-lantern = Lantern
marking-VoxTailNub = Nub
marking-VoxTailNub-nub1 = Tail
marking-VoxTailNub-nub2 = Scar
marking-VoxTailRaptor = Raptor
marking-VoxTailRaptor-raptor = Tail
marking-VoxTailShort1 = Short Down
marking-VoxTailShort1-short1 = Tail
marking-VoxTailShort2 = Short Up
marking-VoxTailShort2-short2 = Tail
marking-VoxTailSmallPlume = Small Plume
marking-VoxTailSmallPlume-smallplume = Small Plume
marking-VoxTailSpines = Tail Spines
marking-VoxTailSpines-spines = Tail Spines
marking-VoxTailSplitImp = Twinned
marking-VoxTailSplit-split = Twinned
marking-VoxSunAndMoon = Sun and Moon
marking-VoxSunAndMoon-sunandmoon = Sun and Moon
marking-VoxTail = Default Tail [DO NOT USE]
# RArmExtension

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@@ -0,0 +1 @@
markings-category-Eyes = Eyes

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@@ -173,228 +173,534 @@
state: underwing_secondary
# Wings
- type: marking
id: MothWingsDefault
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
default_neck: TailBehindBackpack
default_primary_behind: TailBehind
default_primary_front: TailBehindBackpack
default_secondary_behind: TailBehind
default_secondary_front: TailBehindBackpack
colorLinks:
default_primary_behind: default_primary_front
default_secondary_behind: default_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: default
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: default_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: default_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: default_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: default_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: default_secondary_front # imp edit end
- type: marking
id: MothWingsCharred
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
charred_neck: TailBehindBackpack
charred_primary_behind: TailBehind
charred_primary_front: TailBehindBackpack
colorLinks:
charred_primary_behind: charred_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: charred
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: charred_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: charred_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: charred_primary_front # imp edit end
- type: marking
id: MothWingsDbushy
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
dbushy_neck: TailBehindBackpack
dbushy_primary_behind: TailBehind
dbushy_primary_front: TailBehindBackpack
dbushy_secondary_behind: TailBehind
dbushy_secondary_front: TailBehindBackpack
colorLinks:
dbushy_primary_behind: dbushy_primary_front
dbushy_secondary_behind: dbushy_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: dbushy_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: dbushy_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dbushy_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dbushy_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dbushy_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dbushy_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dbushy_secondary_front # imp edit end
- type: marking
id: MothWingsDeathhead
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
deathhead_neck: TailBehindBackpack
deathhead_primary_behind: TailBehind
deathhead_primary_front: TailBehindBackpack
deathhead_secondary_behind: TailBehind
deathhead_secondary_front: TailBehindBackpack
colorLinks:
deathhead_primary_behind: deathhead_primary_front
deathhead_secondary_behind: deathhead_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: deathhead_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: deathhead_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: deathhead_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: deathhead_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: deathhead_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: deathhead_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: deathhead_secondary_front # imp edit end
- type: marking
id: MothWingsFan
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
fan_neck: TailBehindBackpack
fan_primary_behind: TailBehind
fan_primary_front: TailBehindBackpack
fan_secondary_behind: TailBehind
fan_secondary_front: TailBehindBackpack
colorLinks:
fan_primary_behind: fan_primary_front
fan_secondary_behind: fan_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: fan
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: fan_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: fan_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: fan_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: fan_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: fan_secondary_front # imp edit end
- type: marking
id: MothWingsDfan
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
dfan_neck: TailBehindBackpack
dfan_primary_behind: TailBehind
dfan_primary_front: TailBehindBackpack
dfan_secondary_behind: TailBehind
dfan_secondary_front: TailBehindBackpack
colorLinks:
dfan_primary_behind: dfan_primary_front
dfan_secondary_behind: dfan_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: dfan
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dfan_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dfan_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dfan_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dfan_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: dfan_secondary_front # imp edit end
- type: marking
id: MothWingsFeathery
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
feathery_neck: TailBehindBackpack
feathery_primary_behind: TailBehind
feathery_primary_front: TailBehindBackpack
colorLinks:
feathery_primary_behind: feathery_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: feathery
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: feathery_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: feathery_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: feathery_primary_front # imp edit end
- type: marking
id: MothWingsFirewatch
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
firewatch_neck: TailBehindBackpack
firewatch_primary_behind: TailBehind
firewatch_primary_front: TailBehindBackpack
firewatch_secondary_behind: TailBehind
firewatch_secondary_front: TailBehindBackpack
colorLinks:
firewatch_primary_behind: firewatch_primary_front
firewatch_secondary_behind: firewatch_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: firewatch_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: firewatch_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: firewatch_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: firewatch_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: firewatch_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: firewatch_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: firewatch_secondary_front # imp edit end
- type: marking
id: MothWingsGothic
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
gothic_neck: TailBehindBackpack
gothic_primary_behind: TailBehind
gothic_primary_front: TailBehindBackpack
gothic_secondary_behind: TailBehind
gothic_secondary_front: TailBehindBackpack
colorLinks:
gothic_primary_behind: gothic_primary_front
gothic_secondary_behind: gothic_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: gothic
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: gothic_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: gothic_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: gothic_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: gothic_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: gothic_secondary_front # imp edit end
- type: marking
id: MothWingsJungle
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
jungle_neck: TailBehindBackpack
jungle_primary_behind: TailBehind
jungle_primary_front: TailBehindBackpack
colorLinks:
jungle_primary_behind: jungle_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: jungle
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: jungle_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: jungle_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: jungle_primary_front # imp edit end
- type: marking
id: MothWingsLadybug
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
ladybug_neck: TailBehindBackpack
ladybug_primary_behind: TailBehind
ladybug_primary_front: TailBehindBackpack
ladybug_secondary_front: TailBehindBackpack
colorLinks:
ladybug_primary_behind: ladybug_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: ladybug
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: ladybug_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: ladybug_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: ladybug_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: ladybug_secondary_front # imp edit end
- type: marking
id: MothWingsMaple
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
maple_neck: TailBehindBackpack
maple_primary_behind: TailBehind
maple_primary_front: TailBehindBackpack
maple_secondary_behind: TailBehind
maple_secondary_front: TailBehindBackpack
colorLinks:
maple_primary_behind: maple_primary_front
maple_secondary_behind: maple_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: maple_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: maple_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: maple_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: maple_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: maple_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: maple_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: maple_secondary_front # imp edit end
- type: marking
id: MothWingsMoffra
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
moffra_neck: TailBehindBackpack
moffra_neck_secondary: TailBehindBackpack
moffra_primary_behind: TailBehind
moffra_primary_front: TailBehindBackpack
moffra_secondary_behind: TailBehind
moffra_secondary_front: TailBehindBackpack
colorLinks:
moffra_primary_behind: moffra_primary_front
moffra_secondary_behind: moffra_secondary_front
moffra_neck_secondary: moffra_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: moffra_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: moffra_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_neck_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: moffra_secondary_front # imp edit end
- type: marking
id: MothWingsOakworm
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
oakworm_neck: TailBehindBackpack
oakworm_primary_behind: TailBehind
oakworm_primary_front: TailBehindBackpack
colorLinks:
oakworm_primary_behind: oakworm_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: oakworm
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: oakworm_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: oakworm_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: oakworm_primary_front # imp edit end
- type: marking
id: MothWingsPlasmafire
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
plasmafire_neck: TailBehindBackpack
plasmafire_primary_behind: TailBehind
plasmafire_primary_front: TailBehindBackpack
plasmafire_secondary_behind: TailBehind
plasmafire_secondary_front: TailBehindBackpack
colorLinks:
plasmafire_primary_behind: plasmafire_primary_front
plasmafire_secondary_behind: plasmafire_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: plasmafire_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: plasmafire_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: plasmafire_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: plasmafire_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: plasmafire_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: plasmafire_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: plasmafire_secondary_front # imp edit end
- type: marking
id: MothWingsPointy
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
pointy_neck: TailBehindBackpack
pointy_primary_behind: TailBehind
pointy_primary_front: TailBehindBackpack
colorLinks:
pointy_primary_behind: pointy_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: pointy
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: pointy_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: pointy_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: pointy_primary_front # imp edit end
- type: marking
id: MothWingsRoyal
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
royal_neck: TailBehindBackpack
royal_primary_behind: TailBehind
royal_primary_front: TailBehindBackpack
royal_secondary_behind: TailBehind
royal_secondary_front: TailBehindBackpack
colorLinks:
royal_primary_behind: royal_primary_front
royal_secondary_behind: royal_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: royal_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: royal_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: royal_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: royal_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: royal_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: royal_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: royal_secondary_front # imp edit end
- type: marking
id: MothWingsStellar
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
stellar_neck: TailBehindBackpack
stellar_primary_behind: TailBehind
stellar_primary_front: TailBehindBackpack
colorLinks:
stellar_primary_behind: stellar_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: stellar
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: stellar_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: stellar_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: stellar_primary_front # imp edit end
- type: marking
id: MothWingsStriped
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
striped_neck: TailBehindBackpack
striped_primary_behind: TailBehind
striped_primary_front: TailBehindBackpack
colorLinks:
striped_primary_behind: striped_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: striped
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: striped_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: striped_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: striped_primary_front # imp edit end
- type: marking
id: MothWingsSwirly
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
swirly_neck: TailBehindBackpack
swirly_primary_behind: TailBehind
swirly_primary_front: TailBehindBackpack
colorLinks:
swirly_primary_behind: swirly_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: swirly
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: swirly_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: swirly_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: swirly_primary_front # imp edit end
- type: marking
id: MothWingsWhitefly
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
whitefly_neck: TailBehindBackpack
whitefly_primary_behind: TailBehind
whitefly_primary_front: TailBehindBackpack
colorLinks:
whitefly_primary_behind: whitefly_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: whitefly
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: whitefly_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: whitefly_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: whitefly_primary_front # imp edit end
- type: marking
id: MothWingsWitchwing
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
witchwing_neck: TailBehindBackpack
witchwing_primary_behind: TailBehind
witchwing_primary_front: TailBehindBackpack
colorLinks:
witchwing_primary_behind: witchwing_primary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: witchwing
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: witchwing_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: witchwing_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: witchwing_primary_front # imp edit end
- type: marking
id: MothWingsUnderwing
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Moth]
layering: # imp edit start
underwing_neck: TailBehindBackpack
underwing_primary_behind: TailBehind
underwing_primary_front: TailBehindBackpack
underwing_secondary_behind: TailBehind
underwing_secondary_front: TailBehindBackpack
colorLinks:
underwing_primary_behind: underwing_primary_front
underwing_secondary_behind: underwing_secondary_front
sprites:
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: underwing_primary
- sprite: Mobs/Customization/Moth/moth_wings.rsi
state: underwing_secondary
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: underwing_neck
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: underwing_primary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: underwing_primary_front
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: underwing_secondary_behind
- sprite: _Impstation/Mobs/Customization/Moth/taillayers.rsi
state: underwing_secondary_front # imp edit end
# Body markings:
# Charred

View File

@@ -131,7 +131,16 @@
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian]
# imp edit below
layering:
tail_smooth_front: TailBehindBackpack
tail_smooth_primary: TailBehind
tail_smooth_secondary: TailBehind
colorLinks:
tail_smooth_primary: tail_smooth_front
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_front
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_primary
- sprite: Mobs/Customization/reptilian_parts.rsi
@@ -142,36 +151,68 @@
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian]
# imp edit below
layering:
tail_large_front: TailBehindBackpack
tail_large_behind: TailBehind
colorLinks:
tail_large_behind: tail_large_front
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_large
state: tail_large_front
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_large_behind
- type: marking
id: LizardTailSpikes
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian]
# imp edit below
layering:
tail_spikes_front: TailBehindBackpack
tail_spikes_behind: TailBehind
colorLinks:
tail_spikes_behind: tail_spikes_front
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_spikes
state: tail_spikes_behind
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_spikes_front
- type: marking
id: LizardTailLTiger
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian]
# imp edit below
layering:
tail_ltiger_front: TailBehindBackpack
tail_ltiger_behind: TailBehind
colorLinks:
tail_ltiger_behind: tail_ltiger_front
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_ltiger
state: tail_ltiger_front
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_ltiger_behind
- type: marking
id: LizardTailDTiger
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [Reptilian]
# imp edit below
layering:
tail_dtiger_front: TailBehindBackpack
tail_dtiger_behind: TailBehind
colorLinks:
tail_dtiger_behind: tail_dtiger_front
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_dtiger
state: tail_dtiger_front
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_dtiger_behind
- type: marking
id: LizardTailAquatic
@@ -382,10 +423,10 @@
markingCategory: Tail
speciesRestriction: []
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_wagging_primary
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_wagging_secondary
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_wagging_primary
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_smooth_wagging_secondary
- type: marking
id: LizardTailLargeAnimated
@@ -402,8 +443,8 @@
markingCategory: Tail
speciesRestriction: []
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_spikes_wagging
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_spikes_wagging
- type: marking
id: LizardTailLTigerAnimated
@@ -411,8 +452,8 @@
markingCategory: Tail
speciesRestriction: []
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_ltiger_wagging
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_ltiger_wagging
- type: marking
id: LizardTailDTigerAnimated
@@ -420,14 +461,5 @@
markingCategory: Tail
speciesRestriction: []
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_dtiger_wagging
- type: marking
id: LizardTailAquaticAnimated
bodyPart: Tail
markingCategory: Tail
speciesRestriction: []
sprites:
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_aquatic_wagging
- sprite: Mobs/Customization/reptilian_parts.rsi
state: tail_dtiger_wagging

View File

@@ -72,6 +72,7 @@
proto: spider
- type: Sprite # I'd prefer if these maps were better. Insert map pun here.
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ] # Floof
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
@@ -94,6 +95,7 @@
- map: [ "outerClothing" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.TailOversuit" ] # Floof
- map: [ "neck" ]
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]

View File

@@ -14,6 +14,7 @@
components:
- type: Sprite
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ] # Floof
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
@@ -36,7 +37,9 @@
- map: [ "belt" ]
- map: [ "id" ]
- map: [ "outerClothing" ]
- map: [ "enum.HumanoidVisualLayers.TailBehindBackpack" ] # imp
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.TailOversuit" ] # Floof
- map: [ "neck" ]
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
@@ -276,8 +279,8 @@
- type: Butcherable
butcheringType: Spike # TODO human.
spawned:
- id: FoodMeat
amount: 5
- id: FoodMeat
amount: 5
- type: Respirator
damage:
types:
@@ -306,6 +309,7 @@
noRot: true
# TODO BODY Turn these into individual body parts?
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ]
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
@@ -334,6 +338,7 @@
- map: [ "id" ]
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.TailOversuit" ]
- map: [ "neck" ]
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]

View File

@@ -75,6 +75,7 @@
noRot: true
drawdepth: Mobs
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ] # Floof
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
@@ -104,6 +105,7 @@
- map: [ "outerClothing" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.TailOversuit" ] # Floof
- map: [ "neck" ]
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]

View File

@@ -109,6 +109,7 @@
Slash: 5 # Reduce?
- type: Sprite # Need to redefine the whole order to draw the tail over their gas tank
layers:
- map: [ "enum.HumanoidVisualLayers.TailBehind" ] # Floof
- map: [ "enum.HumanoidVisualLayers.Chest" ]
- map: [ "enum.HumanoidVisualLayers.Head" ]
- map: [ "enum.HumanoidVisualLayers.Snout" ]
@@ -132,6 +133,7 @@
- map: [ "id" ]
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.TailOversuit" ] # Floof
- map: [ "neck" ]
- map: [ "suitstorage" ] # This is not in the default order
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]

View File

@@ -146,7 +146,7 @@
parent: UtensilBase
id: BarSpoon
name: bar spoon
description: Your personal helper to mix drinks and changes lives.
description: Your personal helper to mix drinks and change lives.
components:
- type: Tag
tags:

View File

@@ -17,15 +17,18 @@
- type: speciesBaseSprites
id: MobArachnidSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobArachnidHead
Snout: MobHumanoidAnyMarking
UndergarmentTop: MobHumanoidAnyMarking
UndergarmentBottom: MobHumanoidAnyMarking
Hair: MobHumanoidAnyMarking # imp, arachnid hair arachnid hair!
Chest: MobArachnidTorso
HeadTop: MobHumanoidAnyMarking
HeadSide: MobHumanoidAnyMarking
Tail: MobHumanoidAnyMarking
Eyes: MobArachnidEyes
Eyes: MobHumanoidAnyMarking
LArm: MobArachnidLArm
RArm: MobArachnidRArm
LHand: MobArachnidLHand
@@ -45,8 +48,12 @@
id: MobArachnidMarkingLimits
onlyWhitelisted: true
points:
Eyes: #imp, so they can pick their eyes
points: 1
required: true
defaultMarkings: [ ArachnidEyesDefault ]
Hair:
points: 0
points: 1
required: false
FacialHair:
points: 0
@@ -62,96 +69,103 @@
points: 1
required: true
defaultMarkings: [ ArachnidCheliceraeDownwards ]
UndergarmentTop:
points: 1
required: false
UndergarmentBottom:
points: 1
required: false
Chest:
points: 2
points: 4 # imp
required: false
Legs:
points: 2
points: 8 #impspecial
required: false
Arms:
points: 2
points: 8 #impspecial
required: false
- type: humanoidBaseSprite
id: MobArachnidHead
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: head_m
- type: humanoidBaseSprite
id: MobArachnidHeadMale
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: head_m
- type: humanoidBaseSprite
id: MobArachnidHeadFemale
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: head_f
- type: humanoidBaseSprite
id: MobArachnidTorso
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: torso_m
- type: humanoidBaseSprite
id: MobArachnidTorsoMale
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: torso_m
- type: humanoidBaseSprite
id: MobArachnidTorsoFemale
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: torso_f
- type: humanoidBaseSprite
id: MobArachnidLLeg
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: l_leg
- type: humanoidBaseSprite
id: MobArachnidLHand
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: l_hand
- type: humanoidBaseSprite
id: MobArachnidLArm
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: l_arm
- type: humanoidBaseSprite
id: MobArachnidLFoot
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: l_foot
- type: humanoidBaseSprite
id: MobArachnidRLeg
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: r_leg
- type: humanoidBaseSprite
id: MobArachnidRHand
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: r_hand
- type: humanoidBaseSprite
id: MobArachnidRArm
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: r_arm
- type: humanoidBaseSprite
id: MobArachnidRFoot
baseSprite:
sprite: Mobs/Species/Arachnid/parts.rsi
sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: r_foot

View File

@@ -16,6 +16,8 @@
- type: speciesBaseSprites
id: MobDionaSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobDionaHead
HeadTop: MobHumanoidAnyMarking
HeadSide: MobHumanoidAnyMarking

View File

@@ -12,6 +12,8 @@
- type: speciesBaseSprites
id: MobGingerbreadSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof. just in case i guess?
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobGingerbreadHead
HeadTop: MobHumanoidAnyMarking
HeadSide: MobHumanoidAnyMarking

View File

@@ -17,6 +17,8 @@
- type: speciesBaseSprites
id: MobHumanSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Special: MobHumanoidAnyMarking
Head: MobHumanHead
Hair: MobHumanoidAnyMarking

View File

@@ -15,6 +15,8 @@
- type: speciesBaseSprites
id: MobMothSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobMothHead
Snout: MobHumanoidAnyMarking
UndergarmentTop: MobHumanoidAnyMarking
@@ -64,7 +66,7 @@
points: 1
required: false
Head:
points: 1
points: 4
required: false
UndergarmentTop:
points: 1
@@ -73,13 +75,13 @@
points: 1
required: false
Chest:
points: 2
points: 4 # imp
required: false
Legs:
points: 2
points: 4
required: false
Arms:
points: 2
points: 4
required: false
- type: humanoidBaseSprite

View File

@@ -15,6 +15,9 @@
- type: speciesBaseSprites
id: MobReptilianSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
TailBehindBackpack: MobHumanoidAnyMarking # imp
Head: MobReptilianHead
Snout: MobHumanoidAnyMarking
UndergarmentTop: MobHumanoidAnyMarking
@@ -64,13 +67,13 @@
points: 1
required: false
Chest:
points: 3
points: 4
required: false
Legs:
points: 2
points: 8 #impspecial
required: false
Arms:
points: 2
points: 8 #impspecial
required: false
- type: humanoidBaseSprite

View File

@@ -12,6 +12,8 @@
- type: speciesBaseSprites
id: MobSlimeSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobSlimeHead
Hair: MobSlimeMarkingFollowSkin
FacialHair: MobSlimeMarkingFollowSkin

View File

@@ -17,6 +17,8 @@
- type: speciesBaseSprites
id: MobVoxSprites
sprites:
TailBehind: MobHumanoidAnyMarking # floof
TailOversuit: MobHumanoidAnyMarking # floof
Head: MobVoxHead
Snout: MobHumanoidAnyMarking
Hair: MobHumanoidAnyMarking
@@ -42,27 +44,31 @@
Hair:
points: 1
required: false
weight: 1 # imp
FacialHair:
points: 1
required: false
Head:
points: 4
required: true
points: 2
required: false #imp
HeadSide: #imp
points: 2
required: false
Snout:
points: 1
required: true
defaultMarkings: [ VoxBeak ]
required: false #imp
#defaultMarkings: [ VoxBeak ]
SnoutCover:
points: 1
required: false
Arms:
points: 4
required: true
defaultMarkings: [ VoxLArmScales, VoxRArmScales, VoxRHandScales, VoxLHandScales ]
points: 6
required: false #imp
#defaultMarkings: [ VoxLArmScales, VoxRArmScales, VoxRHandScales, VoxLHandScales ]
Legs:
points: 4
required: true
defaultMarkings: [ VoxLLegScales, VoxRLegScales, VoxRFootScales, VoxLFootScales ]
points: 6
required: false #imp
#defaultMarkings: [ VoxLLegScales, VoxRLegScales, VoxRFootScales, VoxLFootScales ]
UndergarmentTop:
points: 1
required: false
@@ -72,10 +78,13 @@
Chest:
points: 2
required: false
Overlay:
points: 4
required: false
Tail:
points: 1
required: true
defaultMarkings: [ VoxTail ]
defaultMarkings: [ VoxTailBack ]
- type: humanoidBaseSprite
id: MobVoxEyes

View File

@@ -0,0 +1,472 @@
# Chest
- type: marking
id: ArachnidOverlayFluffy
bodyPart: Chest
markingCategory: Overlay
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/chest.rsi
state: fluffy
- type: marking
id: ArachnidTorsoSegments
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/chest.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/chest.rsi
state: segments2
- type: marking
id: SpiderMirror
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/chest.rsi
state: mirror
shader: unshaded
# Head
- type: marking
id: ArachnidHeadSegments
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/head.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/head.rsi
state: segments2
# Snout
- type: marking
id: WhipSpiderMouth
bodyPart: Snout
markingCategory: HeadSide
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/snout.rsi
state: whipspidermouth
# Eyes
- type: marking
id: ArachnidEyesDefault
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
forcedColoring: true
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Species/Arachnid/parts.rsi
state: eyes
- type: marking
id: ArachnidEyesJumper
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper1
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper2
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper3
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper4
- type: marking
id: ArachnidEyesJumperGlowing
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper1
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper2
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper3
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: jumper4
shader: unshaded
- type: marking
id: ArachnidEyesRound
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round1
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round2
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round3
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round4
- type: marking
id: ArachnidEyesRoundGlowing
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round1
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round2
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round3
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: round4
shader: unshaded
- type: marking
id: SpiderEyesMulti
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: multi1
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: multi2
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: multi3
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: multi4
- type: marking
id: SpiderGlowEyes
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ Arachnid ]
forcedColoring: true
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/eyes.rsi
state: glow
shader: unshaded
# RArm
- type: marking
id: ArachnidRArmSegments
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/rarm.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/rarm.rsi
state: segments2
# LArm
- type: marking
id: ArachnidLArmSegments
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/larm.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/larm.rsi
state: segments2
# RLeg
- type: marking
id: ArachnidRLegSegments
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/rleg.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/rleg.rsi
state: segments2
# LLeg
- type: marking
id: ArachnidLLegSegments
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/lleg.rsi
state: segments1
- sprite: _Impstation/Mobs/Customization/Arachnid/lleg.rsi
state: segments2
# UndergarmentBottom
# UndergarmentTop
- type: marking
id: UndergarmentTopBinderA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type: null
fallbackColor: '#FFFFFF'
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: binder
- type: marking
id: UndergarmentTopTanktopA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type: null
fallbackColor: '#FFFFFF'
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: tanktop
- type: marking
id: UndershirtBraSportsA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: sports
- type: marking
id: UndershirtBraStraplessA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: strapless
- type: marking
id: UndershirtDefaultA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: undershirt
- type: marking
id: UndershirtGrossSleevelessA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: grosssleeveless
- type: marking
id: UndershirtNanotrasenA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: nanotrasen
- type: marking
id: UndershirtRolledA
bodyPart: UndergarmentTop
markingCategory: UndergarmentTop
speciesRestriction: [ Arachnid ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Humanoid/undergarmenttop.rsi
state: rolledundershirt
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
- type: marking
id: SpiderHair1
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/hair.rsi
state: fluffy
- type: marking
id: SpiderHair2
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/hair.rsi
state: longhorned
- type: marking
id: SpiderHair3
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/hair.rsi
state: wisps
# HeadSide
- type: marking
id: ArachnidCheliceraeSmall
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/headside.rsi
state: small
- type: marking
id: ArachnidCheliceraeBig
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/headside.rsi
state: big
- type: marking
id: ArachnidCheliceraeSolifugid
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/headside.rsi
state: solifugid
- type: marking
id: ArachnidCheliceraeLongjaw
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/headside.rsi
state: longjaw
# HeadTop
# Tail
- type: marking
id: AbdomenBasic
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: abdomenbasic1
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: abdomenbasic2
- type: marking
id: AbdomenWidow
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: widow1
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: widow2
- type: marking
id: CreepyArms
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: creepy
- type: marking
id: AppendagesScorpion
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Arachnid ]
sprites:
- sprite: _Impstation/Mobs/Customization/Arachnid/tail.rsi
state: scorpion
# RArmExtension

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@@ -0,0 +1,225 @@
# Chest
- type: marking
id: DionaFirefly
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: firefly
shader: unshaded
- type: marking
id: DionaLivingNymph
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: livingnymph
- type: marking
id: DionaMossChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: moss
- type: marking
id: MycenaChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: mycena
- type: marking
id: MycenaChestGlow
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: mycena
shader: unshaded
- type: marking
id: ShelfChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/chest.rsi
state: shelf
# Head
- type: marking
id: Amanita
bodyPart: Head
markingCategory: HeadTop
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: amanita1
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: amanita2
- type: marking
id: DionaBigFirefly
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: bigfirefly
shader: unshaded
- type: marking
id: DionaPollenDust
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: pollendust
- type: marking
id: JackHead
bodyPart: Head
markingCategory: HeadSide
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: jack
shader: unshaded
- type: marking
id: MycenaHead
bodyPart: Head
markingCategory: HeadSide
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: mycena
- type: marking
id: MycenaHeadGlow
bodyPart: Head
markingCategory: HeadSide
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: mycena
shader: unshaded
- type: marking
id: ShelfHead
bodyPart: Head
markingCategory: HeadSide
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: shelf
# Snout
# Eyes
# RArm
# LArm
- type: marking
id: MycenaArm
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/larm.rsi
state: mycena
- type: marking
id: MycenaArmGlow
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/larm.rsi
state: mycena
shader: unshaded
# RLeg
# LLeg
# UndergarmentBottom
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
# HeadTop
- type: marking
id: DionaMoonBloom
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Diona ]
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/headtop.rsi
state: moonbloom
shader: unshaded
- type: marking
id: DionaSunflower
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Diona ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: sunflower_base
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: sunflower_eyes
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: sunflower_petals1
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: sunflower_petals2
- type: marking
id: DionaSunflowerEyesUnshaded
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Diona ]
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/Diona/head.rsi
state: sunflower_eyes
shader: unshaded
# Tail
# RArmExtension

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@@ -0,0 +1,328 @@
# Chest
- type: marking
id: DwarfChestHair
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Dwarf ]
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: chesthair
- type: marking
id: DwarfConstellationChest
bodyPart: Chest
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: constellation
shader: unshaded
- type: marking
id: DwarfMarkBear
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: markbear
shader: unshaded
- type: marking
id: DwarfMarkCobra
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: markcobra
shader: unshaded
- type: marking
id: DwarfMarkSpider
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: markspider
shader: unshaded
- type: marking
id: DwarfTattooShootingStar
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/chest.rsi
state: shootingstar
shader: unshaded
# Head
- type: marking
id: DwarfBearCheeks
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Dwarf ]
forcedColoring: true
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/head.rsi
state: bearcheeks
shader: unshaded
- type: marking
id: DwarfConstellationHead
bodyPart: Head
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/head.rsi
state: constellation
shader: unshaded
- type: marking
id: DwarfHeadGlow
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Dwarf ]
forcedColoring: true
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/head.rsi
state: glow
shader: unshaded
# Snout
# Eyes
# RArm
- type: marking
id: DwarfConstellationRArm
bodyPart: RArm
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/rarm.rsi
state: constellation
shader: unshaded
# LArm
- type: marking
id: DwarfArmHair
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Dwarf ]
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/larm.rsi
state: hair
- type: marking
id: DwarfConstellationLArm
bodyPart: LArm
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/larm.rsi
state: constellation
shader: unshaded
# RLeg
- type: marking
id: DwarfConstellationRLeg
bodyPart: RLeg
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/rleg.rsi
state: constellation
shader: unshaded
# LLeg
- type: marking
id: DwarfConstellationLLeg
bodyPart: LLeg
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/lleg.rsi
state: constellation
shader: unshaded
- type: marking
id: DwarfLegHair
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ Dwarf ]
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/lleg.rsi
state: hair
# UndergarmentBottom
# UndergarmentTop
# LFoot
- type: marking
id: DwarfConstellationLFoot
bodyPart: LFoot
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/lfoot.rsi
state: constellation
shader: unshaded
# RFoot
- type: marking
id: DwarfConstellationRFoot
bodyPart: RFoot
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/rfoot.rsi
state: constellation
shader: unshaded
# LHand
- type: marking
id: DwarfConstellationLHand
bodyPart: LHand
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/lhand.rsi
state: constellation
shader: unshaded
- type: marking
id: DwarfMarkKangarooLHand
bodyPart: LHand
markingCategory: Arms
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/lhand.rsi
state: markkangaroo
shader: unshaded
# RHand
- type: marking
id: DwarfConstellationRHand
bodyPart: RHand
markingCategory: Overlay
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/rhand.rsi
state: constellation
shader: unshaded
- type: marking
id: DwarfMarkKangarooRHand
bodyPart: RHand
markingCategory: Arms
speciesRestriction: [ Dwarf ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Dwarf/rhand.rsi
state: markkangaroo
shader: unshaded
# FacialHair
# Hair
# HeadSide
# HeadTop
# Tail
# RArmExtension

View File

@@ -0,0 +1,78 @@
# Chest
# Head
# Snout
# Eyes
- type: marking
id: HumanLEyeGlow
bodyPart: Eyes
markingCategory: Head
speciesRestriction: [ Human ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_eye_l
shader: unshaded
- type: marking
id: HumanREyeGlow
bodyPart: Eyes
markingCategory: Head
speciesRestriction: [ Human ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: Mobs/Customization/tattoos.rsi
state: tattoo_eye_r
shader: unshaded
# RArm
# LArm
# RLeg
# LLeg
# UndergarmentBottom
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
# HeadTop
- type: marking
id: PrettyFly
bodyPart: HeadTop
markingCategory: Head
speciesRestriction: [ Human ]
forcedColoring: true
sprites:
- sprite: _Impstation/Mobs/Customization/Human/headtop.rsi
state: fly
# RArmExtension

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,373 @@
# Chest
- type: marking
id: BadMoltChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/chest.rsi
state: badmolt
# Head
- type: marking
id: BadMoltHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/head.rsi
state: badmolt
- type: marking
id: ScarSlash
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/head.rsi
state: snoutscar
- type: marking
id: ScarTalons
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/head.rsi
state: talonscar
# Snout
- type: marking
id: Fangs
bodyPart: Snout
markingCategory: Overlay
speciesRestriction: [ Reptilian ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: fangs
- type: marking
id: LizardBeard
bodyPart: Snout
markingCategory: Overlay
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: beard
- type: marking
id: LizardDroopySnout
bodyPart: Snout
markingCategory: Snout
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: droopy
- type: marking
id: LizardSnoutpiercings
bodyPart: Snout
markingCategory: Overlay
forcedColoring: true
speciesRestriction: [ Reptilian ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: piercings1
- type: marking
id: LizardSnoutTall
bodyPart: Snout
forcedColoring: true
markingCategory: Snout
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: tall
- type: marking
id: LizardUpperSnout
bodyPart: Snout
markingCategory: Snout
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/snout.rsi
state: upper
# Eyes
# RArm
- type: marking
id: BadMoltRArm
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/rarm.rsi
state: badmolt
# LArm
- type: marking
id: BadMoltLArm
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/larm.rsi
state: badmolt
# RLeg
# LLeg
# UndergarmentBottom
- type: marking
id: UnderwearLowridersR
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Reptilian ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/undergarmentbottom.rsi
state: lowriders
- type: marking
id: UnderwearTangaR
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Reptilian ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/undergarmentbottom.rsi
state: tanga
# UndergarmentTop
# LFoot
# RFoot
# LHand
# RHand
# FacialHair
# Hair
# HeadSide
- type: marking
id: BurqaSolidLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: burqa
- type: marking
id: HijabFashionableLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: hijabchic
- type: marking
id: HijabSimpleLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: hijabsimple
- type: marking
id: LizardKoboldEarsMid
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: koboldearsmid
- type: marking
id: LizardKoboldEarsTall
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: koboldearstall
- type: marking
id: NiqabLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: niqab
- type: marking
id: TichelSimpleLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: tichelsimple
- type: marking
id: TichelFashionableLizard
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headside.rsi
state: tichelfashionable
# HeadTop
- type: marking
id: LizardHeadFlat
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: flat
- type: marking
id: LizardHornsKoboldEarspiercings
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: koboldears
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: koboldearspiercings
- type: marking
id: LizardHornsNubby
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: nubby
- type: marking
id: LizardLittleHorns
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: little
- type: marking
id: LizardFrill
bodyPart: HeadTop
markingCategory: HeadTop
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/headtop.rsi
state: frill
# Tail
- type: marking
id: TailDropped
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Reptilian ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/tail.rsi
state: dropped
- type: marking
id: TailDroppedAnimated
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ ]
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/tail.rsi
state: droppedwagging
- type: marking
id: TailGecko
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Reptilian ]
layering:
gecko1_front: TailBehindBackpack
gecko1_behind: TailBehind
gecko2_front: TailBehindBackpack
gecko2_behind: TailBehind
colorLinks:
gecko1_behind: gecko1_front
gecko2_behind: gecko2_front
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: gecko1_behind
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: gecko1_front
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: gecko2_behind
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: gecko2_front
- type: marking
id: TailSnailLizard
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Reptilian ]
layering:
snizard1_front: TailBehindBackpack
snizard1_behind: TailBehind
snizard2_front: TailBehindBackpack
snizard2_behind: TailBehind
snizard3: TailBehindBackpack
colorLinks:
snizard1_behind: snizard1_front
snizard2_behind: snizard2_front
sprites:
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: snizard1_behind
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: snizard1_front
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: snizard2_behind
- sprite: _Impstation/Mobs/Customization/Reptilian/taillayers.rsi
state: snizard2_front
- sprite: _Impstation/Mobs/Customization/Reptilian/tail.rsi
state: snizard3
# RArmExtension

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@@ -0,0 +1,379 @@
# Chest
- type: marking
id: bubble
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: bubble
- type: marking
id: fishbowl
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: fishbowl1
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: fishbowl2
- type: marking
id: SlimeBonechest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: bone
- type: marking
id: SlimeCore
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
followSkinColor: false
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: core
- type: marking
id: SlimeCoreGlowing
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
followSkinColor: false
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: core
shader: unshaded
- type: marking
id: SlimeLungs
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ SlimePerson ]
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/chest.rsi
state: lungs
# Head
- type: marking
id: FadingStars
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: fadingstars1
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: fadingstars2
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: fadingstars3
shader: unshaded
- type: marking
id: fizz
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: fizz
- type: marking
id: SlimeBonehead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: bone
- type: marking
id: SlimeNose
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
forcedColoring: true
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: nose
- type: marking
id: SlimeMouth
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: mouth
- type: marking
id: SlimeBrain
bodyPart: Head
markingCategory: Head
speciesRestriction: [ SlimePerson ]
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/head.rsi
state: brain
# Snout
# Eyes
- type: marking
id: SlimeEyesDefault
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
forcedColoring: true
coloring:
default:
type:
!type:EyeColoring
sprites:
- sprite: _Impstation/Mobs/Species/Slime/parts.rsi
state: eyes
- type: marking
id: SlimeEyeglow
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
state: glow
shader: unshaded
- type: marking
id: SlimeEyesDroopy
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
state: droopy
- type: marking
id: SlimeEyesDroopyGlowing
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
state: droopyglow
shader: unshaded
- type: marking
id: SlimeEyesCyclops
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
state: cyclops
- type: marking
id: SlimeEyesCyclopsGlowing
bodyPart: Eyes
markingCategory: Eyes
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:EyeColoring
negative: false
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/eyes.rsi
state: cyclopsglow
shader: unshaded
# RArm
- type: marking
id: SlimeBonearmright
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/rarm.rsi
state: bone
# LArm
- type: marking
id: SlimeBonearmleft
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/larm.rsi
state: bone
# RLeg
- type: marking
id: SlimeBonelegright
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/rleg.rsi
state: bone
# LLeg
- type: marking
id: SlimeBonelegleft
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/lleg.rsi
state: bone
# UndergarmentBottom
# UndergarmentTop
# LFoot
- type: marking
id: SlimeBonefootleft
bodyPart: LFoot
markingCategory: Legs
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/lfoot.rsi
state: bone
# RFoot
- type: marking
id: SlimeBonefootright
bodyPart: RFoot
markingCategory: Legs
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/rfoot.rsi
state: bone
# LHand
- type: marking
id: SlimeBonehandleft
bodyPart: LHand
markingCategory: Arms
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/lhand.rsi
state: bone
# RHand
- type: marking
id: SlimeBonehandright
bodyPart: RHand
markingCategory: Arms
speciesRestriction: [ SlimePerson ]
coloring:
default:
type:
!type:SimpleColoring
color: "#F8F8F8"
sprites:
- sprite: _Impstation/Mobs/Customization/SlimePerson/rhand.rsi
state: bone
# FacialHair
# Hair
# HeadSide
# HeadTop
# Tail
# RArmExtension

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@@ -0,0 +1,878 @@
# Chest
- type: marking
id: ScarsVoxClawTorso
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: claw
- type: marking
id: SpotsChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: spots1
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: spots2
- type: marking
id: VChest
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: v1
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: v2
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: v3
- type: marking
id: VoxBelly
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: belly
- type: marking
id: VoxChestPlumage
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: plumage
- type: marking
id: VoxScarIncision
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: scarincision
- type: marking
id: VoxScarMangled
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: scarmangled
- type: marking
id: VoxScarSpinal
bodyPart: Chest
markingCategory: Chest
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: scarspinal
- type: marking
id: VoxTailSingleStripe
bodyPart: Chest
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: tailsinglestripe
- type: marking
id: VoxTailStripes
bodyPart: Chest
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/chest.rsi
state: tailstripes
# Head
- type: marking
id: ScarsVoxBigslashLeftHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: bigslashleft
- type: marking
id: ScarsVoxBigslashRightHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: bigslashright
- type: marking
id: ScarsVoxRoadrashLeftHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: roadrashleft
- type: marking
id: ScarsVoxRoadrashRightHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: roadrashright
- type: marking
id: ScarsVoxSlashLeftHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: slashleft
- type: marking
id: ScarsVoxSlashRightHead
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
fallbackColor: "#666666"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: slashright
- type: marking
id: VoxCheeks
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: cheeks
- type: marking
id: VoxEarhole
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: earhole
- type: marking
id: VoxHeadGradient
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: gradient1
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: gradient2
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: gradient3
- type: marking
id: VoxNeckband
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: neckband
- type: marking
id: VoxScarBlasted
bodyPart: Head
markingCategory: Head
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/head.rsi
state: scarblasted
# Snout
- type: marking
id: VoxBeakColor
bodyPart: Snout
markingCategory: Snout
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/snout.rsi
state: color
- type: marking
id: VoxBeakSplit
bodyPart: Snout
markingCategory: Snout
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/snout.rsi
state: split1
- sprite: _Impstation/Mobs/Customization/Vox/snout.rsi
state: split2
- type: marking
id: VoxBeakTipped
bodyPart: Snout
markingCategory: Snout
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/snout.rsi
state: tipped
# Eyes
# RArm
- type: marking
id: SpotsArmR
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rarm.rsi
state: spots
- type: marking
id: VoxArmsStripesRHand # what i would pay to be able to rename prototypes
bodyPart: RArm
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rarm.rsi
state: stripes
# LArm
- type: marking
id: SpotsArmL
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/larm.rsi
state: spots
- type: marking
id: VoxArmsStripesLHand
bodyPart: LArm
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/larm.rsi
state: stripes
# RLeg
- type: marking
id: FeatheredLegR
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rleg.rsi
state: feathered
- type: marking
id: VoxLegGradientRLeg
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rleg.rsi
state: gradient
- type: marking
id: VoxLegsStripesRLeg
bodyPart: RLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rleg.rsi
state: stripes
# LLeg
- type: marking
id: FeatheredLegL
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lleg.rsi
state: feathered
- type: marking
id: VoxLegGradientLLeg
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lleg.rsi
state: gradient
- type: marking
id: VoxLegsStripesLLeg
bodyPart: LLeg
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lleg.rsi
state: stripes
# UndergarmentBottom
- type: marking
id: UnderwearBriefsVox
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type: null
fallbackColor: '#FFFFFF'
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: briefs
- type: marking
id: UnderwearHighWaisted
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type: null
fallbackColor: '#FFFFFF'
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: highwaisted
- type: marking
id: UnderwearIxixSpecial
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type: null
fallbackColor: '#FFFFFF'
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: ixixspecial1
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: ixixspecial2
- type: marking
id: UnderwearLowridersV
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: lowriders
- type: marking
id: UnderwearStrappy
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type: null
fallbackColor: '#703c14'
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: strappy1
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: strappy2
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: strappy3
- type: marking
id: UnderwearTangaV
bodyPart: UndergarmentBottom
markingCategory: UndergarmentBottom
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
color: "#FFFFFF"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/undergarmentbottom.rsi
state: tanga
# UndergarmentTop
# LFoot
- type: marking
id: VoxFootGradientLFoot
bodyPart: LFoot
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lfoot.rsi
state: gradient
# RFoot
- type: marking
id: VoxFootGradientRFoot
bodyPart: RFoot
markingCategory: Legs
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rfoot.rsi
state: gradient
# LHand
- type: marking
id: VoxHandGradientLHand
bodyPart: LHand
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lhand.rsi
state: gradient1
- sprite: _Impstation/Mobs/Customization/Vox/lhand.rsi
state: gradient2
- sprite: _Impstation/Mobs/Customization/Vox/lhand.rsi
state: gradient3
- type: marking
id: VoxLArmProsthetic
bodyPart: LHand
markingCategory: Arms
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
color: "#E4E4E4"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/lhand.rsi
state: prosthetic
# RHand
- type: marking
id: VoxHandGradientRHand
bodyPart: RHand
markingCategory: Arms
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rhand.rsi
state: gradient1
- sprite: _Impstation/Mobs/Customization/Vox/rhand.rsi
state: gradient2
- sprite: _Impstation/Mobs/Customization/Vox/rhand.rsi
state: gradient3
- type: marking
id: VoxRArmProsthetic
bodyPart: RHand
markingCategory: Arms
speciesRestriction: [ Vox ]
coloring:
default:
type:
!type:SimpleColoring
color: "#E4E4E4"
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/rhand.rsi
state: prosthetic
# FacialHair
- type: marking
id: BeardPadovana
bodyPart: FacialHair
markingCategory: FacialHair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/facialhair.rsi
state: padovana
- type: marking
id: LargeWattle
bodyPart: FacialHair
markingCategory: HeadSide
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/facialhair.rsi
state: largewattle
- type: marking
id: SmallWattle
bodyPart: FacialHair
markingCategory: HeadSide
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/facialhair.rsi
state: smallwattle
# Hair
- type: marking
id: HairPadovana
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: padovana
- type: marking
id: HijabSimpleVox
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: hijabsimple
- type: marking
id: HijabFashionableVox
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: hijabchic
- type: marking
id: LargeComb
bodyPart: Hair
markingCategory: HeadSide
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: largecomb
- type: marking
id: TichelSimpleVox
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: tichelsimple
- type: marking
id: TichelFashionableVox
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: tichelfashionable
- type: marking
id: VoxBald
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: balding
- type: marking
id: VoxEmover
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: emover
- type: marking
id: VoxPolish
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: polish
- type: marking
id: VoxWindswept
bodyPart: Hair
markingCategory: Hair
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/hair.rsi
state: windswept
# HeadSide
- type: marking
id: SideQuills
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: quills1
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: quills2
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: quills3
- type: marking
id: VoxStreamers
bodyPart: HeadSide
markingCategory: HeadSide
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: streamers1
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: streamers2
- sprite: _Impstation/Mobs/Customization/Vox/headside.rsi
state: streamers3
# HeadTop
# Tail
- type: marking
id: FriendsOfAFeather
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: friendsfeather1
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: friendsfeather2
- type: marking
id: SpotsTail
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: spots
- type: marking
id: TailBloom
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: bloom1
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: bloom2
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: bloom3
- type: marking
id: VoxChains
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: chains
- type: marking
id: VoxCocktail
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: cocktail1
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: cocktail2
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: cocktail3
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: cocktail4
- type: marking
id: VoxFootSpines
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: footspines
- type: marking
id: VoxTailBack
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
forcedColoring: true
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: colorable
- type: marking
id: VoxTailBalled
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
forcedColoring: true
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: balled
- type: marking
id: VoxTailBell
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: bell1
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: bell2
- type: marking
id: VoxTailLantern
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: lantern
shader: unshaded
- type: marking
id: VoxTailNub
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: nub1
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: nub2
- type: marking
id: VoxTailRaptor
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: raptor
- type: marking
id: VoxTailShort1
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: short
- type: marking
id: VoxTailShort2
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: short2
- type: marking
id: VoxTailSmallPlume
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: smallplume
- type: marking
id: VoxTailSpines
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: spines
- type: marking
id: VoxTailSplitImp
bodyPart: Tail
markingCategory: Tail
speciesRestriction: [ Vox ]
forcedColoring: true
followSkinColor: true
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: split
- type: marking
id: VoxSunAndMoon
bodyPart: Tail
markingCategory: Overlay
speciesRestriction: [ Vox ]
sprites:
- sprite: _Impstation/Mobs/Customization/Vox/tail.rsi
state: sunandmoon
# RArmExtension

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "cross, heart, hourglass, nailandhammer, slashes, scar, stripes, target and x by PixelTheKermit (github) for SS14. Core, skull and target made by Nairodian (github) for SS14. Segments marking, fluffy, and all east/west sprites sprited and edited by Sha-Seng (Github). mirror sprited by crocodilecarousel (github), both for Impstation.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "core",
"directions": 4
},
{
"name": "cross",
"directions": 4
},
{
"name": "fluffy",
"directions": 4
},
{
"name": "heart",
"directions": 4
},
{
"name": "hourglass",
"directions": 4
},
{
"name": "nailandhammer",
"directions": 4
},
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
},
{
"name": "skull",
"directions": 4
},
{
"name": "slashes",
"directions": 4
},
{
"name": "mirror",
"directions": 4,
"delays": [
[
5.0,
0.1,
0.1,
0.1,
1.0,
0.1,
0.1,
0.1
],
[
5.0,
0.1,
0.1,
0.1,
1.0,
0.1,
0.1,
0.1
],
[
5.0,
0.1,
0.1,
0.1,
1.0,
0.1,
0.1,
0.1
],
[
5.0,
0.1,
0.1,
0.1,
1.0,
0.1,
0.1,
0.1
]
]
},
{
"name": "star",
"directions": 4
},
{
"name": "stripes",
"directions": 4
},
{
"name": "target",
"directions": 4
},
{
"name": "x",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Round eyes made by Sha-Seng (github), Jumper eyes made by Crekulon (github), multi and glow made by crocodilecarousel (github) for Impstation.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "glow",
"directions": 4
},
{
"name": "jumper1",
"directions": 4
},
{
"name": "jumper2",
"directions": 4
},
{
"name": "jumper3",
"directions": 4
},
{
"name": "jumper4",
"directions": 4
},
{
"name": "multi1",
"directions": 4
},
{
"name": "multi2",
"directions": 4
},
{
"name": "multi3",
"directions": 4
},
{
"name": "multi4",
"directions": 4
},
{
"name": "round1",
"directions": 4
},
{
"name": "round2",
"directions": 4
},
{
"name": "round3",
"directions": 4
},
{
"name": "round4",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Drawn by crocodilecarousel (github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "fluffy",
"directions": 4
},
{
"name": "longhorned",
"directions": 4
},
{
"name": "wisps",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Sha-Seng (Github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Downwards made by PixelTheKermit (github) for SS14. Inwards made by Nairodian (github) for SS14. Both lightened to match spiders on Impstation by Sha-Seng (github). Small made by Sha-Seng (github). Big, Solifugid, and Longjaw made by Entings (github) for Impstation.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "big",
"directions": 4
},
{
"name": "downwards",
"directions": 4
},
{
"name": "inwards",
"directions": 4
},
{
"name": "longjaw",
"directions": 4
},
{
"name": "small",
"directions": 4
},
{
"name": "solifugid",
"directions": 4
}
]
}

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@@ -0,0 +1,19 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Sha-Seng (Github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Sha-Seng (Github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
}
]
}

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@@ -0,0 +1,19 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Sha-Seng (Github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Sha-Seng (Github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "segments1",
"directions": 4
},
{
"name": "segments2",
"directions": 4
}
]
}

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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Drawn by crocodilecarousel (github) for Impstation",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "whipspidermouth",
"directions": 4
}
]
}

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