metalgearsloth
0dcac22e42
Don't scale do_afters ( #10553 )
2022-08-13 23:01:23 +10:00
metalgearsloth
71ffca2257
Move do_afters to an overlay ( #10463 )
2022-08-13 14:32:23 +10:00
metalgearsloth
87c05f2949
Cleanup overlay shaders when done ( #10432 )
2022-08-13 10:58:53 +10:00
metalgearsloth
5eb0e62142
Fix do-after flicker ( #10020 )
2022-07-26 06:57:31 -07:00
Leon Friedrich
db2353a24e
Slight DoAfterSystem improvement ( #8806 )
2022-06-13 17:07:49 +10:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
...
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
metalgearsloth
6903209a31
Show ghosts popups etc through walls ( #8077 )
...
* Show ghosts popups etc through walls
* Stage moment
* crashes
2022-05-12 21:18:38 +10:00
metalgearsloth
c2867cd9e5
Reduce do_after allocations ( #7439 )
2022-04-06 15:20:55 +10:00
Vera Aguilera Puerto
5447edbabf
Adds overload to InRangeUnoccluded that takes in a state for the predicate. ( #7325 )
2022-03-31 00:28:35 +11:00
metalgearsloth
6bd0de6299
"ECS" do_after ( #6531 )
2022-02-19 12:15:57 -07:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Pieter-Jan Briers
a0af197259
Set outside prediction flags on system/inputs to work without prediction.
...
This needs to be gone through more thoroughly but it works somewhat.
2021-12-30 03:12:04 +01:00
Leon Friedrich
afc3ae6335
Make more uids nullable ( #5794 )
2021-12-26 13:32:45 +11:00
metalgearsloth
bd51b15af8
Optimise do_after a bit ( #5776 )
2021-12-13 14:51:10 +01:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
DrSmugleaf
ab9d0cc6d8
Fix errors
2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
2d130e31d6
Inline IsValid
2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Visne
5451f9eda1
Get rid of any usage of VBoxContainer/HBoxContainer ( #4653 )
...
Co-authored-by: Swept <sweptwastaken@protonmail.com >
2021-09-19 17:56:04 +00:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
...
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
e44663e99f
Remove obsolete system event unsubscriptions ( #4190 )
2021-06-16 23:54:00 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00