Commit Graph

7773 Commits

Author SHA1 Message Date
Nemanja
729e67af7f Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
ShadowCommander
f933922c9e Add logs that provide session to player admin logs (#28628) 2024-06-06 00:19:54 +10:00
Leon Friedrich
adeed705e6 Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-06 00:19:24 +10:00
Plykiya
41549db282 Remove obsolete VisibilitySystem functions (#28610)
Remove obsolete visibility functions

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-05 17:04:31 +10:00
blueDev2
0e93d13cb7 Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225) 2024-06-04 13:12:01 -04:00
icekot8
627187988e hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
Moony
71a6e60818 Revert "Buff the AME until somebody fixes engineering" (#28419) 2024-06-04 07:59:33 -08:00
Kevin Zheng
d5019cee96 Add CVar to disable pow3r parallel processing (#28488)
* Add CVar to disable pow3r parallel processing

* Cache CVar value

* Fix pointyhat

* Move all CVar-ing to Content.Server
2024-06-04 16:54:22 +02:00
Hannah Giovanna Dawson
d4fe7eda51 SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
deltanedas
16b3fb1204 LoadMapRule grid storage rework (#28210)
*
2024-06-03 20:04:19 -04:00
Mr. 27
7d22897d02 Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605)
*
2024-06-03 19:52:15 -04:00
Verm
2ae5c953de Humans can no longer honk on command (#28566)
* Humans can no longer honk on command

* Undo change it emote file

* I hate tabs

* Some comments
2024-06-04 01:45:00 +02:00
Plykiya
c5ff647ca6 Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Verm
2bd4f85966 Fix Weh Juice and Other emote chems not working (#28562) 2024-06-03 17:07:41 -04:00
Ed
a4d1601758 Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
Tayrtahn
b5e8a69622 Add a test for sliceable cargo bounty exploits (#28357) 2024-06-03 12:24:32 -04:00
AJCM-git
8c10581010 Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Leon Friedrich
0b4388d5d4 Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-03 09:36:07 -04:00
deltanedas
977bd5ad6d make GameRule use entity category (#28294) 2024-06-03 08:39:25 -04:00
deltanedas
50f8de08a4 prevent nukie kidnapping (#28387) 2024-06-03 08:34:50 -04:00
AJCM-git
91875e91e1 Strip Items From Things Before Biomassing Them (#28544) 2024-06-02 23:30:00 -04:00
Verm
31eb3ed62c Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
AJCM-git
509e3aedf7 RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
Voomra
504208c665 fix: localize PraySystem UI (#28535)
tweak: localize PraySystem UI
2024-06-02 16:51:19 -07:00
UBlueberry
c591864866 Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) (#26639)
fixed finally yay
2024-06-02 15:13:57 -04:00
Errant
66835ac84e Beacons no longer glitch off on grid split (#28518) 2024-06-02 19:30:27 +02:00
AJCM-git
9a23a6c695 Fix mid round antags not starting (#28523) 2024-06-02 12:52:40 -04:00
Leon Friedrich
452b53988c Add debug asserts to ensure that network groups are up to date (#28495) 2024-06-01 21:26:42 -07:00
slarticodefast
1283989346 Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Leon Friedrich
6235fa1ac6 Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
eoineoineoin
b44b159431 Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Plykiya
d6ba166d3b Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
Tornado Tech
21bc3bfa22 Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Tornado Tech
07dfefc4a2 Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
MilenVolf
5d970b0861 Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-01 16:34:58 -04:00
AJCM-git
09256cfaa5 Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-01 13:49:28 -04:00
Tornado Tech
a29b6a6894 Clean up new HTNs tasks (#28469)
* Clean up new HTNs tasks

* Added docs to math operations
2024-06-01 13:46:35 -04:00
Nemanja
be6f55a090 Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
DrSmugleaf
19be94c9ea Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
Nemanja
68992735d8 Clean up command perms (#28451)
* Change BanExemption command to AdminFlags.Ban permissions

* Change LOOC to check for Moderator permission

* Change ListVerbs from Admin to Debug AdminFlags

* Change RunVerbAs from Admin to Fun AdminFlags

* More permission changes

* Change GhostKick to Moderator perm

* Clean up command perms

* fuck

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-01 01:14:43 -07:00
Geekyhobo
94a113dbd6 Adds a Pii Flag, Censors Hwid and Ip (#27776)
* yes

* fixes
2024-06-01 00:23:54 -07:00
beck-thompson
54a38daee5 Added verb for removing evidence! (#28101) 2024-06-01 00:58:07 -04:00
Verm
a9a65b7e0d Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
c4291920a6 Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
Flesh
e145a666c9 Use existing probability field (#28422)
Remove the PlantAdjustAttribute "Prob" field and use the existing probability field from ReagentEffects instead.
2024-05-31 09:56:41 -08:00
Leon Friedrich
7b25f84119 Fix hugging mispredict (#28432)
* git mv

* Move namespaces

* Fix hugging mispredict
2024-05-31 11:25:03 -06:00
deltanedas
5da2151924 dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag

* add AntagRandomSpawn for making antags spawn at a random tile

* add AntagSpawner to make an antag spawner just spawn an entity

* add antag prototype for dragon since it never had one

* make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag

* make dragon rule use AntagSelection and stuff

* remove dragon GenericAntag rule

* add back to spawn menu

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-31 11:08:26 -04:00
Leon Friedrich
27e63f5919 Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-05-31 12:44:35 +10:00