Winkarst
670791ac49
Cleanup: Remove redundant checks from `SharedWieldableSystem` ( #35466 )
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Cleanup
2025-02-24 20:22:19 +01:00
keronshb
a9054c5e9c
Mjollnir and Singularity Hammer for Wizard ( #34446 )
2025-02-20 18:38:52 -05:00
SlamBamActionman
e58d031300
Hristov & .60 changes - Hristov Rework, Part 2 ( #31662 )
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* Initial commit
* Updated values to reflect new resistances
* Review fixes
* Review fixes
* LINQ BEGONETH
2025-02-04 22:55:09 +01:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
deltanedas
0aebc76feb
wielding refactor/fixes ( #32188 )
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* refactor wieldable events
* fix inconsitency with wielding and use updated events
* wieldable cosmetic refactoring
* Update Content.Shared/Wieldable/Events.cs
Co-authored-by: Centronias <charlie.t.santos@gmail.com >
* real
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Centronias <charlie.t.santos@gmail.com >
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
2025-01-05 20:06:10 +01:00
Plykiya
912ac2c069
Bugfix: Wielding now uses identity system. ( #33134 )
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Make wielding system use identity
2024-11-03 12:25:30 +01:00
Brandon Hu
c4dcc90972
tweak(GunRequiresWield): State the requirement for gun wielding in the description. ( #30301 )
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* https://en.wikipedia.org/wiki/List_of_LASD_deputy_gangs
* https://knock-la.com/tradition-of-violence-lasd-gang-history/
* https://coc.lacounty.gov/deputy-gangs/
2024-07-24 08:33:14 -04:00
Doomsdrayk
249e4a9c15
Fix guns appearing to cycle bolt when wielded ( #28756 )
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Adds a check during wielding to see if the code is running clientside, and if so skip the part responsible for creating the virtual items.
This is necessary because TrySpawnVirtualItem is blocked from running clientside, so trying to spawn the virtual items for wielding causes the client to always believe the wield has failed. This erroneous failure leads to the display of incorrect feedback until the server's successful wield attempt makes it to the client. The added check prevents wielding from failing in this way and therefore allows the client to behave as expected.
2024-06-12 23:30:39 -07:00
Errant
58647e7036
Don't switch-unwield if mob has more than 2 hands ( #28438 )
2024-06-04 09:11:48 -04:00
Errant
6574c9b7c3
Changing hands unwields item ( #28161 )
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Unhand me, fiend
2024-05-25 21:17:01 -04:00
DrSmugleaf
3d41d5f2bc
Make wielding automatically drop the item on your other hand ( #27975 )
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* Make wielding automatically drop the item on your other hand
* Fix docs
* Remove redundant parameter
* Fix not deleting virtuals on fail
* Make count freeable hands method
* Add popup when dropping item
2024-05-18 18:35:46 -07:00
DrSmugleaf
f22e5404aa
Make failing to fire a gun that requires wielding not delay the next shot ( #27973 )
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Make failing to fire a wield-only gun not delay the next shot
2024-05-13 21:53:47 -07:00
RiceMar1244
2287f59e8a
Adds wielding for all large guns ( #26970 )
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* Adds wielding assets
* Modifies meta.json files and adds artist credit
* Adds wieldable component to a bunch of weapons
* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)
* Removes the wieldable component from some guns
* Adds wielding sprites for wieldable guns that didnt have them
* Adds gun wielding bonuses and base innaccuracy to wieldable guns.
* Corrects wielded accuracy to be default accuracy instead of perfect
* Makes the drozd smg and bulldog shotgun wieldable
* Makes nukie c20r wieldable and adds sprites
* Adds BaseGunWieldable
* Makes all the newly wieldable gun use the base inheritable
* Adds accuracy to smgs to resolve inheritance conflict
* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy
* Adds wield bonus message on examine
2024-05-09 19:58:15 -07:00
WarMechanic
498109a833
fix wieldable guns not being able to cycle inhand ( #27307 )
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* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions
* Give LMGs UnwieldOverride
* logically inverted UnwieldOverride to UnwieldOnUse
* fixed typo
2024-04-26 08:31:50 -04:00
Froffy025
a7fad5d439
Wield recoil components ( #26915 )
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* WieldRecoilComponents
* WieldRecoilComponents
* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com >
* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
---------
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-04-14 20:16:23 +10:00
Tayrtahn
9107d421bd
Add two-message overload to PopupPredicted ( #26907 )
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Added two-message overload to PopupPredicted
2024-04-14 13:42:45 +10:00
DrSmugleaf
b51482f51a
Fix incorrect "Cycled" and "Bolted" popups when (un)wielding a gun ( #26924 )
2024-04-13 11:25:53 -04:00
DrSmugleaf
4e8b1fb0d3
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
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* Add a modifier event for GunComponent values
* Add docs
* Add VV readwrite to modified values
* Add more docs
* More docs
* Add Gun parameter to GunRefreshModifiersEvent
* Add another event for handling cartridge spread
* Fix pneumatic speed
2024-01-29 10:32:42 +11:00
AJCM-git
108f001731
Virtual items cleanup ( #23912 )
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* Virtual items cleanup
* Detail
* Review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 21:18:47 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
metalgearsloth
2166958bd0
AutoCompState + ItemToggle fixes ( #23422 )
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* AutoCompState + ItemToggle fixes
Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.
* Also catch these
2024-01-03 17:24:02 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
stopbreaking
988bfa5c09
Replaced Wieldable DoAfter with UseDelay ( #18880 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-10-23 00:53:13 +11:00
Kara
f8d194b117
Bows & arrows ( #19771 )
2023-09-22 02:45:21 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
1f904ddb81
Fix crusher showing popup on swing ( #19791 )
2023-09-03 21:24:31 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
31f5f1caad
Make wielding precede cycling in event subs ( #18915 )
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* Make wielding precede cycling in event subs
* Update API
* Remove unused using
2023-08-14 18:45:39 -04:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-13 15:58:07 +10:00
metalgearsloth
aa8efc9a26
Melee rebalancing ( #17520 )
2023-08-06 12:55:38 +10:00
metalgearsloth
6537e683b0
Make PKA require wielding ( #16638 )
2023-06-01 12:27:19 +10:00
Nemanja
dd044f4a91
Make melee damage not go through MeleeHitEvent.cs ( #16881 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-28 17:03:25 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
metalgearsloth
9946cbd7fe
Predict wielding ( #16275 )
2023-05-10 10:01:23 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00