Commit Graph

15 Commits

Author SHA1 Message Date
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Visne
d97dd4400d Implement fluent for some Menu files (#3893) 2021-05-21 15:39:33 +02:00
mirrorcult
e4169ecf0d Fix minsizes for all windows that needed it (#3648)
* fix minsizes

* fix scanner height, minsize->setsize for some
2021-03-15 09:38:08 +01:00
DrSmugleaf
902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
AJCM-git
4cb59a0c5e Updates blockgame localization (#3430) 2021-02-27 10:25:55 +01:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
Pieter-Jan Briers
b898443f28 WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
chairbender
803eda40c3 Fix "stuck" drag/drop controls using ControlFocusExited (#2828)
* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.

* Update Content.Client/UserInterface/ActionMenuItem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update ActionMenuItem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-13 23:20:23 +01:00
metalgearsloth
9788cf8ead Fix some string crimes (#2638)
* Fix some string crimes

* fuk

* stringbuilder score

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-12-08 11:58:55 +01:00
Morshu32
6b413033d1 Execute BlockGame game actions only if _running is true, added localization functions and italian strings to the blockgame UI (#2601)
* BlockGamePlayerAction are only executed if _running is true, added italian localization file for blockgame UI

* Added localization functions and files for BlockGame arcade. Removed unused public variable added in the previous commit.

* Added new line to end of file blockgame.yml

* Update Content.Client/Arcade/BlockGameMenu.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Moved EndLeft,EndRight and SoftdropEnd actions out of the condition as per suggestion by Paul.

* Added Loc.GetString() to "Nanotrasen" and "Nanotrasen Block Game" to enable transliteration of the name in other alphabets as per suggestion of Remie.

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2020-11-27 21:36:04 +11:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
DrSmugleaf
749cd11d33 Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Pieter-Jan Briers
0475142969 You can move the block game window now. 2020-10-10 01:07:59 +02:00
Paul Ritter
84ce845ea3 Nanotrasen Block Game is here (#2131)
* tetris!

* softdropping & left,right key holding

* started work on the ui

* playable state

* there you go exp

* multiuser rework

* ui update refactor

* blockgame™️

* highscores, keybindings, ui refactor

* speed adjusts
leveling

* highscorebackground tweak
speed tweak

* NULLABLE

* yes
2020-09-26 15:25:22 +02:00