* Add RemoveVolume()
RemoveVolume(vol) captures the common pattern of:
air.RemoveRatio(vol / air.Volume)
Change existing code to use this method where appropriate.
* Add gas recyclers
Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.
To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.
Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.
* Fix gas recyclers
Fix negative sqrt, fix pressure check after remove.
* Material
* good prototype
* Fix material storage
* You can insert biomass into the cloner
* ok, basic biomass subtraction works
* amogus
* ok chance works
* Alright, the biomass and genetic stuff works
* feedback for cloning
* more reclaimer polish
* ship it
* starting biomass + fix lathes
* I changed my mind on rat mass and these guys are definitely getting ground up
* Doafter
* clean up, sync the two
* fix naming, fix mass
* technology + construction
* additional logging, stop unanchoring when active
* fix event / logs
* dont gib dead salvage
* auto eject
* fix deconstruction behavior
* make warning message better, temporarily disable cancer scanner
* fix biomass stacks
* add easy mode CVAR
* stack cleanup, make biomass 2x as fast
* bugfix
* new sprite from hyenh
* fix tests
* hello? :smilethink:
* :smilethink:
* medical scanner gets antirotting
* fix cloner and medical scanner
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
* Add pneumatic valves
Pneumatic valves permit bidirectional flow between the inlet and outlet
if the pressure at the control port is high enough.
* Add construction recipe
* stuff i'll have to fix anyway when n2o gets merged
* everything except the finished reactions
* freon coolant reaction but with bad curve
* miasmic subsumation
* freon production
* nitrogen and diff temp scaling
* uhh meant to change that
* #
* hitting that frezon boof
* Textures to make lamps mappable to East/West.
* Adds various rng food and beverage spawners for mapping. Also adds a smaller icon for rndm arcade machine because the other was triggering people.
* Fix
* ugh
* edits
* Oops, missed a couple xenos
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* removes metal walls, adds rusted walls
* removes 2 metal walls in bagel
* remove metal walls from pillar
* Remove icon from rust wall
* Made welding work
* removes old prototype
* first pass wall tv
* telescreen first pass
* adds flat screen television
* removed duplicate assets
* code changes and construction graph start
* Update lv stack to apc
* completed graphs and fixed bb sizes
* Proto update
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* cameras but i didn't feel like git stashing them
* Adds more functionality server-side for surveillance cameras
* rider moment
* Adds skeleton for SurveillanceCameraMonitorBoundUi on client
* whoops
* makes surveillance camera monitor UI more defined
* removes tree from SurveillanceCameraMonitorWindow
* surveillance camera active flag, other routing things
* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients
* adds entity yaml, changes field
* adds the camera/monitor entities, makes the UI open
* SurveillanceCameraRouters (not implemented fully)
* subnets for cameras, server-side
* it works!
* fixes rotation in cameras
* whoops
restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera
* makes the UI work
* makes it so that cameras actually refresh now
* cleanup
* adds camera.rsi
* cleans up prototypes a bit
* adds camera subnet frequencies, cameras in subnets
* adds surveillance camera router subnets
* might fix testing errors
* adds the circuit board to the surveillance camera monitor
* fixes up the camera monitor (the detective will get his tv soon)
* adds heartbeat, ensures subnet data is passed into cameras to send
* fixes up a few things
* whoops
* changes to UI internals
* fixes subnet selection issue
* localized strings for UI
* changes 'test' id to 'camera' for cameras
* whoops
* missing s
* camera static!
* adds a delay to camera switching
* adjusts a few things in camera timing
* adds setup for cameras/routers, localization for frequency names
* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype
* localization, some cleanup
* ui adjustments
* adds surveillance camera visuals
* fixes a bug when closing the UI for monitors
* adds disconnect message to UI
* adds construction graph to cameras
* adds the camera to the construction menu
* fixes network selection for setup, tweak to assembly
* adds surveillance camera router construction, fixes up surveillance camera wire cutting
* adds disconnect button to monitor UI
* switches around the status text
* tweaks monitor UI
* makes the address actually show
* might make tests pass
* UI adjustments, hard name limit
* ok, that didn't work
* adds wireless cameras
* makes the television work/look nicer
* adds tripod cameras in addition to mobile cameras
* makes wireless cameras constructable
* fixes up those prototypes
* reorganization in C#, small cleanup
* ensures that power changes deactivate some devices
* adds a component to the television, comments out a function
* actually, never mind, i forgot that wireless cameras existed/are creatable for a second
* tweaks to router construction, removes SubnetTest from prototypes
* removes it from frequencies too
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* type serializers into components
* setup window opens centered, enum is now byte
* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent
* adds paused/deleted entity checks, changes how verbs are given
* removes EntitySystem.Get<T>() references
* fixes bug related to selecting network from setup, alphabet-orders network listing in setup
* rider moment
* adds minwidth to surveillance camera setup window
* addresses reviews
* should fix the issue with camera visuals not updating properly
* addresses some reviews
* addresses further review
* addresses reviews related to RSIs
* never needed a key there anyways
* changes a few things with routers to ensure that they're active
* whoops
* ensurecomp over addcomp
* whoops
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>