DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
08A
3b90a6357a
Refactor context menu UI ( #14334 )
2023-03-13 14:51:36 -04:00
keronshb
9183412340
Merge pull request #14206 from 08A/fix-entity-group-menu
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Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
Leon Friedrich
a47529b0d5
Fix context menu scroll bar visibility ( #14211 )
2023-02-22 12:45:53 +11:00
Alexis Ehret
42e8bfb127
Refactor EntityMenuUIController.AddToUI
2023-02-21 15:08:42 +01:00
Alexis Ehret
d060e1e9af
Fix entity group menu
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Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Leon Friedrich
1ae1207ab8
Fix nested context menu popup ( #13578 )
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Fixes https://github.com/space-wizards/space-station-14/issues/13565
2023-01-18 17:15:52 +11:00
metalgearsloth
02aef68dff
Remove ISpriteComponent ( #13458 )
2023-01-15 13:38:53 +11:00
Leon Friedrich
5761ba8e05
Fix verb menu not loading ( #13454 )
2023-01-13 19:59:10 -06:00
DrSmugleaf
a07e48b73b
Fix not showing player names on context menu for admins ( #13422 )
2023-01-10 14:39:47 -07:00
Leon Friedrich
2ee5eaeeec
Fix context menu not fully closing ( #13376 )
2023-01-08 17:02:06 -06:00
Kara
45da85fec6
Context menu UI backend refactor & better UX ( #13318 )
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closes https://github.com/space-wizards/space-station-14/issues/9209
2023-01-07 19:24:52 -08:00
Leon Friedrich
6f4bb040e4
Misc stealth and box changes ( #11809 )
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* git mv
* Disable shader while box is open
* Hide entity menu / prevent examine
* fix recursion fix recursion fix recursion fix recursion
* Better visibility checks
* min and max visibility fields
* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth
77a4a71ae0
Update use secondary hotkey ( #11592 )
2022-09-29 16:06:34 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
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* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
2d5ec7f85c
Id[entity] 2.0 (real) ( #9612 )
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* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
2022-07-10 20:36:53 -05:00
Moony
93665528e0
webedit fix moment. Fixes right click menu separation.
2022-05-25 20:14:27 -05:00
Leon Friedrich
71a9ddc5f4
Verb icon tiling ( #8457 )
2022-05-25 19:41:03 -05:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
ShadowCommander
4f80dfda0d
Verb confirmation ( #6137 )
2022-01-14 01:28:17 +11:00
ShadowCommander
adcdcaa4e4
Change VerbMenu categories to only execute solitary verbs ( #6100 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2022-01-11 14:34:49 +11:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
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This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
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This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
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* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
61be228ad0
Some manual GetComponentOrNull inlines
2021-12-03 15:18:15 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b835bea086
Inline GetComponent
2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
70bbd8c502
Inline Prototype
2021-12-03 11:18:05 +01:00
Leon Friedrich
b8a410a369
Fix entity menu sometimes not opening properly. ( #5673 )
2021-12-02 18:37:52 -07:00
Leon Friedrich
22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs ( #5512 )
2021-11-28 16:25:22 -07:00
Leon Friedrich
17560de3c7
fix context menu bugs ( #5527 )
2021-11-25 22:00:28 -07:00
Leon Friedrich
bec1f99f1f
Restrict examine/context-menu usage when incapacitated. ( #5416 )
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* wip
* update in-view checks
* cleanup
2021-11-21 13:40:09 -07:00
Leon Friedrich
19c5fed53a
Entity menu tweaks ( #5414 )
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* adjust lookup
* change grouping
* change range from 0.2 to 0.25
2021-11-19 22:25:29 -07:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
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* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Visne
fcc1217e5d
Stop using some obsolete stuff ( #4657 )
2021-09-19 23:40:22 -07:00
Leon Friedrich
486dc6ca62
Add Alt-click functionality ( #4497 )
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* Fix ItemSlot Bug
* Add Alt-use Key
* Fix TransferAmount window bug
* Alt-click functionality
* Added AltInteract verbs
* Add new verbs
* verb icons
* Changed Comments
* Change Comments
* Fix disposal verbs
* Changed Get...() to Get...OrNull()
* Changed alt-interact combat behaviour
* Update verb icons
* Inventory interact event
* Add Alt+E secondary binding
* Add alt-z keybinding
* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00