ColdAutumnRain
f5dc62b533
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
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* Removed EntityManager member variable from Components and EntitySystems
* Removed EntityManager with minor corecctions
* Update PathfindingSystem.cs
* Update InteractionSystem.cs
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-18 15:45:53 +01:00
Pieter-Jan Briers
9e36ef2202
Fix compiler warnings.
2020-11-11 01:48:54 +01:00
DrSmugleaf
560f89b297
Fix AI crash when an entity is moved to an invalid grid ( #2507 )
2020-11-07 01:04:13 +11:00
Víctor Aguilera Puerto
48841a274d
Remove default grids (content) ( #2241 )
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* Default grids go poof
* Address review
* Update submodule
* Fix DoAfterSystem for entities without grid.
* Fix SubFloorHideSystem for entities without grid.
* Fix ExplosionHelper for coordinates that aren't in a grid
* Fix TurfHelpers' GetWorldTileBox crash in the case of invalid grid
* Fix tile prying component crash when trying to pry space.
* Spill fixes when passing coordinates without grids.
* Are you static'in, son?
* Change SaveLoadSaveTest grid Id hardcoded value
It's still hardcoded, but at least now it's correct!
* Only send debug AI thing if grid is not invalid
* Update submodule.
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-10-21 17:13:41 +02:00
DrSmugleaf
50bc61b672
Add IResettingEntitySystem for entity systems that do resetting cleanup ( #2257 )
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* Add IResettingEntitySystem for entity systems that do resetting cleanup
* You got a license for that submodule update?
2020-10-14 22:45:53 +02:00
DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf
753ca81865
Replace MapIndices with Vector2i ( #2228 )
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* Replace MapIndices with Vector2i
* Update da submodule
* AA EE II OO U U
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-10-11 15:21:21 +02:00
Swept
0ea8792501
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
metalgearsloth
b0a18ebc5b
Fix AiReachable crash ( #1913 )
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This system haunts my nightmares and I'm gonna refactor it before release.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-25 16:44:23 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
metalgearsloth
452a67032f
Fix the pathfinding leak ( #1647 )
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Off-grid entities were continually expanding the graph indefinitely which is... bad.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-11 17:36:40 +02:00
Víctor Aguilera Puerto
ec75baeede
Disables the AI Pathfinding system for the time being.
2020-08-10 03:33:05 +02:00
metalgearsloth
140f8f7647
AI reachable improvements ( #1595 )
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Deleted regions in some instances were being retained indefinitely.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-05 16:19:00 +02:00
metalgearsloth
7f0c379e87
Fix reachable merges ( #1550 )
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Turns out the last PR revealed another issue but this will fix #1547
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-01 14:13:44 +02:00
metalgearsloth
89e0925c32
Better AI reachable cleanup ( #1507 )
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Haven't profiled so can't say if it definitely fixes the leak.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-27 16:11:07 +02:00
metalgearsloth
4e1597eeb3
Fix AI mem leak? ( #1482 )
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Holy shit I'm dumb for missing that AGAIN.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-25 21:27:24 -07:00
Acruid
c9374992a6
Converted everything to use collision and physics component interfaces.
2020-07-19 00:33:02 -07:00
Pieter-Jan Briers
11ad47303a
Fixes exceptions in AiReachableSystem on round restart.
2020-07-17 11:17:42 +02:00
metalgearsloth
51d08e8b05
AI Reachable system ( #1342 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-11 15:09:37 +02:00
metalgearsloth
a77f219515
Minor A* optimisations ( #1335 )
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* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-10 20:30:33 +02:00
metalgearsloth
8938d96402
Fix AI avoiding entities they can't collide with ( #1331 )
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Should stop mobs getting trapped at the bar on saltern as they try to avoid light bulbs
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-09 14:15:48 +02:00
Metal Gear Sloth
facaee0cab
Remove redundant method
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Not used anymore.
2020-07-08 21:12:23 +10:00
Metal Gear Sloth
ae1c578e8e
Fix pathfinding entity deletions
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Also some slight optimisations in the process.
2020-07-08 21:05:27 +10:00
metalgearsloth
1d96adcc2c
Add Breadth-First Search pathfinder ( #1283 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-08 01:41:41 +02:00
metalgearsloth
29f1730d71
Remove pathfinding graph node directions ( #1223 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-28 17:43:06 +02:00
metalgearsloth
805a5f1689
Refactor pathfinding updates and add AccessReader support ( #1183 )
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There was some extra bloat in the path graph updates.
Now the queue should also just run if it gets too big regardless.
Un-anchored physics objects are no longer a hard fail for pathfinding.
Add AccessReader support so open / close doors show up for pathfinding
AI also ensure they call the operator's shutdown when they're shutdown so that should cancel the pathfinding job.
I tried to split these into 2 commits but they were kinda coupled together
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-22 18:55:50 +02:00
DrSmugleaf
ac19ad7eac
Fix crash when the round restarts ( #1161 )
2020-06-21 17:28:43 +02:00
metalgearsloth
5391d3c72a
Add utility AI ( #806 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-06-18 14:52:44 +02:00