metalgearsloth
ff965b971e
Remove dummy gameticker cvars ( #23596 )
...
At some point they got moved to stationsystem it seems
2024-01-06 16:21:32 +11:00
dolgovmi
7ff348f1bc
Fix player rolling agent and operative at the same time ( #23568 )
...
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
2024-01-05 21:19:11 -07:00
Hannah Giovanna Dawson
a9075e5d24
Fix Round Restarted Announcements not playing ( #23387 )
...
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
2024-01-06 14:15:28 +11:00
Vasilis
a2fdad31ed
Expose preset in status ( #23586 )
2024-01-06 14:14:25 +11:00
Nemanja
86c1e36cd5
Fix iron naming, add specific materials for ores ( #23590 )
...
add materials for ores, fix iron naming
2024-01-06 13:52:40 +11:00
LankLTE
4c179d69e7
add secret weight prototype cvar ( #23564 )
...
Add cvar
2024-01-05 18:30:00 -05:00
SpeltIncorrectyl
655b54145a
Can no longer place an infinite quantity of items inside a microwave ( #23577 )
...
* initial commit
* rewrote code to early return to reduce nesting
* added VV to Capacity field of MicrowaveComponent
2024-01-05 15:03:48 -05:00
Nemanja
a2cdbda019
Flatpacker Tweaks ( #23552 )
...
* flatpacker nerf
* stuff
2024-01-04 21:01:24 -08:00
Adrian16199
78f4bec3e1
Allows a possibility for a new reagant to work on dead if applied. ( #23298 )
...
* Allows a possibility for a new reagant to work on dead if applied.
To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.
* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Update Content.Server/Body/Systems/MetabolizerSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-04 22:40:57 -05:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
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* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
metalgearsloth
7c66bebbef
Revert "Revert "Electric anomaly rework"" ( #23549 )
...
Revert "Revert "Electric anomaly rework" (#23546 )"
This reverts commit 9acbe38e53 .
2024-01-04 21:14:10 -05:00
Emisse
9acbe38e53
Revert "Electric anomaly rework" ( #23546 )
...
Revert "Electric anomaly rework (#23173 )"
This reverts commit 05ee6eb308 .
2024-01-04 17:35:24 -07:00
Jezithyr
c242e05cde
Created Proximity Detection and Beeper Systems ( #23177 )
2024-01-04 15:56:23 -08:00
Bakke
a9b797a091
Fix robusted dionas not being recoverable ( #21636 )
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* Fix robusted dionas not being recoverable
* Implement a polymorph cooldown field, used for TreeMorph
Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.
* Minor adjustment to polymorph cooldown timing
* Apply suggestions from code review
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* fix: trigger polymorph revert on destruction
As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 06:10:04 -07:00
VMSolidus
84a2356831
Adding PAI Slot to PDA ( #21086 )
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* Adding PAI Slot to PDA
* Update PdaComponent.cs
* Update pda.yml
* Update tags.yml
Sorting it alphabetically
* Adding PDA UI Elements.
* Addressing reviews
* Update PdaComponent.cs
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Content.Shared/PDA/SharedPdaSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update PdaComponent.cs
* Update PdaComponent.cs
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2024-01-04 05:56:14 -07:00
brainfood1183
b06d9cb64a
Adds Hellspawn (Nar'Sie demon mob) ( #20291 )
...
* HellSpawn Mob
* added spawner
* summary for the namespace
* larger collider, cannot enter single tile corridors.
* fix
* remove duplicate from yml, fix attributions.
* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions
* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).
* Update attributions.yml
fix attributions
* fix
* fix
2024-01-04 05:53:15 -07:00
Ilya246
ca529178e2
scram implant ( #23122 )
...
* implement
* fix charges
* add listing
* fixes
* fix locale, probably all done
* fix
* fix of fix
* move query init
* cleanup
* unbrokey rt
2024-01-04 05:38:02 -07:00
metalgearsloth
f84cd9c48a
Pathfinding stuff ( #23516 )
...
Won't fix any crashes
2024-01-04 05:33:56 -07:00
Emisse
dfec6a4ac9
make flashes use audio range ( #23521 )
...
make flashes use range
2024-01-04 23:27:32 +11:00
SpeltIncorrectyl
082bde40ca
The Flatpacker 1001 can now make flatpacks for computers. ( #23471 )
...
* moved ComputerBoardComponent to Content.Shared
* made flatpacker accept computer boards
* made flatpack system and ui function with computer boards
* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour
* unhardcoded the computer flatpack assembly cost
* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)
* removed code duplication in SharedFlatpackSystem
* removed code duplication from FlatpackCreatorMenu.xaml.cs
* remove code duplication from FlatpackSystem (on the server)
* fixed indentation error
2024-01-03 23:23:47 -05:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
metalgearsloth
a3516e60e7
Small adjustment for elookup api ( #22447 )
...
* Small adjustment for elookup api
* fix
2024-01-04 15:13:19 +11:00
metalgearsloth
3ee6b8d2bc
Fix biome marker dupes ( #23500 )
2024-01-04 15:04:43 +11:00
Leon Friedrich
9f2535a130
MakesGameTicker use FlushEntities() ( #23299 )
2024-01-04 14:33:43 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Leon Friedrich
377be6fcca
Changes required for frozen event bus PR ( #23493 )
...
* Changes required for frozen event bus PR
* Fix RoundEndTest
2024-01-04 13:26:25 +11:00
metalgearsloth
002d749c7e
Minor biomes change ( #23494 )
...
Maybe fixes void if there's exceptions, idk
2024-01-04 13:04:14 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
themias
7c22a1cc59
Increase zombie prying time for bolted doors ( #23383 )
2024-01-03 17:41:39 -07:00
deathride58
4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
...
* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
themias
53f18e8e91
microwave ejection tweak ( #23460 )
2024-01-03 17:36:31 -07:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
...
* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Leon Friedrich
9bff44d141
Replace EntityUid parsing with NetEntity ( #23474 )
...
* Replace EntityUid parsing with NetEntity
* fix
* Other changes required for arch
* And anothher
2024-01-04 11:04:31 +11:00
lzk
59e758ae2a
Vendors now will say "Thanks for using!" ( #23023 )
...
* comit1
* comit2
* comit 3
* Update Content.Server/VendingMachines/VendingMachineSystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-03 17:21:53 -05:00
themias
0235b196dc
refueling lit welder explosion fix ( #23469 )
...
* refueling lit welder explosion fix
* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
deathride58
aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness ( #23212 )
...
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
2024-01-03 01:07:02 -08:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
...
* inital2
* raemove break
2024-01-03 19:32:38 +11:00
metalgearsloth
9f47079d02
Fix remote solution injection ( #23429 )
...
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
DrSmugleaf
bc304a3127
Fix another error on round restart when terminating spreaders ( #23201 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-03 18:57:28 +11:00
themias
e7d1302357
Fix a few cyborg interactions ( #23391 )
...
Fix cyborg interactions
2024-01-03 17:31:58 +11:00
metalgearsloth
2166958bd0
AutoCompState + ItemToggle fixes ( #23422 )
...
* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
2024-01-03 17:24:02 +11:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
778b
439d6ff44e
Fixed mice behavior of eating everything ( #23322 )
...
* Added precondition for EatTask
* Added Thirsty precondition for htn drink task
* Added start state for hungry and thirsty components
* Update nutrition.yml
* Fixed pascalcase's
2024-01-02 13:49:20 -05:00
Trevor Day
207ca6f423
Add admin logs for drawing with syringe. ( #23333 )
...
Add logs for drawing with syringe.
2024-01-02 13:47:31 -05:00
Skye
fbe72c848a
ChemMaster buffer preserves list ordering ( #23352 )
...
ChemMaster now maintains list order on reagent removal
2024-01-02 10:51:21 -05:00
Ilya246
49dbbc5721
fix emagged lathes ( #23318 )
...
* implement
* pass uid
* fix
* fix dementia
* event implementation
* fix
2024-01-02 02:11:13 -05:00
Nemanja
719b44f1ce
Fix all objectives on end screen being bolded ( #23345 )
...
fix all objectives on end screen being bolded.
2024-01-02 17:19:41 +11:00
Nemanja
2988d60bd4
Fix anti-anomaly zones ( #23357 )
2024-01-02 17:18:41 +11:00
Nemanja
8d9a76c95d
Fix defibs resetting rot timer + slimes not having perishable ( #23340 )
...
* Fix defibs resetting rot timer + slimes not having perishable
* fix the sound too
2024-01-02 13:12:32 +11:00
Ed
77cc81d376
Anti Anomaly zones ( #23187 )
...
* add
* its work now
* pipi
* Update Content.Server/Anomaly/AnomalySystem.Generator.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* fix ()
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-01-01 17:30:05 -07:00