Leon Friedrich
5fda606243
Fix even more prototypes for save/spawn test ( #11108 )
2022-09-08 11:30:56 +10:00
Leon Friedrich
6f33d3a7f8
Fix more prototypes for save/spawn test ( #11087 )
2022-09-07 18:35:34 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-06 00:28:23 +10:00
Kara
3e409528ce
Fixes secret only adding game rules, not starting them ( #11005 )
2022-09-03 18:40:00 -07:00
Andreas Kämper
42f3155c85
Clean up vending machines and port their visualizer ( #10465 )
2022-08-31 05:12:09 -07:00
metalgearsloth
ceaa2f5b48
Hotfix storage arbitrage ( #10652 )
2022-08-31 05:10:06 -07:00
wrexbe
ea95638189
Improve test stability ( #10913 )
2022-08-28 15:13:59 -07:00
wrexbe
9d2a76e2d4
Fix Client EuiManager ( #10898 )
...
* Fix EuiManager cleanup
* cleanup
* This seems to work better
2022-08-27 22:17:30 -07:00
metalgearsloth
d767ce9585
Fix a bunch of warnings ( #10886 )
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* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-08-27 20:26:35 -07:00
wrexbe
cf84c20f68
Add class name to test history ( #10895 )
2022-08-27 20:18:42 -07:00
wrexbe
4f7f46590e
Improve test pool messages ( #10894 )
2022-08-27 19:55:31 -07:00
wrexbe
ea2f5e39e3
Mark sandbox test as destructive ( #10889 )
2022-08-27 17:26:07 -07:00
Nemanja
32abdf5f00
Microwave ECS ( #10766 )
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* microwave ECS
* allcomponentdelete etset
ack
* container purge
2022-08-27 16:40:29 -07:00
wrexbe
37d7ef8579
Add sandbox test ( #10767 )
2022-08-25 21:43:51 -07:00
Leon Friedrich
c65d1c51ce
Load grid error related changes ( #10817 )
2022-08-25 23:33:40 +10:00
wrexbe
e0de16773f
Kill tests when can't make test pair ( #10861 )
2022-08-24 20:55:30 -07:00
wrexbe
0397b63b99
Add test for soft cap ( #10627 )
2022-08-23 21:58:27 +10:00
Leon Friedrich
87d753e910
Add construction graph test ( #10760 )
2022-08-21 17:45:25 -07:00
Leon Friedrich
418a88e760
Fixed PVS changes. ( #10740 )
2022-08-21 08:32:09 +10:00
Leon Friedrich
ff2a67bc74
Revert PVS changes ( #10735 )
2022-08-21 05:27:41 +10:00
Leon Friedrich
25093f5146
Content changes for engine state-handling & PVS PR ( #9273 )
2022-08-21 03:38:20 +10:00
Leon Friedrich
93584f21db
Add entity prototype save test ( #10274 )
2022-08-17 10:47:58 +10:00
wrexbe
ba9ee7300d
Added more docs to integration pool manager ( #10632 )
2022-08-15 20:32:15 -07:00
wrexbe
845ef758b3
Keep player status on disconnect ( #10624 )
2022-08-15 17:09:35 -07:00
metalgearsloth
ee55bd2496
Sort game rules before running tests ( #10484 )
...
Should probably make failures slightly more consistent overall unless something happens to cleanup.
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-08-14 21:07:20 -07:00
wrexbe
23670ca1e3
Alert test fix ( #10609 )
2022-08-14 20:45:58 -07:00
wrexbe
21d1e185cf
Add test for try disease adding ( #10563 )
2022-08-13 17:41:21 -07:00
metalgearsloth
36ba197a25
Turn role timers on by default ( #10552 )
2022-08-13 14:14:56 +10:00
metalgearsloth
a549a85e81
Update tiles to modern standards ( #10436 )
2022-08-10 17:05:40 +10:00
Pieter-Jan Briers
e852ada6c8
Play time tracking: Job timers 3: more titles: when the ( #9978 )
...
Co-authored-by: Veritius <veritiusgaming@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-08-07 16:00:42 +10:00
Leon Friedrich
099d38b562
Fix station deletion bug ( #10348 )
2022-08-07 13:53:07 +10:00
Leon Friedrich
bae540ab2f
Fix gas tank and other hand-interaction bugs ( #9700 )
2022-07-30 19:56:26 -07:00
Leon Friedrich
d279f6172a
Fix item/clothing visual & networking bugs ( #10116 )
2022-07-28 18:02:09 -07:00
metalgearsloth
55692d4d71
Revert map PRs ( #10079 )
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* Revert "Fix Saltern cvar (#10077 )"
This reverts commit 0f0420eca9 .
* Revert "Map ID fixes (Take 2) (#10075 )"
This reverts commit c15e14676d .
2022-07-27 22:27:23 +10:00
metalgearsloth
2f883cad6b
Cleanup species prototypes a bit ( #9513 )
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* Cleanup species prototypes a bit
Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species.
I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS).
* a
* drugs
* gonflicts
* no more conflicts I beg
2022-07-27 20:54:23 +10:00
Kara
258ec0cac1
Clothing/item ECS & cleanup ( #9706 )
2022-07-27 03:53:47 -07:00
Peptide90
c15e14676d
Map ID fixes (Take 2) ( #10075 )
2022-07-27 03:13:55 -07:00
Leon Friedrich
ce24d16593
Remove more server sprite component uses ( #9963 )
2022-07-27 02:22:49 +10:00
metalgearsloth
bfac53e7bc
Per-map parallax support ( #9786 )
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* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-07-25 00:10:23 -05:00
metalgearsloth
aad6a22a6a
ECS NPCs ( #9941 )
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* ECS
* A
* parity
* Remove dummy update
* abs
* thanks rider
2022-07-25 14:57:33 +10:00
metalgearsloth
dda0bd7d5e
Construction graph node test ( #9995 )
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* Construction graph node test
* fix the test
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-24 10:25:23 -07:00
Pieter-Jan Briers
de9df5386f
Compat for Result Analyzer engine PR ( #9966 )
2022-07-23 11:08:11 +02:00
wrexbe
6d53826c58
Stabalize tests ( #9901 )
2022-07-19 22:23:30 -07:00
metalgearsloth
b7623b6c08
Fix content test warnings ( #9865 )
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* Fix content test warnings
* while I'm here
* fix
Co-authored-by: wrexbe <wrexbe@protonmail.com >
2022-07-19 21:48:44 -07:00
Nemanja
130a4cdd6a
Update ContainerOcclusionTest.cs ( #9692 )
2022-07-14 09:43:24 +10:00
Nemanja
5edf2ccad5
EntityStorage ECS ( #9291 )
2022-07-14 09:11:59 +10:00
metalgearsloth
9ed9888f86
Update DiseaseTest ( #9639 )
...
Effects / cures are indices not the threshold
2022-07-12 16:15:40 +10:00
Kara
b9a0894d7c
Event refactor ( #9589 )
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* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
2022-07-10 20:48:41 -05:00
Nemanja
7ec23e020d
Disease Stages But Epic ( #9043 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-07-08 13:44:38 +10:00
metalgearsloth
a2a5df1990
Damage masks ( #9402 )
2022-07-06 17:58:14 +10:00