Commit Graph

2502 Commits

Author SHA1 Message Date
corentt
c4fde3b3eb Add informations to cargo order form (#10513) 2022-09-14 13:20:38 +10:00
wrexbe
b3f75f9ffe More minor UI refactor changes (#11213) 2022-09-11 21:30:11 -07:00
Leon Friedrich
026d7cdbbf fix unshaded apcs (#11204) 2022-09-11 20:51:36 -07:00
wrexbe
35b90736b7 Minor UI refactor (#11212) 2022-09-11 20:42:12 -07:00
wrexbe
56c2ad6a16 Move/Rename stuff (#11209)
-     Change namespace, and folder of FancyWindow to Content.Client.UserInterface.Controls
-     Change xaml reference from ui to controls in some places
-     Change ClientAlertsSystem from internal to public
-     Change namespace, and folder of HighDivider to Content.Client.UserInterface.Controls
2022-09-11 18:56:21 -07:00
Morb
cb9d02fb1b Localize character title menu (#11194) 2022-09-11 17:48:36 -05:00
Alex Evgrashin
0a502f586d Fixed loc (#11202) 2022-09-11 17:48:08 -05:00
Nemanja
e43ee216f6 store system currency rework (#10893) 2022-09-10 23:54:16 -07:00
Alex Evgrashin
385a52c390 Remove IItemStatus (#11055) 2022-09-10 23:53:17 -07:00
Leon Friedrich
61655c18b2 Add more networking options (#11046) 2022-09-10 23:52:37 -07:00
metalgearsloth
12e1a961d6 Reduce knocked down players tile friction (#11035) 2022-09-10 23:49:10 -07:00
metalgearsloth
06c9afeaa1 Eye lerping tweaks (#11162) 2022-09-11 07:51:41 +10:00
Illiux
acd24bed4d Use EntityUID for all ghost warps (#11113) 2022-09-11 07:47:17 +10:00
Visne
4cc5fa239e Implement traits system (#10693) 2022-09-10 08:40:06 -07:00
Alex Evgrashin
2e69139cfd Bandaid pinpointer (#11140)
* Fix

* Also do this
2022-09-10 03:49:02 -05:00
rolfero
d7b31865ff APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Visne
e1a0de3bcf Fix cargo request computer category sorting (#11147)
* Revert "Automatic changelog update"

This reverts commit 18f714efce.

* Fix cargo request computer category sorting
2022-09-09 20:14:17 -07:00
Flipp Syder
3cfa00e91c Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
metalgearsloth
2f07270744 Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
theashtronaut
868abaca5c Gas Analyzer can now scan pipes/devices along with the environment (#10976) 2022-09-08 07:22:14 -07:00
Flipp Syder
ae8fe43529 Bound uploadfile to the relative path's extension (#11120) 2022-09-08 07:02:26 -07:00
Leon Friedrich
f5e98d60ea Fix alerts clearing on PlayerDetached (#11112) 2022-09-07 21:08:32 -07:00
Leon Friedrich
8c352bd59b Clickmap changes for engine PR (#11066) 2022-09-07 19:47:30 +10:00
Nemanja
47f312e90f fix zombie mispredicts (#11043) 2022-09-07 11:59:27 +10:00
metalgearsloth
fae71aeb3e Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00
Leon Friedrich
35a142965d Firelock ECS + some other stuff. (#8366)
* firelock rejig

* dont error failed resolves

* fix

* less resolves

* switch fire and pressure messages

* update

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-05 22:55:33 -07:00
Leon Friedrich
75378b16aa Fix explosion overlay bounds (#11074) 2022-09-06 15:27:29 +10:00
0x6273
0c8e52c163 ChemMaster ECS (#11052) 2022-09-05 22:06:47 -07:00
metalgearsloth
34b7e31e76 Context menu tweaks (#10883) 2022-09-06 13:40:31 +10:00
Leon Friedrich
2b1c6524a8 Fix gun animation (#11044) 2022-09-06 13:16:08 +10:00
Flipp Syder
0882d85176 Air alarm balancing (#11063)
* threshold balancing, restores none mode on atmos alarm

dear lord, panic mode with unbalanced thresholds was a nightmare

* that was 10%, not 1%

* adds widenet mode for scrubbers

* adds the vents to wide filter as well
2022-09-05 19:35:36 -07:00
Kara
63b147e111 Chem entity nerf (#11037) 2022-09-05 18:43:04 -07:00
Flipp Syder
c3d7ecace6 Adds a link limit and UI to device list (#11017)
* adds a link limit to device list

* locale strings

* uhhh what's efcore doing there

* adds a UI for device list on the device

* merge conflict fixing
2022-09-05 18:22:39 -07:00
Flipp Syder
9ace52a6c1 Device link visualizer (#11054)
* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
2022-09-05 19:55:44 -05:00
corentt
6301ac5147 AirAlarms fixes (#11062)
* modify airalarm thresholds

* display percentage, not ratio

* reopen doors on normal/warning state

* panic mode on danger state
2022-09-05 19:54:26 -05:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
metalgearsloth
e81a467f87 Fix camera eye rotations (#11034) 2022-09-05 16:19:14 +10:00
wrexbe
c55a015b77 Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName

* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
wrexbe
88465961e0 Make content work with UI engine changes (#10990) 2022-09-04 16:17:05 -07:00
Leon Friedrich
1b00f70dcc Fix alerts not showing up when attaching to a new entity. (#11009) 2022-09-04 22:13:20 +10:00
Flipp Syder
ba2995b7c8 Merge pull request #10721 from vulppine/air-alarm-fixup
Air sensors & air alarm fixup
2022-09-02 13:00:33 -07:00
metalgearsloth
a0f2e7ac92 Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00
Justin Trotter
e4a7a0afe9 Adjusted stripping menu size and order (#10628) 2022-08-31 19:21:02 -07:00
metalgearsloth
682ae5b1ba Fix damage overlay rounding (#10792) 2022-08-31 05:43:19 -07:00
Andreas Kämper
42f3155c85 Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
Kevin Zheng
4813a719ba Fix reading rules multiple times (#10925) 2022-08-29 22:00:06 -07:00
Kevin Zheng
b84d19e702 Send server rules over the network (#10847)
Add a new InfoSystem that sends SharedInfo from the server to client
when requested. Currently, only the rule header and rule text is sent.

Previously, the rule header and rule text was bundled in the client,
which means that the client would only display rules that it was built
with, even if the server has different rules.

This allows servers all running the same build to send different rules.
This could be useful, for example, for servers running the official
builds to send different rulesets without a client rebuild.
2022-08-29 21:38:56 -05:00
Rane
f36d278499 Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
vulppine
e0bf77490d number of things, fixing warnings, AtmosAlarmType instead of AtmosMonitorAlarmType 2022-08-29 07:37:26 -07:00