Commit Graph

113 Commits

Author SHA1 Message Date
imcb
231847a36d Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script

Upstreamed from https://github.com/impstation/imp-station-14/pull/1023

* Add some prints back in
2025-03-11 20:14:40 +01:00
Pieter-Jan Briers
360794eb3a Publishing workflow for Vulture Test server (#35009)
* Publishing workflow for Vulture Test server

* Remove dep install from workflow

Not necessary since changelogs don't happen
2025-02-09 20:48:10 +01:00
Pieter-Jan Briers
b55366cf9b chmod +x publish_multi_request.py (#32274)
Fuck.
2024-09-18 16:09:25 +02:00
Pieter-Jan Briers
8322b1c2d1 New publish workflow for Robust.Cdn (#32222)
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts.

Faster, less moving parts.

Needs Robust.Cdn 2.2.0
2024-09-18 15:28:09 +02:00
Ed
675a9197f2 Easy IconSmooth spriting (#32210)
* фыр

* Update IconSmoothingTemplate README.txt
2024-09-18 11:41:24 +10:00
Myra
0df531970b Make the pr link more visible in the changelog bot (#32047) 2024-09-12 00:15:06 +02:00
Kara
7a6efeaba4 Properly credit contributors who were truncated by GitHub API (#31739)
* Properly credit contributors who were truncated by GitHub's 500 email limit

* update list oops forgot my origin was so out of date

* another
2024-09-09 13:31:27 -06:00
Pieter-Jan Briers
eb3b2ae01a Update host key for changelog RSS (#30068) 2024-07-15 16:32:12 +02:00
Pieter-Jan Briers
85fba9809a Update changelog RSS configuration (#30024)
New server
2024-07-14 01:18:12 +02:00
Pieter-Jan Briers
5e800e0ece New CDN publish workflow (#30009)
* LET'S SEE IF THIS WORKS

* I forgot the chmod +x

* I forgot the shebang
2024-07-13 19:34:17 +02:00
Pieter-Jan Briers
307a0428c7 Shut up a child throwing a tantrum (#28538) 2024-06-03 03:05:18 +02:00
Ed
2cefd0ee10 Displacement Map Visualizer QoL (#27392)
* Update Displacement Map Visualizer.lua

* Add files via upload

* Fix background layer being offset

This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-04-27 16:55:28 +02:00
Pieter-Jan Briers
2f7d0dedbd Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
Pieter-Jan Briers
89db4409a4 Remove CRLF, enforce with workflow (#26401)
* Check for CRLF in actions workflow

Make emisse weep

* Copy paste bottom text

* I would like to thank StackOverflow for this spite PR.

* Mention file name in message because the workflow tab doesn't display it.

* dos2unix everything
2024-03-24 22:06:17 +01:00
Pieter-Jan Briers
dd128cf79b Revert "Allow configuring gen_build_info.py through environment variables" (#25201)
Revert "Allow configuring gen_build_info.py through environment variables (#2…"

This reverts commit 163e6d2f89.
2024-02-14 01:20:30 +01:00
Alex Nordlund
163e6d2f89 Allow configuring gen_build_info.py through environment variables (#25162)
This makes the life of forks slightly easier by letting you pass an
environment variable instead of having to maintain this file yourself.
2024-02-12 15:19:28 -07:00
metalgearsloth
14a4b5a171 Revert "Comment out discord CL" (#24737)
Revert "Comment out discord CL (#24734)"

This reverts commit 117399d914.
2024-01-30 23:46:50 +11:00
metalgearsloth
117399d914 Comment out discord CL (#24734)
Until publish runs work.
2024-01-30 23:35:08 +11:00
Pieter-Jan Briers
c26687620b Fix changelog RSS (?) (#24733) 2024-01-30 13:16:31 +01:00
metalgearsloth
cd4d090f4b Implement text splitting for discord CL (#24731)
* Implement text splitting for discord CL

Should bandaid it enough for now.

* More docs

* Minor fix

* Also this field

* you
2024-01-30 22:53:33 +11:00
metalgearsloth
00c5538c6b Split changelog entries for discord (#23832)
* Split changelog entries for discord

Not sure where best to split it, by entry in group or by author.

* Formatting
2024-01-30 22:14:00 +11:00
Pieter-Jan Briers
8302240672 Make changelog script able to manage admin changelogs (#24033)
* Make changelog script able to manage admin changelogs

* I forgot to remove the comment

* Yeah that should probably just be an exclusion instead.
2024-01-14 01:16:37 +01:00
metalgearsloth
18696d5c1b Minor discord cl fix (#23833)
This means it won't send a dummy post if no changelog entries are found. The old one just sent it and didn't check if it worked.
2024-01-10 12:53:49 +11:00
Vasilis
e0683f51d3 Remove the old python server/client packeging scripts (#23739)
L
2024-01-10 12:49:39 +11:00
metalgearsloth
31f97b225e Add more discord changelog logs (#23831) 2024-01-10 02:14:42 +01:00
metalgearsloth
782a6adf07 Fix changelogs rss probably (#23830) 2024-01-10 01:42:26 +01:00
Pieter-Jan Briers
75df580928 Fix changelog RSS being broken (#23712) 2024-01-08 02:38:03 +01:00
Matt
40e4d43c3b feat: add xsl stylesheet to changelogs (#21930) 2024-01-07 04:02:36 +01:00
SlamBamActionman
3dafaa3e1c Check if url exists in changelog and adjust Discord message for it (#22718) 2023-12-18 21:22:23 -08:00
SlamBamActionman
9e33966315 Include URL in Discord bot changelog to link to the Github PR page
LGTM!
2023-12-16 13:00:59 -08:00
Pieter-Jan Briers
808d59d6ef Revert "Include URL in Discord bot changelog to link to the Github PR page" (#22498) 2023-12-14 19:25:33 +01:00
SlamBamActionman
bba158d9e7 Include URL in Discord bot changelog to link to the Github PR page (#22497) 2023-12-14 19:19:24 +01:00
metalgearsloth
b9c38879e5 Port python packaging to Content.Packaging (#21458) 2023-11-07 09:53:59 +11:00
Pieter-Jan Briers
000168d242 Fixes for the RSS changelog script. (#20468) 2023-09-24 17:14:15 +02:00
Vordenburg
a7665f8c74 Add make roompack script (#18370) 2023-08-10 19:23:56 -04:00
Pieter-Jan Briers
e0c4884995 GDPR stuff update (#18300) 2023-07-26 20:05:51 +02:00
Pieter-Jan Briers
b4b0fe41db Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
Pieter-Jan Briers
703f3d8bc6 Fix packaging (#18188) 2023-07-21 14:16:59 +02:00
Riggle
579913b617 Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Pieter-Jan Briers
61f9fe68f4 Update GDPR scripts for latest DB schema (#17917) 2023-07-09 23:14:46 +02:00
Pieter-Jan Briers
b33e93054a Chmod +x changelog RSS (#17789) 2023-07-02 14:41:57 +02:00
Pieter-Jan Briers
7bfc322ff2 Publish changelogs via RSS (#17788) 2023-07-02 14:18:39 +02:00
Pieter-Jan Briers
30a081833a Fill in new clientAssemblies list on resource manifest (#17100) 2023-06-08 17:23:48 +10:00
Pieter-Jan Briers
9e66fac805 GDPR helper scripts stuff (#15077) 2023-04-03 10:27:45 +10:00
Pieter-Jan Briers
24121c1168 Fix GITHUB_REPOSITORY in changelog pusher (#14294) 2023-02-26 18:03:57 +01:00
Pieter-Jan Briers
61a671bbc6 Send changelog to Discord webhook. (#14292) 2023-02-26 17:45:06 +01:00
Pieter-Jan Briers
ce1b5b5d00 Use config presets for server configuration. (#14098) 2023-02-14 00:11:54 +01:00
Pieter-Jan Briers
b1cb32519d Update patrons and credits (#13554) 2023-01-17 13:42:03 -08:00
Pieter-Jan Briers
f78dca8504 Script to dump user data for GDPR purposes. (#13016) 2022-12-19 13:37:42 +01:00
Flipp Syder
5a0a04bde7 Humanoid appearance refactor (#10882)
* initial commit
- species prototype modifications
- markings points as its own file
- shared humanoid component

* adds a tool to convert sprite accessories to markings (in go)

* removes a fmt call

* converts sprite accessory to markings

* adds hair and facial hair to marking categories

* multiple changes
- humanoid visualizer system
- markings modifications for visualizer
- modifications to shared humanoid component
- lays out a base for humanoid system

* hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little

* squishes the initialize event calls into one function

adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet)

* makes the sprite pipeline more obvious

* apply all markings, hidden layer set replacement

* ensures that markings are cleared when the new set is applied

* starts refactoring markingsset (unfinished)

* more additions to the markingset api

* adds constructor logic to markingset

* adds a method to filter out markings in a set based on a given species

* fixes enumerators in markingset

* adds validator into MarkingSet, fixes ForwardMarkingEnumerator

* modifications to the humanoid visual system

* ensuredefault in markingset

* oop

* fixes up data keys, populates OnAppearanceChange in visualizer

* changes to humanoid component, markings

marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent

* markings are now applied the visualizer by diffing them

* base sprites are now applied to humanoids from humanoidvisualizer

* passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes)

* custom base layers on humanoids

* merges all data keys into one data class for humanoid visualizers

* setappearance in sharedhumanoidsystem, removes custombaselayercolors

* humanoidcomponent, system (empty) in server

* adds some basic public API functions to HumanoidSystem

* add marking, remove marking

* changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem

* ensuredefaultmarkings, oninit for humanoids

* markingmanager API changes

* removes MarkingsSet

* LoadProfile, adjusts randomization in humanoid appearance to account for species

* base layer settings in humanoidsystem, eye color from profile

* rearranges files to centralize under Humanoid namespace

* more reorganization, deletes some stuff

gotta break stuff to make other things work, right?

goodbye SpriteAccessory...

* fixes a good chunk of server-side issues

still does not compile, yet

* singlemarkingpicker xaml layout

* singlemarkingpicker logic

* magic mirror window (varying pieces of it, mostly client-oriented)

* removes some imports, gives MagicMirror a BUI class (not filled in yet)

* populates magic mirror BUI functionality / window callbacks

* fixes up some errors in humanoidprofileeditor

* changes to SingleMarkingPicker

SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category

* fixes up hair pickers on humanoid profile editor

* fixes the errors in markingpicker

* markingsystem is now gone

* fixes a bunch of build errors

* so that's why i did it like that

* namespace issues, adds robustxamlloader to singlemarkingpicker

* another robustxamlloader

* human, lizard sprites/points

* prototype fixes, deletion of old spriteaccessory

* component registration, fixes dwarf skin toning

no, 'ReptilianToned' does not exist

* removes component registration from abstract humanoid component

* visualizer data now cloneable

* serialize for visualizer key

* zero-count edge case

* missing semi-colon moment

* setspecies in humanoidsystem

* ensures that default markings, if empty, will cause ensuredefault to skip over that given category

* tryadd instead of add

* whoops

* diff and apply should properly apply markings now

* always ensure default, fixes double load for player spawning

* apply skin color now sets the skin color property in humanoidcomponent

* removes sprite from a few species prototypes

* sprite changes for specific base layers based on humanoid sex

* layer ordering fix, and a missing base layer should now disallow markings on that layer

* anymarking base layer, adds the right leg/foot for humans

* loading a profile will now clear all markings on that humanoid

* adds missing layers for humans

* separates species.yml into respective species prototype files

* ensures that if layer visibility was changed, all markings have to be reapplied

* server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair

* slime fix, clothingsystem now dictates layer visibility server side

* sussy

* layer settings should now ensure a marking should match the skin tone

* whoops

* skincolor static class and functions in UI

* skin color validation in humanoidcharacterappearance

* markingpicker now shows only the markings for the selected category in used

* getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists

* FilterSpecies no longer attempts to do removal while iterating

* expands for SingleMarkingPicker

* humanoid base dummy has blank layers now (and snout/tail/headside/headtop)

* fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same

* whoops

* adds edge case handlers for count differences in humanoid markings

* preview now loads profile instead of directly setting appearance

* moves marking set loading to update controls

* clones a marking set in markingpicker by using the deep clone constructor

* whoops (deep cloning a marking now copies the marking id)

* adds replace function for markingset

* points should now update after the markings are remove/added

* merging base layer sprites into a humanoid should now clear them before merging

* sets dirty range start to count only if the dirty range start was never set above 0

* fixes up some issues with singlemarkingpicker

* color selector sliders in single marking picker should now expand

* hair from hair pickers should now apply in profile loading (client-side)

* category in singlemarkingpicker now sets the private category variable

* slot selector should now populate

* single marking picker buttons now have text, also shows the category name over all user-clickable elements

* removes a comment

* removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair

* random skin color, eye color

* populate colors now checks if the marking count is greater than zero in singlemarkingpicker

* hair/facial hair pickers now just get the first possible hair from the respective species list

* different approach to random skin color

* oh, that's why it wasn't working

* randomize everything now just updates every single control

* selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache,

* markingmanager now uses OnlyWhitelisted to populate by category and species

* filterspecies now uses onlyWhitelist to filter markings based on whitelist or not

* oops

* ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called

* order of operations for the horizontal expand for add/remove

* hair pickers should now update when you add/remove the hair slot

* fixes variable naming error in character appearance

* loc string fix in singlemarkingpicker

* lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs

* having zero possible hairs should no longer cause an exception in randomization

* setting species should now update hair pickers

* ignore categories for marking picker

* and a clear as well for the category button

* places that functionality in its own function instead

* adds eye base sprite, vox now also have their own custom eye sprites

* loading a profile client-side should do FilterSpecies for markings now

* client-side load profile does filter species after adding in the hairs now

* magic mirror

* callbacks now call the callback instead of adding it on construct

* whoops

* in removemarking too

* adds missing synchronize calls

* comments out an updateinterface call in magic mirror

* magic mirror window title, minimum sizing

* fixes minsize, adds warning for players who try to set their hair for species that have no hair

* removes spaces in xaml

* namespace changes/organization

* whoopsie (merge conflicts)

* re-enables identity from humanoid component

* damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum

* removes commas from json

* changes to visuals system so the change is consistent

* chest

* reptilian

* visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it

not a big fan of this

* adds a check in applybasesprites

* adding/removing parts should now make them invisible on a humanoid

* body part removal/adding now enumerates over sublayers instead

* synchro now runs in bodycomponent startup

* parts instead of slots

* humanoidcompnent check

* switches from rsi to actualrsi

* removes all the body stuff (too slow)

* cleans up resolves from humanoid visualizer system

* merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes)

* not forgetting that one again

* merging now returns an actual dirty value

* replaces the sequenceequal with a more accurate solution

* permanent layers, layer visibility on add/remove part in body

* should send all hidden layers over now

* isdirty in visualizer system for base layers

* isdirty checks count as well

* ok, IsDirty should now set the base layers if the merged sprites are different

* equals override in HumanoidSpritePrototypes.cs

temporary until record prototypes :heck:

* makes fields readonly, equates IDs instead

* adds forced markings through marking picker

* forced in humanoidsystem api, ignorespecies in markingpicker

* marking bui

* makes that serializable as well

* ignore species/forced toggles now work

* adds icon to modifier verb, interface and keys to humanoid bases

* needs the actual enum value to open, no?

* makes the key the actual key

* actions now propagate upwards

* ignore species when set now repopulates markingpicker

* modifiable base layers in the markings window

* oops!

* layout changes

* info box should now appear

* adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window

* collapsible layout moment

* if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible

* small change to marking visibility

* small changes to modifier UI

* markings now match skin on zombification

* zombie stuff

* makes the line edit in marking modifier window more obvious

* disables vox on round start

* horizontal expand on the single label in base layer modifiers

* humanoid profiles in prototypes

* randomhumanoidappearance won't work if the humanoid has a profile already stored

* removes unused code

* documentation in humanoidsystem server-side

* documentation in shared/client

* whoops

* converts accessory into marking in locale files (also adds marking loc string into single marking picker)

* be gone, shared humanoid appearance system from the last upstream merge

* species ignore on randomization (defaults to no ignored species)

* more upstream merge parts that bypassed any errors before merge

* addresses review (also just adds typeserializers in some places)

* submodule moment

* upstream merge issues
2022-09-22 17:19:00 -05:00